#ETF "biomes" tag Just Gives Up Randomly

11 messages · Page 1 of 1 (latest)

cedar flint
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Attached is a tiny snippet of my code. The issue here is that the Vanilla biomes just stop working after Plains. I've been staring at this for about an hour now trying to figure out if I made a typo somewhere, but I can't find anything. Every modded biome before and after works fine, but any Vanilla biome listed AFTER Plains doesn't.

Some help would be appreciated 😓

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Here you can see the textures work fine in Meadow

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Here you can see the textures work fine in Plains

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aaand here you can see it just giving up

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mmm.. it appears to be a list of biomes instead of just "stopping" after, as moving SunflowerPlains to the front of the list doesn't do anything

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Perhaps there is a list of vanilla biomes that ETF doesn't support that someone can point me to? I really can't see any other reason why this isn't working

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I've tried changing it to minecraft:sunflower_plains, no avail

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Yep, cause here it is working in Badlands which is about 30 lines of code AFTER Plains

cedar flint
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Seems I've fixed it
To anyone who has this problem in the future and finds it,

So in my case, replacing "SunflowerPlains" with "sunflower_plains" fixes it, likewise with all other 2-word biomes.```
mystic girder
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the "TwoNames" thing was an old optifine format for them that it seems I didnt catch all edge cases for