#Need help with entity texture using NBT conditions

1 messages · Page 1 of 1 (latest)

eternal bay
#

I want this zombie's texture to change but it doesn't work. Am I missing something?

zombie.properties:

nbt.1.HandItems.0.id=minecraft:golden_sword
nbt.1.HandItems.0.tag.display.Name=Test```
zombie.properties path:
`assets\minecraft\optifine\random\entity\zombie`

zombie summon command:
`/summon zombie ~ ~ ~ {HandItems:[{id:"minecraft:golden_sword",Count:1b,tag:{display:{Name:'{"text":"Test"}'},CustomModelData:900}},{}]}`
eternal bay
#

it works without the item name rule but I want it to work only with the name

swift gate
#

try nbt.1.HandItems.0.tag.display.Name=print_raw:Test