#[GAMEPLAY] Getting hip dropped while mini makes you lose 3 stars
1 messages · Page 1 of 1 (latest)
waiting for mini farming to become a viable strat
Fixed for v2.0.4.0
Fun fact, this was the cause of #1402410265034756106
When dying, the game checked if the "attacker" was groundpounding, and if they were, youd lose 3 rather than 1 star.
But if you die via pit, YOU'RE the attacker... so you'd drop 3 if you were groundpounding
oh lmao
But since mini is supposed to drop 1, that code no longer exists (commented out)
if (dropObjectives) {
int objectiveCount = 1;
/*
if (f.Unsafe.TryGetPointer(attacker, out MarioPlayer* attackerMario) && attackerMario->IsGroundpoundActive) {
objectiveCount = 3;
}
*/
f.Signals.OnMarioPlayerDropObjective(entity, objectiveCount, attacker);
}
DeathAnimationFrames = 36;