feedback-forum

273 threads · Page 5 of 6

Hour commitment for the battlepass seems longer than enjoyable content. 5 messages
Some feedback after 70~ hrs of play time with all vestiges unlocked 25 messages
Suggestion: Battlepass should atleast consider copying deep rock galactic 22 messages
Aspect Bindings VS. Universal Bindings. 2 messages
Critical stats are too weak 9 messages
Considering increasing glyph cost for augment rerolls 54 messages
appearance presets 3 messages
ping 2 messages
30-45min Run Option 10 messages
Clairvoyant % chance augments: 2 messages
Suggestions for fixing Weaver 8 messages
Game Would Be More Fun with Baseline Increase Size/Range of Attacks for All Classes 21 messages
So many status effects 6 messages
Expand Face Paint orientation options 2 messages
[Accessibility] Assistance with hitting multiple targets 3 messages
Clairvoyant, The Worst Class 289 messages
%chance on turn start dont trigger 6 messages
Blast movement not working as expected 2 messages
UI of enemies attacking the whole battlefield is unclear 6 messages
Shadow of Ruhnstone UI Confusion 14 messages
Cultivate+Paradigm Shift Infinite Combo needs a nerf 6 messages
6 Hours Impression 102 messages
thoughts and feedback after 30 hours and reaching gold 1 solo 19 messages
Camera drag (shift) distance isn't enough to cover Blink's maximum range upgrade on some maps 7 messages
Allow tracking multiple quests, and/or automatically track them 2 messages
Regeneration heals based on other people's stacks 4 messages
Do the enemy spawn indicators provide any meaningful information? 2 messages
Is there an FoV Slider or Zoom settings? Clairvoyant needs more screen real-estate! 3 messages
My character Details are behind the enemy and cannot be seen 2 messages
Argolath's Cone AOE is really easy to miss 3 messages
Shrines/Stat upgrades - Suggestions to improve them 4 messages
Frostbite Debuff Change? 52 messages
Colorblind Options 3 messages
Too few Glyphs now that basically every reroll uses them 58 messages
More Cryptic Clues quest line 10 messages
Several items of feedback 4 messages
Positive feedback: Thanks for the monetisation changes 6 messages
radiant Market and ink pots 3 messages
Weaver needs some changes 22 messages
Change ability type from physical to magical for the "mage" classes 7 messages
Exact numbers in descriptions 2 messages
Early game building 27 messages
Should enemies have a max move distance? 4 messages
feedback from the steam deck 2 messages
A Collection of Post Co-Op Run Thoughts 7 messages
Confirmation on End-Turn when you have energy remaining and/or are about to take lethal 3 messages
“Do X on hit” enemies on multiplayer 13 messages
[Co-op] See how many damage each party member will suffer 4 messages
Being able to see how much overkill damage you're going to take at a glance 5 messages
A preview of where the player will end up after using a movment skill near obstacle/AOE. 2 messages