feedback-forum
Hour commitment for the battlepass seems longer than enjoyable content.
Some feedback after 70~ hrs of play time with all vestiges unlocked
Suggestion: Battlepass should atleast consider copying deep rock galactic
Aspect Bindings VS. Universal Bindings.
Critical stats are too weak
Considering increasing glyph cost for augment rerolls
appearance presets
ping
30-45min Run Option
Clairvoyant % chance augments:
Suggestions for fixing Weaver
Game Would Be More Fun with Baseline Increase Size/Range of Attacks for All Classes
So many status effects
Expand Face Paint orientation options
[Accessibility] Assistance with hitting multiple targets
Clairvoyant, The Worst Class
%chance on turn start dont trigger
Blast movement not working as expected
UI of enemies attacking the whole battlefield is unclear
Shadow of Ruhnstone UI Confusion
Cultivate+Paradigm Shift Infinite Combo needs a nerf
6 Hours Impression
thoughts and feedback after 30 hours and reaching gold 1 solo
Camera drag (shift) distance isn't enough to cover Blink's maximum range upgrade on some maps
Allow tracking multiple quests, and/or automatically track them
Regeneration heals based on other people's stacks
Do the enemy spawn indicators provide any meaningful information?
Is there an FoV Slider or Zoom settings? Clairvoyant needs more screen real-estate!
My character Details are behind the enemy and cannot be seen
Argolath's Cone AOE is really easy to miss
Shrines/Stat upgrades - Suggestions to improve them
Frostbite Debuff Change?
Colorblind Options
Too few Glyphs now that basically every reroll uses them
More Cryptic Clues quest line
Several items of feedback
Positive feedback: Thanks for the monetisation changes
radiant Market and ink pots
Weaver needs some changes
Change ability type from physical to magical for the "mage" classes
Exact numbers in descriptions
Early game building
Should enemies have a max move distance?
feedback from the steam deck
A Collection of Post Co-Op Run Thoughts
Confirmation on End-Turn when you have energy remaining and/or are about to take lethal
“Do X on hit” enemies on multiplayer
[Co-op] See how many damage each party member will suffer
Being able to see how much overkill damage you're going to take at a glance
A preview of where the player will end up after using a movment skill near obstacle/AOE.