[1.21.4 fabric, EMF 2.4.1]
I know it's possible, I have Fresh Animations rp that actually manages to do this, I looked into it yet I stil can't see how it's any different from what I'm doing. I'm as a test just using time variable as arms rotation, the arm rotates, but the item just stays where the vanilla item would be.
Also, another problem, whatever I do, I can't seem to cancel the vanilla animations: if I set the rx of the right arm to 0, it would still play the vanilla animation, if I set to to anything other than 0, it would just add this value OVER the vanilla animation. if I set it to it's own value but inverted (arm_right.rx": "-arm_right.rx"), it just behaves like the case with 0.
Any ideas? Thanks in advance.