#[GAMEPLAY] Getting hip dropped while mini makes you lose 3 stars

1 messages · Page 1 of 1 (latest)

abstract anchor
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I'm pretty sure this is a bug? I hate to say it but in the original you'd lose only 1 star and in v1.7 you (sometimes) only 1 star as you're supposed to

chrome onyx
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More mini buff

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yay

sweet ingot
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waiting for mini farming to become a viable strat

plain hazel
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Fixed for v2.0.4.0

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Fun fact, this was the cause of #1402410265034756106

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When dying, the game checked if the "attacker" was groundpounding, and if they were, youd lose 3 rather than 1 star.

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But if you die via pit, YOU'RE the attacker... so you'd drop 3 if you were groundpounding

chrome onyx
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oh lmao

plain hazel
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But since mini is supposed to drop 1, that code no longer exists (commented out)

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if (dropObjectives) {
  int objectiveCount = 1;
  /*
  if (f.Unsafe.TryGetPointer(attacker, out MarioPlayer* attackerMario) && attackerMario->IsGroundpoundActive) {
    objectiveCount = 3;
  }
  */
  f.Signals.OnMarioPlayerDropObjective(entity, objectiveCount, attacker);
}
DeathAnimationFrames = 36;