#Custom texture not working for named modded mob
34 messages · Page 1 of 1 (latest)
Does it work with other properties like biomes?
I have not tried with biomes since I want testing in a flatworld. Lemme see if I can change biome for an area...
Or try with the heights property
Okay
I want to know if it's the name property or all properties broken
How do i use the heights properly. Just literally use that text and a number?
Heights.1=1-44
Afterwards go to ETFs config menu > general settings > debug printing to > chat. And then right click this bison, chat should give some details you should screenshot and send here
ok
If no chat message appears it means there is a bigger problem
i did have to turn off the block update setting i think, since I ran into the tinkers issue
Yes that should not affect regular entities
Hmm do the debug thing I messaged above and right click the bison, send me a screenshot of what shows up in chat
right
I have a feeling etf might not be running for this bison
that would suck
But I'll survive
Do you have support for Alexs Mobs?
alright, i've got to step away from my keyboard for a bit
I will have to look into it, it should be working I have one final idea that has no reason it shouldn't work
Place the properties file and texture variants in assets/alexsmobs/textures/entity/bison.properties
If that doesn't work then I must need to fix something
Does mean that the debug image is normal, or just not seeing the texture file location?
Yep, nothin' it works only if i do a normal retexture
Tho I frankly hate finding potential code issues