#How to assign multiple textures to one custom model?
6 messages · Page 1 of 1 (latest)
you can only set 1 texture but that texture (or even the original vanilla one) can be varied using ETF by following the optifine random texture format
Ah ok thank you. While you're here, if you don't mind me asking, I'm having issues with the warm mob variants sharing the same model space as the temperate ones. Is there a line I can put in the property files like nbt.variant=minecraft:warm that would work?