#Why is my shader doing this??? (Rethinking Voxels r01 Alpha4)
15 messages · Page 1 of 1 (latest)
The first time I came across this I turned off anti-aliasing and it seemed to fix it for a while? But i still have that turned off and it's now happening anyways
I've just now switched from voxel RT to accurate raytracing in the settings and that's made the glitch go away at the expense of a lot of frames
I don't know if it's something to do with a certain block type even becayse both times i've seen it it seems to just come from a grass block
This isn't anything to do with EMF or ETF
Would be better to ask in the relevant Discord (Rethinking Voxels or Iris)
I haven't seen this when using it
Yea I haven't either, but I've seen it in other ones when using specific mods (I forget which ones) so it might be a mod compat thing? I have no clue
oh my bad i thought this place was for any mod
It's fine to ask, you just won't get as many experts as their actual discord
It kind of vaguely reminds me of an issue I had when I think I had core shaders? But my memory is fuzzy and I've never been a big shader user
that is complementary shader discord
Yeah, shaderLABS, I just mentioned it cuz it's linked on their site
i found out it's triggered by one specific flower in a more flowers mod i have. this flower doesn't seem special in any way whatsoever so i have no idea why lmao but the fix is pretty simple: just destroy them when i see 'em
its a really cool effect lol