#Mooshroom's Mushroom replace

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heavy laurel
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So I am making a Warped Mooshroom variant with warped fungus on the back, yet the default red mushroom isn't being replaced? I don't really know why this is happening

heavy laurel
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obviously i used the cem template, just weird that it still does this

heavy laurel
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i fixed this in a slightly complex way, so if anyone reads this:

in minecraft:assets/textures/entity/cow i put a blank image called red_mushroom.png which makes it so the default mooshroom mushrooms stop rendering, then I simple used the CEM template to generate/recreate the vanilla mooshroom model and put that in my cem folder

in summary, I made the default mooshroom mushrooms blank, and recreated them through my own file using EMF

heavy laurel
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alrigjt there are more problems with this, leaving it as simply mooshroom2.jem messes the brown mooshroom up entirely, so i tried changed all the references to making this a variant into red_mooshroom.png and now the mushrooms on its back dont render at all and the warped mooshroom variant does not work at all

heavy laurel
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putting it in the entity folder rather than the cem folder just ignores the mushroom properties and makes it random while still making the mushrooms on the back not appear

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what does this even mean