#average color in an area UV option

7 messages · Page 1 of 1 (latest)

split tusk
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This is probably a hyper-specific use case, but it'd be cool if I could have a model and set the face of a cube to instead of rendering the texture, render the face as the average color of every pixel within that face

Maybe also have some options for the most common pixel color, etc.

slender burrow
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hyper specific yeah

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would only really help your lego player pack

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also even more hyper specific as only relevant to players'

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better to ask players to use dead space in their skins

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and then have an option that doesn't use the dead space for people who dont want to edit their skin

split tusk
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oh yeah I didn't even really consider dead space because I noticed that my pack seems to still wirk with a lot of the custom skin features