#Klown passives-concepts

7 messages · Page 1 of 1 (latest)

glossy coral
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I’m my opinion, Klown classes feel too similar and like reskins. This is mostly due to the fact that some stats aren’t working and because each class was supposed to have their own weapons and tricks but that was scrapped to have a simpler game. I don’t want them to bring every scraped thing back as there is issue with current Klown weapons, I would like them to eventually to bring them back. A thing I feel like they can do is add some type of small passive ability for each class.

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“Killer Satisfaction” After Jumbo kills a human by any means he gains a speed boost for a short duration.

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“Buttery Good Smell” Popcorn reveals a humans aura for an extra 2 seconds as Spikey.

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“Broken Klown-Horn” If a teammate is downed or killed, Rudy gets a notification of where it’s happening and a speed boost for a short duration.

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“Just a sip!” Cubby’s walking speed is increased while carrying a cocoon, and after hooking one up he gains a speed boost for a short duration.

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“Road rage” When Shorty uses the “L.O.L.” Ability, the speed boost he gets from it is decreased but the damage boost is increased.

topaz magnet
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Omg this sounds so cool!