#how to read printout to find required model location?

6 messages · Page 1 of 1 (latest)

nimble quail
#

§e-----------ETF Debug Printout-------------§r
§aGeneral: §r
§2 - amount of 'base' textures: §r11
§2 - total textures including variants: §r13
§eEntity:§r
§6 - type:§r entity.easy_npc.fairy
§6 - texture:§r [easy_npc:textures/entity/fairy/fairy_green.png, emissive=false, blinks=false]
§6 - can_update_variant:§r false
§6 - last matching rule:§r -1
§aProperty locations:§r
§2 - regular:§r easy_npc:textures/entity/fairy/fairy_green.properties
§2 - etf:§r easy_npc:etf/random/entity/fairy/fairy_green.properties
§2 - optifine:§r easy_npc:optifine/random/entity/fairy/fairy_green.properties
§2 - optifine_old:§r easy_npc:optifine/mob/fairy/fairy_green.properties
§bTexture: §r
§3 - base texture:§r [easy_npc:textures/entity/fairy/fairy_green.png, emissive=false, blinks=false]
§3 - variates:§r no
§e----------------------------------------§r.

it says plenty about textures but minimal information on where to place the model, am i looking in the wrong place?

#

oh its an ETF printout. im dense. How to get EMF to print debug into though?

nimble quail
#

figured that out but i cant find any docs on how to do custom modded entity models based on name of said entity

nimble quail
#

how do i set it to actually register the 2nd model? i think i have file paths/names wrong.

distant minnow
#

it seems to be using fairy2.jem

#

is it not so in game?