#Ender Dragon ETF

4 messages · Page 1 of 1 (latest)

steady thorn
#

I'm trying to make a resource pack, that makes multiple variants of ender dragon. Mainly different tints of ender dragon. Unfortunately it doesn't seem to work.

pack.mcmeta
assets
└───minecraft
    ├───optifine
    │   └───random
    │       └───entity
    │           └───ender_dragon
    │                   dragon10.png
    │                   dragon11.png
    │                   dragon12.png
    │                   dragon13.png
    │                   dragon14.png
    │                   dragon15.png
    │                   dragon16.png
    │                   dragon17.png
    │                   dragon2.png
    │                   dragon3.png
    │                   dragon4.png
    │                   dragon5.png
    │                   dragon6.png
    │                   dragon7.png
    │                   dragon8.png
    │                   dragon9.png
    │                   ender_dragon.properties
    └───textures
        └───entity
            └───enderdragon
                    dragon.png

ender_dragon.properties file:

textures.1=2
nbt.CustomName={\"text\":\"White\"}

textures.2=3
nbt.CustomName={\"text\":\"Orange\"}

textures.3=4
nbt.CustomName={\"text\":\"Magenta\"}

textures.4=5
nbt.CustomName={\"text\":\"LightBlue\"}

textures.5=6
nbt.CustomName={\"text\":\"Yellow\"}

textures.6=7
nbt.CustomName={\"text\":\"Lime\"}

textures.7=8
nbt.CustomName={\"text\":\"Pink\"}

textures.8=9
nbt.CustomName={\"text\":\"Gray\"}

textures.9=10
nbt.CustomName={\"text\":\"LightGray\"}

textures.10=11
nbt.CustomName={\"text\":\"Cyan\"}

textures.11=12
nbt.CustomName={\"text\":\"Purple\"}

textures.12=13
nbt.CustomName={\"text\":\"Blue\"}

textures.13=14
nbt.CustomName={\"text\":\"Brown\"}

textures.14=15
nbt.CustomName={\"text\":\"Green\"}

textures.15=16
nbt.CustomName={\"text\":\"Red\"}

textures.16=17
nbt.CustomName={\"text\":\"Black\"}

And then I try to summon the Ender Dragon:
/summon ender_dragon ~ ~1 ~ {CustomName:'{"text":"Yellow"}'}

steady thorn
#

okay, I changed it:

│   pack.mcmeta
│
└───assets
    └───minecraft
        ├───optifine
        │   └───random
        │       └───entity
        │           └───enderdragon
        │                   dragon.properties
        │                   dragon10.png
        │                   dragon11.png
        │                   dragon12.png
        │                   dragon13.png
        │                   dragon14.png
        │                   dragon15.png
        │                   dragon16.png
        │                   dragon17.png
        │                   dragon2.png
        │                   dragon3.png
        │                   dragon4.png
        │                   dragon5.png
        │                   dragon6.png
        │                   dragon7.png
        │                   dragon8.png
        │                   dragon9.png
        │
        └───textures
            └───entity
                └───enderdragon
                        dragon.png

But I still don't see any changes

#

dragon.png is just a vanilla ender dragon texture and dragonX.png is that texture but tinted
Btw don't I need to change the file names from dragonX.png to enderdragonX.png? Also I thought that Ender Dragon was named ender_dragon in the game, not enderdragon

steady thorn