#End Crystal Beam not applying an emissive texture

4 messages · Page 1 of 1 (latest)

last vigil
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It seems I can’t make the End Crystal Beam (that heals the Ender Dragon) have an emissive texture.

I seem to recall Optifine had this issue too. Is the beam able to have an emissive texture in ETF?

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It looks quite odd to have all these glowing crystals shooting a pitch-black healing beam. 😛

north pulsar
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They are already emmisive I believe

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Idk why yours are black, shader issue perhaps?