So i've made a few custom models to make sure all the wandering traders that my modpack added match. only issue is only the wandering winemaker worked so far
I've asked the devs for Let's do Bakery on how they made it but apparently it's the same renderer as winemaker but the winemaker was merely a reskinned villager but the wandering baker is a custom model could that have something to do with it? if anyone has any insight it would be appreciated. https://github.com/satisfyu/Bakery/blob/1.19.2/common/src/main/java/satisfy/bakery/client/model/WanderingBakerModel.java
#CEM
17 messages · Page 1 of 1 (latest)
[11:34:21] [Render thread/INFO]: [Entity Model Features]: parsing animation value: [legL.rx]
[11:34:21] [Render thread/INFO]: [Entity Model Features]: .jem read failed emf/cem/modded/bakery/wandering_baker.jem does not exist
[11:34:21] [Render thread/INFO]: [Entity Model Features]: .jem read failed emf/cem/modded/bakery/wandering_baker/modded/bakery/wandering_baker.jem does not exist
[11:34:21] [Render thread/INFO]: [Entity Model Features]: .jem read failed optifine/cem/modded/bakery/wandering_baker.jem does not exist
[11:34:21] [Render thread/INFO]: [Entity Model Features]: .jem read failed optifine/cem/modded/bakery/wandering_baker/modded/bakery/wandering_baker.jem does not exist
Did you add a wander baker. Jem file at the location the log is looking for one?
Does it have the correct part names that emfs unknown model output log says it needs?
Yes I have the file in the spot it's looking for one
No i'm not sure
No i dont think it does, I'll have to rename them?
yeah the part names emf lists are ones it needs
they typically dont match optifines part naming format as they are named whatever the mod dev called them
Gotcha, I'll have to give that a go, thanks for the help I'll let you know how it goes
Would I have to name the indivudual parts or the groups? I dont think i can change group names
you cant in block bench because it prevents that
you can edit the file directly
the groupd
opens in any text editor
ah i didn't even think of that
Hi
Well I've got it using the right model now that's a plus! but now I can't get it to proper use the texture.