#Ranked battle demotions
186 messages · Page 1 of 1 (latest)
Unfair how? Why should you not have to earn your points the same way everyone else above 5300 does?
Changing this back to how it was (as has been done) has a few benefits:
- Insulates less developed accounts from being endlessly queued into opponents they have no chance against and instead allows them a little bit of time to play against more similar opponents until they are ready to try challenger queue out.
- Avoids situations with people macroing+auto queueing to abuse no point loss.
- Improves average match quality for long-time regular challenger players. Playing against people that have no idea what they're doing and/or have significantly underdeveloped accounts is not a fulfilling, interesting, or otherwise worthwhile experience.
ur suggestion might work if we have a 10k pvper pool. with currently 300ish active pvpers, this wont work.
the insulation can be easily done. make bot disabled by default, and if one enabled bot, he wont be queuing any real human. this is a win-win situation, pvp haters can reach 6k easily and pvp enjoyers can only play against real players.
also, if they want to reset score, just reset to 0pts, or reset to 6k, not this half-ass 5.3k/4.4k bs, thats more fair.
but we all know pvp circlejerks will downvote OP and bside will do jackshit, dont we?
bside clearly listening to the remaining pvpers' idea by gatekeeping ingame rewards. just like snk, intentionally making cotw pro-championship and non-newbie friendly.
well guess what, cotw died in 2 months. dlc andy couldnt save it. but at least cotw has saudi money, it might have a chance to rehaul and make it great again. (hopefully a sf5 kind of rehaul) and what does bside have? nothing. no whales, no new players. gg i guess?
the in-game pvp watch room is barely working, unless u use a observation code, this aint it chief. should just broadcast other's replay and allow others to watch it "in game". like any modern pvp game has.
kindly never try to interact with me again. your nonsense isn't worth my time.
says the circlejerk
hardstuck diamond with a 2 year old account kind of response
maybe you should try not being a bad player
yea right, as if t100 means anything in a 300 ppl game?
ikr
c1 sure is hardstuck diamond. way to assume.
not everyone likes to play forced pvp all the time. stop thinking in pvp lover's perspective for once ffs.
Dia 5 is the skin cutoff again, anyone who doesn't like pvp will stop there again
then why the weekly quartz difference? pvp badge and pvpshop points should be sufficient rewards for pvp enjoyers anyway.
this game need more casuals, for pvp and for profits. die hard pvpers have no way to spend unless they intentionally break current fine-tuned gears
cut the weekly quartz will only drive away casuals.
for the future if you want to actually try to persuade people to your way of thinking you should avoid jumping straight to aggressive doomposting and exaggeration. you come off as someone that cannot be reasoned with and a waste of time to participate in discussion with. I will add some commentary mostly for anyone else that happens to read all this.
bside listening to players that actively play their game mode? why is that surprising or concerning at all? certainly the entire player base should be kept in mind but feedback from people that you know enjoy and are your primary audience for a game mode does seem to make sense to prioritize when making decisions concerning that game mode. after all, if the people that enjoy and continue to spend and support the game end up no longer enjoying their primary game mode due to too many unwanted changes, they will probably eventually leave
your entire position seems to be based somehow on the idea that incentives & rewards for playing a game mode and reaching the higher ranks is unfair and gate-keeping rewards? how does this work? and why is this fine in pve and not pvp? incentivizing participation so you actually get people to show up and put some effort into something has been done for thousands of years. I'm not sure where this narrative of this being abnormal and not okay in this circumstance is originating from? surely you don't view rewards from tournaments, sports, etc. that happen regularly to be lost resources/money? it's okay to not like a game mode - you don't have to participate. your account progression is something that should be taken at a pace you are comfortable with if you want to enjoy a game for what it is.
if u think pvp enjoyers play pvp for the rewards, then u r just delusional.
there is no difference in 6k pts or 30k pts or 130k pts like kr players. so why they still playing pvp? cuz they enjoy pvp. they will keep playing pvp whether there is any rewards or not.
and for the diehard pvp haters, no matter how great the rewards are, they will just skip pvp. there are still many ppl having Opts after all these seasons.
this two type of extreme players should be "ignored" when bside considering to change anything.
banpick mode is so much better than gauntlet, so is arcade mode. (either w/ or w/o gears) but they deprecated both modes.
pvper supporting the server? gimme a break. how many sets do you need to play pvp? 100 sets? 200sets? when u finished all those sets, where u gonna spend? nothing. u only pay for new tu6 awakening units / skins. unless bside overhaul gear system again like they did once before, or until they add new "useful" gears, there's no way to spend as a well-geared pvp player.
i can see why pipers hate "doomposting" cuz ur sunk cost are just too much. but steam player count is really a good way to judge if a game is in a healthy state or not. 500ish players times 10 should be a good indicator. and even double that number, its about 10k active players. it might be good for a ftg game, but for a gacha? nope.. 10k players can barely cover their salary, server cost and shxt.
all im saying is, if u cant get ppl return this game, or get new players from elsewhere, then this wont last much longer. or they can just cut free quartz and blue tickets, and more ppl will just abandon.
this isnt rocket science.
btw it has nothing to do with "account progression' since this game has none. (unless u mean chase r1 in achievement or r1 in dc/pvp modes, which i'd say, good luck with that)
game is on-life support for quite awhile now, and some people still acting like ostrich.
talk about that "too many unwanted changes, they will probably eventually leave", isnt this already happened when new origin update occurs?
they lost how many players again? ah. tons. as if those weren't avid pvpers.
clueless casual telling pvp whale about their spending is truly something

Ah yes, the game has been dying since, literally before launch by what you're saying, that's how long ago people havs been saying this. Origin was 2 years ago, nobody's talking about it now, except doomposters
for EVERYONE literally who plays pvp at high points last season was hell. 90% of the q was auto players, and entire top was just auto vs auto people. I will actually leave the game if they implement it again
pvp elites being so entitled is just baffling. u guys just wont left the bubble.
glhf i guess.
meanwhile alot of normal players already left the game. since theres nothing to buy, and no new contents. just old dc/raid/ls/ccb cycle and cycle.
nothing new.
if u being happy playing against all these familiar faces, good for you.
even bullet talks about quitting the game awhile ago, as if that means nothing.
when checking old thread like this says alot. https://discord.com/channels/952803521424670740/1310885825554157588
u guys just wanna gatekeeping. less and less ppl playing the game sure helps alot in the long run.
bside should release DAU, monthly revenue so ppl can get a reality check.
id say u guys are all casuals since none of u can get a perfect gigas season
okay, genuinely, what does no losing to 5300 does except for weekly quartz
wdym "no losing to 5300"? i dont understand.
"no demotion till challenger 3"
for me personally, i just dont like them fumbling around. 3000 to 5300 to 4400 to w/e next season will be
oh isee
u get to queue more real players because they have a better chance to play. ppl dont want to play with punishments
they have higher chance to reach 6k, then they might as well try go for it
less time consuming.
how they have higher chance if theres equal chance to run into an immovable wall of top player qing?
pvp rewards should be title and rank only.
okay, why dc and last stand can have their rewards
there should be a hard cap not queue against 1k more or something like that
13k vs 3k is just meaningless
and youre suggesting to move 3k to 5.3k?
that said. dont u see the problem? not really many ppl reaches high scores.
because nobody wants to sit in an simple q for hours for high points?
last season i stopped at 6067 or soemthing the first week, never played again, and when the result day comes,im about rank 2000ish
t1 is 73k or something,t100 is 9k something iirc
t100 was at 18k
doesnt that mean theres not alot of players playing pvp
100
ok then
ok, again what does your suggestion does to improve the situation
the experience of pvp is still the same, even if we dont match ch3 with ch1, theres a lot of people that dont get from ch2 to ch1, but gatekeep ch3 players
thats a new thing
gatekeeping less, by increasing rewards. and add more bots
cuz there arent new players joining the game
adding more bots doesnt improve gameplay
hence no real solutions
and for freebies you can login more often
better for mental health than rta
qing into bots for 30 mins out of 1 hour does nothing for improving situation
actually it worsens statistics because most ppl will turn on macro
and you make it into even more bots
idk how much more often i should be login
js
we are a competitive guild after all
still, thats the fundamental flaw of current pvp system
if they stick to current one and no major rehaul, it wont make a difference
i said awhile ago, banpick mode / arcade mode is a good try
but somehow they hated it
the only missing point from banpick mode is, u dont get to choose same units for both sides
yes, but i dont see 3.7k floor to 5.3k as a rework enough to make any difference, so its probably in smtg else
heavy downgrade for banpick is unable to pick gears after picking units, means youre locked to use niche units unless u choose first
part of the reason awk ee exist
to simplify gear picking
killing arcade mode was Bside L, agree
but banpick both gearless/geared just promotes, how stupid some units are in unfair matchups
for the issue caused by player numbers, i dont thjnk there's any solution. but yea. i just dont want them say something in patch note, then do something else when maintenance actually happens. liek the last min 4400 change
isnt normal rta u dont get to choose gears as well? or do you mean that you dont have like 100 sets for all the usable pvp units? if its the latter, i suggest whale more. no offense
yea maybe not every units have the bis gear, but should be at least doable gears?
latter, when i can go t50 in rta with 2 usable sets hphp, but i cant have good time in pickban bcs of that.
they should increase max inventory slot to 5k instead of 2k
i see
yea. fair point.
this is a prominent whale/dolphin ( idk if he has all the prestige or not)
oh pls, the stats wont lie. u think we are in a healthy status? 1 chapter of main story breaks into 1month, and 1 chapter of substory breaks into 2 weeks? when was the last non pvp r1 dive stage? 55 or 60 i forgot. wheres the 3rd ccb boss? 4th raid boss? new challenge stages?
nah, u guys only care about pvp-balance, as if others are soemwhat below you ppl.
oh right, new contents require efforts, rta balance however, not so much. (just look at reactors, half or more are meh at best)
btw, ppl purchased prestige skin should be somewhat liked this game right?
bside even failing at keeping spenders spend more in this game. sure it's nothing.
stating facts aren't doomposting.
there simply isnt much we can spend in the game, period.
we used to have a group chat around 100ish ppl playing cs pre-origin. 2weeks after the update, that number goes to 10. now we only have 3. yea the sample size is really small, maybe even an anomaly, but still. thats 100 less players.
- 6 months ago, I saw the same thing, and, you see? The pvp dive teams are grasping at straws. The chapter gaps were in fact normal, since launch, don't, even ep 12 had one in KR, the only anomaly this time was the gap length, Pride of Knights is the normal gap
1 year ago, 4 years ago, same thing
They do not need new challenge or raid bosses, the raids are for gear, you want a 3rd set? Kraken gives both. The new bosses are put in DC
sorry to ping you again. but what u described is just like any dead ftg games, cotw for example, or dnf duel. u cant get a ranked play anymore, only room play on group chats, since theres no one else playing , just like old version of other ftg games. but these two are kinda new. 2months only, and dnf is 2year or so, just like cs, wait, worse than cs.
yes i want new gears. at least there will be reason to craft, and to roll gold bins purple bins? hence spend.
also, no gear = no new boss isnt healthy. new boss can drop other stuff as well, like fc/bins/ blue tickets. it doesnt have to be gear-only
It is what raid is made for
The new bosses are in DC
As I said
Nad the chapter gaps are again, literally there from launch
there is? aren't we only recycling old bosses in dc anyway? just different debuffs
Nibble
Varunastra
It was 3 or so months ago, after Surya
what is supposed to be the logic for the conclusion that no point loss is gatekeeping and brutally clubbing casuals or whatever ur trying to argue at this point?
how do u get from doomposting and the health of the game to the rta rules being changed back to how they were is bad
feels like ages ago. but nope. she released only last oct
ok call me illogical. u win
i cant argue that
i shift the post.
im just venting and ranting, cuz i don't see any solution.
hope u guys signed skg initiative cuz i cant. im not eu.
idk, feels like u dont really care about the game, as long as u get to play some rta. thats what i see from ur words
Maybe because there wasn't a need? Like, it's the same either way, the skin stays at dia5 and that's where people who dont pvp will stop, people who didn't have incentive at all to spend for pvp
The people who spend for pvp will spend regardless of the cutoff
yea i see ur point. but whats so wrong if they set skin at 5300 and reset stops at 5300 as well? i see no disadvantage of that
better yet, make skin at 6k and reset stops at 6k
same logic as in dia5, or any rank, no?
the only difference above c1 is r1-r3,t10,t50,and t100
so that changes nothing for pvp enjoyers anyway
no matter u reach 80k or 800k pts
because skin is already a paticiation reward. whats so wrong giving more freebies to new players (as if 260 quartz can really make some difference weekly anyway)
more freebies should equals more NEW players (hopefully, but in current situation (as in no ads from bside) it might not work as intended)
all im saying is , i want more players to join the game. not less. i dont see whats wrong with that.
They dont join for pvp
u never know

you truly are delusional
Wildplay, the problem is that it completely killed the motivation to play rta. I used to play to actually have fun and play real players. Do you know what happened?
It became that I would match 2 or 3 auto gamers who just set a squad and play. If i wanted to face those, i have strat battles. Queue just became auto gamers and we get put in that queue. The rewards are whatever for me, but the overall experience just became absolutely painful..

~5100+ rating players are in challenger queue. You don't want to have newer players play in the challenger queue. It really is that simple.
u dont get it, why cant make challengers to 6k instead? since u guys wont care about the quartz and the stamina from the weekly rewards anyway. by giving more resources, that will allow more ppl turning from unable to compete (since they got time-gated) to at least somewhat able to compete.
current reward system can be useful if we have tons of active players, like at least 500k DAU. but we all know thats far from reality.
u cant force non-pvp enjoyers to spend on gears from ac shop just to play rta. so this isnt gonna help bside at all.
the only way to allow more ppl get interested in rta is giving out at least 8 completed sets (we all know t5 sets doesnt count, and non set maze pieces are even weaker than t5 sets)
by not gatekeeping stamina and quartz from weekly rta rewards is a good direction towards possible solution.
for your response, i think its better they just merge strategy rewards and rta rewards. ppl who only cares about rewards can stick to strategy. and ppl wanna do rta will not face bots or passive players anymore.
the current reward system is forcing ppl who hates rta to play rta. since strategy rewards is like worse than nothing, compare to rta rewards
OP doesnt really care the reset score. he obviously just play pvp for the rewards. idk why its so hard for pvp enjoyers to grasp the idea.
u guys dont care about the rewards, and we dont care about the rta. just give us what we want and give u what u want. thats not hard to do.
but i can see why bside wont do that. cuz they know there arent that many players actual playing rta purely for the enjoyment. am i right.
they can even test it for a season, with 0 rewards. and we can see truly how many players are die hard rta enjoyers

current reward system is "u play 2 hours tops on cheese weeks and never touch it again"
ranking rewards is rta goblin's pleasure
yep, kinda
how does it relate to the topic????
i did 120 games last season and stopped at 6k
why do you want to move current points thresholds further?
because this #1389388289945108611 message
you get your skin while being in 4.4, why do you even care abour higher ratings
if you demote in rating this low you shouldn't be getting higher
end of discussion
you have no argument
as if these arent rewards
demotions existing protect actual weak accounts from playing in upper brackets
yeah, those barely matter
oh yea that matters for new players.
if you want to argue for rewards moving down that's a relevant argument
but "please increase lower end pvp rewards" and "remove demotions" are two different suggestions
i have nothing against the first one, but 2nd one is a bad idea

we had a season with no demotions
i see what ur point is
yea u might be right
it lowered pvp quality significantly
low rated players had no opponents of similar account power to fight against and top players had to fight against auto gamers that don't care
ultimately even for people who have weak accounts but want to have more reward
old system was extremely unfun because they had to grind with like 10-15% winrate

