#Custom shulker model based on name doesn't retain it's model if unloaded

10 messages · Page 1 of 1 (latest)

wise finch
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See title. model should work for all shulkers with "Cube" in the name, showing a Portal Weighted Companion Cube. Also should be emissive, but emissive textures do not work for it for some reason? Picture shows the emissive issue. sending over pics of the main issue would just be, like, sending over a pic of a bunch of normal shulkers.

wise finch
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I think I might have found an extension to the problem. Explicitly naming the enderman texture makes it stop being emissive. Is it that entities with explicit textures attached to the models cannot be lit up?

wise finch
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tested with the base shulker, confirmed the issue.

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but only seems to apply to established vanilla textures. my Snareling etc. enderman variants are all glowy.

wise finch
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that only goes up to 1.20.1 :(

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also wouldn't work for MP.

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so I guess wouldn't work period?

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just a hotfix for an issue I can't solve?

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I doubt I'll get 2b2t to add this to their modlist