#Guard Villagers ETF dosn't work

29 messages · Page 1 of 1 (latest)

oblique light
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So, I'm posting here just to check I'm doing things right. The default textures for this mod I'm trying to make random are guard_steve_0 in guardvillagers\textures\entity\guard and I have a custom texture guard_steve_0.2 with a property file named guard_steve_0 in guardvillagers\optifine\random\entity\guard and it won't use the random texture. Am I doing anything wrong or is it a problem with the mod?

deep surge
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are you using the latest version? can you enabled the setting in etfs general settings to print entity info to chat and right click one of these guards

oblique light
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I'm using version 4.5.1 of ETF and this is what was printed on right click

 
General ETF:
 - Texture cache size: 2
This entity.guardvillagers.guard:
 - Texture: ETFTexture{texture=guardvillagers:textures/entity/guard/guard_steve_0.png, emissive=false, patched=false}
Entity cache size: 3
 - Original spawn state: null
 - OptiFine property count: 1
 - Non property random total: 0```
deep surge
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hmm it seems to have recognised 1 optifine property

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can i see the property file

oblique light
deep surge
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and it never uses guard_steve_0.2 ?

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whats if you remove the "-"

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just have

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1 2

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with a space

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1-2 should work i'm just troubleshooting

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also try just having textures.1=2

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to try and force texture 2

oblique light
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nope, still using the base texture

deep surge
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with textures.1=2?

oblique light
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yea

deep surge
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toggle this setting on off and move the properties file and the 2.png variant to be next tio the regular texture

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sorry toggle it off

oblique light
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nope, still not

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there is a guard_steve_2 file there, could that be causing a problem?

deep surge
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it shouldn't

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send the resourcepack

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and link the mod

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its a bit late for the next update to fix this but the next next should if i can identify the issue

oblique light
light trellis
deep surge
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Hmmmm its meant to require a . If the texture ends with a number

light trellis
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ok, weird. But yeah I got it working this way.
Also @oblique light there is a "textures" folder in the pack you shared, is this from some testing? idk if this could cause conflict somehow 🤷‍♂️