#Cant get random goat model and textures working at the same time

15 messages · Page 1 of 1 (latest)

charred zenith
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Hi! I have a pack where I'm trying to give goats a few horn shape variations (4 models) as well as a couple wool color variations (4 texture variations). In order to facilitate the horn shapes, I resized the default goat texture from 64x64 to 128x128. In order for EMF to know that I want to use the 128x texture, I have to set the default to the 128x128 texture. The issue is that in doing so, the mods no longer seem to be looking for texture variations. If I dont set the default texture, any goat model in game that uses the vanilla goat texture looks broken while any model that renders with the texture variations looks as intended.

Anyone have any insight into what I may be doing wrong?

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Here is what happens when I do set the default texture to the 128x goat texture

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Here is what occurs when I do not have an assigned default skin. Some goats receive color variations and any that randomly choose "goat1" are broken as its presumably a 64x texture being stretched over a model that is UV'd for a 128x texture

jaunty kayak
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send the textures

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or jsut the whole pack

charred zenith
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sure thing, one sec

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I have 4 goat models and 4 color variations

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omg I just solved my own problem I think and I feel silly

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I didnt have the entity textures in the right folder structure

jaunty kayak
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is it goat.png not overriding the vanilla one?

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ah lol

charred zenith
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its not and thats the problem haha

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sorry to waste your time xD Thanks for the help lol