After playing almost all classes at T20, there seems to be a huge difference with Phys and Magic.
Physical damage
- 2/3 Aspect bindings
- Cleave
- Grasp
- Smoke Bomb
- Spiked
- Bleed
- Vestige that gives Bleed on hit, extra Spiked
The last 3 are applicable picks if you build physical (Spiked is super niche and doesn't straight up work)
Magic damage
- 2/3 Aspect bindings
- Lightning Bolt
- Jinx
- Cone of Frost
- Incendiary
- Poison Vapor
- Burn
- Frostbite
- Poison
- Smite
- 3+ vestiges that gives Poison / Burn on hit, Smite on certain conditions
The last 5 are applicable picks if you build magic.
Clearly Magic wins here with a large diversity of options you can play as long as you build magic, you get more consistency as your build can go many ways.