#aic-factory
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it will consume its own excess sewage
Anyone got a blueprint for liquid heavy xiranite
The sewage usage for xircon is the same as last patch and there are no new uses for sewage
it wont clog or run out? Itll be efficient?
You shouldnt be running out
battery only need xiranite and sewage, the reason we use making Cuprium is for sewage not cuprium itself
#1495163039178031206 example
this requires 60/m sewage input
Well, 1 crucible has always been self sustained still need to feed the other one tho
Im not talking about battery
Im talking about xircon....
or view it as "both are half-selfunsustainable" 
I got confused
W blueprint btw
battery is what gets made out of xircon soo
I thought yall shut off some of your battery facilities to use cuprium with the new crucible
it doesnt need it tho
they only need, water, xiranite, sewage, ferite
My new favorite word

yes I forgot the new crucible creates its own sewage
yeah but now it requires 4 inert Xircon instead of sewage if you want to run 60 Xircon/min (using the water purification unit)
Is there a calculator similar to what satisfactory has to help with building plans?
bro they need to stop doing this fr tho....if every patch I have to break everything down
Numeric production chain calculator for Arknights: Endfield. Calculate recipes, resources, and factory throughput. No layout or simulation.
Thank you very much
can be annoying yes but honestly i'm not complaining
so what's the stuff that we care about making in wuling now with the patch? my rough list rn is: hetonite components, LC & SC batteries, and yazhen/jincao A? is there anything i'm missing?
I am complaining and so are many others lol
at first I was gonna use excess acid for recycle, but I forgot that we dont have enough Cuprium, so we only make 1.5 excess acid
start building modularity in mind
i stopped intertwining stuff and started running small blocks of individual stuff through depot
makes it easy to adapt later
replacing two huge 5-reactor blocks with this new 4-forge block was satisfying af
my issue is more so how many hours are gonna be spent tearing down and rebuilding everything and when we move on to the next region there's not gonna be much use for wuling credits anymore, thats how i feel for valley 4
im thinking about making a block size universal (like 10,20 block), so when it place on the make it can fit perfectly
not possible

at best you're trying to equalize depot width to footprint
that's the "block" here
Well that can get a bit hard when they add new factory modules that help with space and efficiency
the block only take 9x9
are there better ways to process the originium?
i hate this
its so messy and wasteful.....
do we have any website for simulation of making blueprint? so i dont have to stop my current production
For dense carbon powder?
what else
sorry origium powder*
if both can give you cancer its close enough
LEVEL 2 is max ???
the annoying about cuprium is, if you're not careful enough, once maxed, it can clog xircon easily
can't expect much for now
we don't even get meta transfer for RDL 12
I did this but further turned it into a 6 block with purification and forge for heavy xiranite
i'm personally waiting for forza 6 heh
is there no cleaner way to do this?
thanks
honestly i just do this
also
can someone create a bp that makes heavy xiranite bottles plz
WTF DO YOU MEAN I CANT SAVE THE BP
im gen so bad at this factory stuff
my current production is now at max capacity, but not optimize spacing yet
wtf is the facility limit
select less
you can?
i forgot
This is mine, I just hook it up to what requires it and slap the sandleaf somewhere free
nah,just make the limit bigger
makes it harder for people to slap the entire base at once :^)
wait....where is the sewage coming from for the new crucible?
cuprium
I thought yall said it doesnt use cuprium.....
it doesn't use cuprium
it uses sewage from cuprium
Limit should be bigger
they don't but they need the sewage from it
which is a surplus anyway, you get way too much of it this version
Whats the point if ppl are just gonna make multipart blueprint anyways
finally i freestyled everything that i got an even split on my AIC
but then ill go over the 180 limit no? Im gonna have 6 crucibles running for the heto
tiny bit of friction
I want to fit all 7 xiranite production in small out post do you think it possible? (50x50)
i believe i don't understand what you're tryna say
Yes
yes did the same
it had been accomplished indeed
I did 6 cuz i have plans for the 7th
if you're running heto then you don't need sewage
I thought the new expanded crucibles would not need sewage from cuprium but it does. If I do that, will I not go over the 180 limit if I additionally have 6 crucibles making heto?
Hetonite doesnt take sewage
It needs cuprium not the sewage
yeah you don't need sewage to make hetonite
I KNOW lol but the new expanded crucible needs cuprium too for the sewage
Just refine the cuprium, take the sewage then send the cuprium to the hetonite?
where else would you get sewage beside cuprium
I have the crucibles in the new base and I have my xircon in the old aic
Do you need sewage for the sc batteries? Nothing from the heto pipeline takes sewage, it creates some even
beside you get sewage from lots of stuff
yes
ffs I have to move everything around now
since a pipe can move 2 units/s of fluid, can I move 2 types of fluid in a single pipe at 1 unit/s?
Make xircon in the new subpac area is recommended.
you need it for xircon
Im actually gonna kms
-_-
Or just refine cuprium then stash it then output the refined cuprium in the subpac
you get sewage from Xircon production and hetonite production
Takes more logistics stuff tho
i should've moved my xircon to the new outpost but i kinda just used conduits to take the sewage from hetonite all the way to the main pac
Maybe I could do this
Did anyone got this message when trying to move buildings?
nah
I got it doing some rearrangement in cardiac
You probably selected smt outside the aic area and its on a slope
Aic area is flat after all
then it wouldn't allow you to bulk move
like red on everything
You should be able, you just cant move something outside the aic area, this is probably the other way around
This is ideal, it also depot the excess product
I removed all pipes connected to the outside but still get the error
How tf did u get a slope
if some of your pipes start/go outside, this could be a thing
unselect the partial fragments of ones that go out of bounds of the area
well, show selection?
most likely these
You had more than enough sewage for 60/min xircon before patch and nothing really changed after the patch. No new recipes that use sewage and even if you pump it up to 90/min xircon it's still more than enough, bunch of recipes recycle it. Only time it would be an issue is if you go full on heavy xiranite with no cuprium production.
The possibility of running low on sewage out of all things never crossed my mind but I calculated it anyway, here.
bro you dont get it. I had facilities in diff places etc. I have to move everything around
well no cuprium production would also cripple your xircon too tbh
oh shit right
i have to bring back yazhen
would have come to a factory dead overnight
after I am trying my build smaller, I got enlightenment
"why would I bother rebuild it when production result is the same, and I wont come back to check it anyway"
this is the reason my personal blueprints arent all that compact anymore
being easy to modify and/or setup is so much more important than space rn
yeah totally agree
oh well you can bottle sewage if you really want
I'm gonna lose my mind trying to get a semi decent hetonite component factory going oh my lord
i made my cuprium recipe blueprint super easy to expand when the time comes. 0 regrets
its not that bad dw
anyone have any blueprints or recommendations for getting a functional hetonite component farm going?
uhh
mine are either way too slow or just make 0 sense ๐
this is mine, idh a blueprint tho, sorry
the cuprium part is tileable which is why i like this blueprint
ugh lv2 is 10k/h now I'm not making enough to sell but heto comps are already super slow
0.1/hour hetonite components
I don't see where else I'm spending stupid amounts of money on though
this intentional bottleneck is egregious
damn hetonite really is 8-to-1 cuprium huh...... talk about inflation
suffer with us
and we're getting drip fed mineral nodes?? this is epic
more than 2 nodes? fuck you.
more ferrium nodes? go pound sand
devs will give 5 nodes, all single and poor
not even more originium...
Valley was truly a bountiful land... Wuling broke as fuck
Does anyone know why Hetonite is effectively produced at 22โ23 units per minute, given that Iโm using all available cuprium ore in production? It feels like the dev provided less of the resource than is actually required.
yes, devs will give us 5 low-quality cuprium nodes scattered in the middle of nowhere and the nearest water source is exactly 81 meters away
what did I do wrong here?
we will have to see your setup
yall said I only need 4
anyone else hates this piece of shit
the issue seems to do with your purifiers tho
WHY TF DOES IT DO THAT
100% hetonite requires 240/m cuprium.
we have 180/m max yield so 180/240 = 22.5/m heto
so you want a splitter there or....
Because 30/min hetonice requires 240 yeah
btw, how many purifiers are you using, and make sure to clear the acid inside.
I was just complaining about it
Buuut you're not running out of hetonite yet, your pipeline is clogged some other way
Holy hell all this just so I can get some armor for my lightning girl
Don't pay attention to the extra production lines on the left and the strange placement of the pipes, I was just experimenting ๐
What the fuck hypergryph
btw, theoretical is just
looks at how many recipes are running which recipe
assume theyre running at 100% efficiency
which is impossible for hetonite
22.5 is normal
anyone reach Lv2 yet?
soooooo, dev just given us not as much as we need?
your factory seems unstable
facilities*
is this limited to only 96 pipes?
it will be in next patch BP, trust
swill this improve?
help? What did I do wrong. Yall said I only need 4?
SOOO, 22.5 per min. its okay for this patch
How are people getting 180/min cuprium? I only have 71/min
yes
4 of what?
water-insufficient maybe?
thanks a lot
crucibles to make xircon at 60/min
np
youre using the expanded crucible like a normal crucible
yeah
All of this just for some armor I hate you so much hypergryph
i can only see 3 here
crucible 1 : xiranite + water + sewage -> inert eff + effluent
crucible 2: xiranite + water + effluent + ferrium -> self-sufficient sewage + xircon + inert
no I know. I needed 3 to make 1 line of xircon production. i did something wrong
this will give me 60 a min? of xircon
no maybe cuz some mining spots are still low purity?
30/min, do it twice
how many ores do you connect per pump
well even if your area developpment level is low 71 is an odd number
only problem about self-sufficient sewage, is you cant move the machine, if machine move you have to refill sewage water again
the one in qinbo stockade I put 1 pump per 3 and all other mining spot is 2 per spot
the best way to do it is to fill it to ~ halfway
and then disconnect it
just have some bottled liquids
weird
maybe your storage is full
check how much cuprium you have and how much youre using
I see 4 maybe 6 crucibles for cuprium solution, you need 4 per 1 hetonite solution
so I didnt use self-sufficient sewage, it only waste 100 energy and a little bit of space
just to make sure theres 4 mining spots right?
and you have 2 purifiers
in the new area, yeah
stockade has 120, i think its 8 mining spots(?)
remove the bridge.and do it slower
when you move machines they keep their buffers
just got 2
only pipes poof their contents
the problem with self sustain is the setup
if you leave it connected it WILL clog
cool share the trades please? thx
so we cant lvl 3 in the patch, and how is the sellable item?
wait what
i mean if you leave the self sustained xircon connected to sewage
yeah
literally just +sc battery
if it's self sustained
idk i remember letting it have some sewage to build a buffer
wasnt paying attention and it filled to full

hmmm, so we make Hetorite part for skyking and SC battery for Cardiac.
my expanded cruicibles do not self-sustain
people wants to do xircon with just one expanded crucible
i was scared it would have a bit of stutter with 0 sewage buffer
I guess it's the same a lvl 2 sky king
ig thats not an issue
having a bit of sewage just guarantees the recipe is always running
hello, i'm not a bot, pls don't time me out for posting bad belt balancer pictures
bro thats not how it works you need 2 expanded to make a solid xircon, pls dont make every crucible separate
just fully drained it
it's chilling
go for it
that's a lot of jump
3300 -> 10080
but first, a quick check on my energy with everything on
i assume yall stopped making hc valley for power
you should have enough if you didnt built turrent in every area
because it blows past 4.5k now
this is the version that ignores belt speed
my turrets use batteries, i don't even want to think what they would use lol
1 to 5 balancer
WHY DO PEOPLE KEEP MAKING A SOLID XIRCON WITH JUST ONE EXPANDED? PLEASE HUMBLE YOURSELF YALL. USE 2 EXPANDED TO MAKE 1 XIRCON
that's a bp i made months ago
whats your component output?
this might cause issues if the parity is off
just use 2 SC battery, there is no point saving extra battery, since Outpost wont keep up stockbill with our production anyway
That's exactly what I was going to try and I still will, can't see how it wouldn't work and it would never blow up in my face
this is the version with accounting belt speed
not making, but im making cupr + heavy xira so making cupr probably takes like 20 power
the first version is ok if you don't reach 30/min
Ehhhehhe more learning... i swear if you take a break from endfield you just come back to a wall of info
save power?
ill just assume you figured out the logic there with the belts
it's basically the same balancer made twice and fused
guys if you do that you get unprocessed sewage every 4 secs
only fused in the parts that don't make a bottleneck ofc
im making some het coponents, but im still under 4.5k
what a weird base
i have 4 expanded each making 15/min xircon 
hey no spoiling, I will see it for myself

I can fix it
this patch new production is pretty hard to build
it's pretty simple, but getting there is hard
Hardest part for me is trying to figure out the production rations and I still haven't
i use 4 expanded crucibles for xircon, all of them making 15/min
new reactors are doing too much at once so you have to do napkin math and look where it oscillates towards constantly
the other option is 2 making 30/min and another 2 only making xircon effluent
it's almost the same
I guess I keep the sc batteries and maybe take some cuprium from the syringes and do whatever I can with the fuckall ferrium we have
what do I do with the inert eff? Put it to a purifier?
it is not the same
yes and then feed it to heavy xiranite
i have to feed and drain sewage to stablize running 4
ah.....
i like the piping better for 4x xircon
1 refinery feeding 2 crucibles
shouldnt need to drain sewage, just don't send extra to teh xircon crucibles
and have the xirocn crucible be more than 0 sewage and below 49
should sustian itself
you can probably make 1/5 with constant gaps via converger
the extra crucible making xireffu you can overload it's sewage no issue just need to make sure the sewage source(cuprium refiners are still running)
anyone bottling heavy xirafluid?
oh you're right I dont have to. I did it because if i break my xircon line, and sewage backs up, it wont auto drain
dont kmow if other did this yet for the battery farm 4 big alchey 3 cleaner 1 purification 1 lake water dropping for less power usage on battery farming (can be linked to heavy xianite if you farming than cleaner)
beltspeed replicator can be used to duplicate them to save space
supplying forge like that looks so sus
btw yall all using PWM right
how does the transporting resources between valley 4 and wuling work? Can i just ship ferrium over from valley 4 to wuling to balance out my greed for xircon?
oh neat idea. actually using the purification water
i just run full sc wuling and hc valley lmao
did pwm before update now cant since the power while doing heavy xianite needed 3.5 lel
ah shit im minmaxxing
full setup btw #1495163039178031206
show your crucibles
i mean this is good enough
it's a bit messy, or do you mean inside them?
dang thats massive pwm
oh look you did the same loop
i mostly made mine just small splitter converge lel
purification doesn't actually save a water pump right?
inisde
it saves half a pump
that overall setup requires 90/m
yeah but we have even number of recipes everywhere with water rn?
one of my recent designs
rate-configurable
so saving half a pump doesn't do anything
idk, i fed the other half to jincao
i drained them of sewage a bit cause i didn't like that they were at 50, just in case something happened offline
mine is 4.51k cause im making syringe๐คฃ
honestly i'm fine with wasting power without pwm
this one use purification water lel
because that means i don't see that stupid message every 5 minutes
i wouldnt notice, lol

what's your loop
btw is it just me
they killed grass in the AIC this version
i'm using purified water for food lol
nice clean one miko
looks about right
hmm I'm only making 740 bills/min where do I get the other 30 from
rebalance everything smh
btw i fixed the irregularities, planner now solves things like these correctly
i had to bash my head at it in game for quite a while
then i exported it and it just worked lmfao
do you have a new link for your final setup. its not showing up in featured on your site
youll ran out of water
oh
i forgot about that shit 
anyone volunteering for curation of blueprints?
wym?
where's the other 30/m go?
the what?
like keep this garbage up to date
you get some water back
i fed it to jincao

yeah just send it wherever
the problem is that every recipe is on 1 pump anyways no?
i shpuld check here next time XD so i can compress my messy base lel
the 30/min probably cant reduce pump count
Hey....there should be two inert eff lines going to the purifier?
a recipe requires half a pump no
1 from the 1st crucible and 1 from the 2nd?
well final product wise, those recipes usually come in pairs
like xiranite is half from planters + half from forge

I donโt think so
cuprium also comes in pairs
now that my factory is done, i remembered i need to eat
and we have 6 full eff- cuprium
bless me with a counterexample
unless you talking about syringes or smt cuz we don make those no more
nefarith recrisis trim is 200s?
dang
im cooked
yeah
i wont bother
that pissed me off so here you go
||I forgot fluid control pipe existed, sewage needs some fine tuning but it will work!!!!!!!||
i can get it extremely easily if i just dont mess up phase 2
It looks like you're also using 1 crucible here so idk what the deal is smh
Good luck
isnt it theoretically impossible
unless you mean 15/min
in which case
why???
Maybe its possible. My brain is turned off rn. Ill turn it on maybe 6 hrs later
it works fine if you get half a pipe in from a refinery, just split a sewage pipe from a refinery in 2 and feed 2 crucibles with it
Hes having fun so let him experiment
there's also this
no need to loop back the sewage inside, it stays inside
btw, care to enlighten me what you needed 1/5 split for?
curious
but it requires sushi pipe
Huh 
I wasn't sure if pipe splitting would work the same way as conveyors but I'm testing
it was all a lie
belt bridge is a lie made up by endfield
this time was to feed my second purification unit making effluent for my second forge making heavy xiranite
That is true, I did not think about splitting the input and decided to try and balance the output
it would make 1.25 instead of 1 if i didn't balance it, and fill the pipes
it will actually clog weirdly if you try to output the sewage and loop it back
if you're asking about my ss, that does not work lmao, I was testing the ratios and that one does clog
just do everything before the input, aka just split in 2
oh the pipe control port does NOT work the way I thought it did huh, welp
i think im done for now 
yeah time to split the inputs
ahh so you wanted it to input 4/5 rate to account for purifying the inert?
yep
random syringe c spike
makes sense
11/min ferrium syringe C graph
can i click on a depot that is under a pipe?
tho you couldve probably made it a different material at 1/5 rate then use priority converger to slow down the xiranite rate
Thats 0.1/min
then filter out the filler material with item identifier
i prefer to just put in a balancer and call a day

Thats stupid
it ended up like this after i changed it a bit to make it 4/5
they just gotta give me the fluid equivalent of protocol stash
that other sewage coming from the right is for another thing, an emergency way to drain in by just connecting it
so much potential...
manifold is weird
it has tank, right?
Trying to click things under a pipe is a pain in the ass but a depot should be big enough no? For conveyors and such, I just stash a single part of the pipe
normal conduit has a 500 capacity too ye
its true that most of my stash designs dont actually use all 3 outputs
usually 2 is enough for most things
My brain is just turned off rn. Cause i have something to do
hmm yeah that's strange, first image was the 30 min aic report
But good luck if it can be functionable
here's 10 min looking more normal
both still using 90/m ferrium no idea why it's like that ๐
interesting hetonite rate
i'm so tired
, haven't gotten to the acid part yet 
And make 22.5 heto
dang
Bro whats the timer for?
probably playtime
rebuilding the AIC and figuring how shit works
8h endfield marathon
was considering that but my math says 1.5 syringe A is doable and still enough to buyout
not the total playtime
the xiranite part took me less than an hour, but the crucible part always gets me
Maybe your belt is either clogged or your heto eats too much ferrium
just that part of me who wants the most efficiency that took me 8 hours
does anyone even need this?
but theres so much fluffy jincao in the new area
just go to like 2 diff spots and youd be set for a while
feels like overkill
no one is using 25 depot segments lol
Use 2 crucibles to make xircon. Using 1 crucible:1 xircon is kinda meh rn. I havent made a lay out for that
i even used less segments for this patch
my main AIC has like
i tried the zigzag method, but i shouldn't have tbh, useless and annoying
huh, there is no tower defense for new outpost ๐
but having 2 depot starter pieces in the other outpost is fun
they got scared by our mortars

intimidation factor
so messy lol
the sewer drainage in preview vid not out yet right?
holy thats more insane than i imagined
the recycling station? no
may 14
if it works why bother
you clearly need more snaking
but i have a big empty hole in the middle now
keep going
less big now cause of all that food sadly
dang i have to suffer adding originium for 1month in my weekly manual transfer
this base can be considered a visual hazard to people who make organized factories
some are not even inside lol
Sorry, any idea why my Xircon production got clogged overnight?
There was too much sewage, but my calculations shows that all is fine.
Outputs:
- 2x Cuprium - 2 sewage/2s
- 2x Reactor Crucible (Xircon) - 2 sewage/2s
Inputs:
- 4x Expanded Crucible (Xircon + Water + sewage -> Effluents) - 4 sewage/2s
2.667/min Hetonite Components.
What hath God wrought.
yeah depot unloaders only function if their output is inside the aic area
honestly a shame cause you can throw them really far outside
it would be really funny but obv you cant put a belt on them so
1 treatment cant treat 4 crucibles
u need 1 each
those 2 output are not even usable
Ah, thanks!
That was just a placeholder to tide me overnight.
if you try hard enough you can perform zigzag
i love space waste
i should really get started on remaking my base
passthrough heaven is my prefered setup
yeah it's much more efficient to just
feed a reactor
and then let it output the cuprium to the thing behind it
it's impossible for an extended crucible to make the same formula twice, right?
yes
yeah no sadly
you can only have one process happening for one formula
stupides idea in history
(cause then like what's stopping every other machine from making the same formula 50 times)
i feel like extended only exists to save space
expanded crucibles are still absurdly useful cause you get to use byproduct as a reactant in their own storage
obv
only works for like 1 recipe

well it's the extended crucible, it takes 100 energy to run it, might as well do the job that 2 crucibles do if they inteded to be a machine that can do double the process
and it has the room for it
if reactor crucible had a recipe that was a loop of 2 it wouldve worked too
technically true but if you loop two together then it basically works for all 3 that generate useful things
yeah but then you're doing 4x the work
not 2x
the slots is the enabler
yeah
yeah it can do job of 2, by doing 2 different recipes in a chain thats how
if you run two expanded crucibles through each other you're basically running 4 crucibles at the same time which is totally fine
smtimes 3
that's how it's meant to be
so you just gave up on the extended crucible for the hetonite, no?
but the fact is it makes a lot of stuff more available like purifying
I need to let this run this way for 3 days to get enough Hetonite Components to fully artifice a Hetonite set.
one process per machine
physically doesnt work
with expanded
Right so the main issue with 1 extended crucible for xircon is that you need 2 effluent for 1 xircon which 1 crucible can't keep up with, NOT the sewage rate. I don't know how I overlooked that but now I think I put another crucible........
it was simpler
combining it only saves space, not any power thus it is worthless to me
no rather you
what is the best way to dump water?
Just trying to throw away the clean water from water purification unit. Lazy to route it back to the water input loop
you need to use 6 expanded crucibles
unlike xircon where it actually saves 50 power
it's not possible to save on cuprium soln
xd
you need one machine per and there's no getting around it
cant even hybrid with another recipe cuz precipitation acid is stupid
1.3 extended extended crucible trust
12 slots 4 recipes 4 water inputs
you can have the last machine in the chain do two things at the same time
it just kinda sucks so dont try it
6 by 6
need expandeder crucibles now
not enough outputs
source: trust me
you can feed effluent from another crucible or just make xircon at half speed
yes
like two inputs two outputs good one man
at least give us 3
I will NOT accept half speed, putting on another crucible as we speak
k
it's the same amount of crucibles anyways
it's about time i remake my base
they should just have in/outputs on every tile of the perimeter
anyone wanna run me through the theory for xircon
4 extended crucibles make 60 xircon, no matter how you arrange them
throw everything in the xircon recipe into the crucible
Recipe ratios always get me man, I think I got it but then find out that the recipe for shitcakes takes 2 shits per 1 cake instead of 1 of each and I have to redo the whole thing
pray
hahaha
ok i get that part
it would be funny to make 1 crucible do 30 and then make another 2 do 15 lol
but
the purification
also
if i send acid to the main pac how do i get rid of overflow
smile
purifier broke our dreams
you dont
everything xircon i do it in main, everything acid i do it in the new aic
alright so i gotta abuse pipe logic huh
4->1 ratio ๐
i was thinking it over in my head yesterday
oh lv2 takes sc batts, someone help I think I broke my spreadsheet 
i get one unit of acid per hetonite soln so it's basically impossible to get it out
man this is kinda neat
and if i feed it back the acid will pool to max eventually
just converger it, it should be less than half of the flowrate of the input pipe since its 4->1 so it should converge perfectly while always clogging the acid pump and not the purifier
What do you use for energy in 1.2? In 1.1 I used to burn 1 Wuling SC + 1 Valley HC that i build with the regional transfer on dense originium powder.
For now I consume 2 Wuling SC but was hoping something better is possible
this is what i was thinking but you could also just
hmm so I think I can just stop making medAs entirely? since both outposts take sc batts now
abuse the fact machines always prefer taking from a belt/pipe instead of a machine
ok, i'll close the game so i can go make something to eat, or i won't ever go
basically its safe to converge the output of purifier with the input acid
Hetonite Parts are also more Stock Bills per Cuprium than A meds.
what will happen to my soda tanks now
shit, i should have checked dijiang for new supports. whatever, i'll check later
how do you make a machine take input from a machine
teach me your ways
does this mean I can just drop medCs as well
instead of using an one unit long pipe
replace it with any of the following
splitter
converger
bridge
it's so annoying making medC at like 20% efficiency
control
all of these force items to be dispensed on a machine tick vs whenever it is available
it is useful
you tend to overfill stuff very hard
for sushi
the thing is heto parts will probably balloon my power consumption like mad
oh you underestimate me
just make sure none of those items are clogged
thats cool but yeah how useful is it if things are flowing smoothly lol
or the converger stops convering
1 sc and lc wuling and 1 hc valley
im about to do something insane
it's more often that it breaks what you're trying to do
anyone know why does it do tthis?
clogged downstream
tried 22, went down to 20
this is super old
thats converger tech
yeah
different from facilities but ok
you can force the same with pipes if the pipes are near max throughput
i knew this one
ie you physically cant fill the converger anymore
then it will always take from the pipe
im about to make 1 forge heavy xircon
phantom yield
lol
that's more of a fluid thing
I don't understand how tho??
a lot of stuff that is available via converger overfilling
simply just dont work with pipes
because they have 4x the capacity
is a pump feeding the left ones
they need to add some way to empty a facility
then you run into the normal issue of being unable to put two of the same fluid in the same machine obv and things just dont work out great
like every facility should be able to passthrough like reactors ngk
k it's time to start my conduit chain to the main pac
or smt
click on the middle forge, you'll see that carbon is red, while water is low
then click on its input pipe and see that it's at 20 water
is 7.5/min ferrium worth to use for syringe?
while it should be at 30
oh
my idiot
this clues you in that pump can supply only 60
nice
power consuption probably not worth ngl
or minimal
just dont bother
oh yea
needs more stashes
im dumb
oh my god i placed a pylon and it pushed me into the acid and i died
ikr
not to mention the pain of adding 1 reactor (and more pipes), 1 filling and 1 packaging lol
wonderful
you don't have enough pumps
hey you can now use pools as liquid transfer just dump in and pull out further along
yea i got it
i'll just dust it for future xircon production i guess
i miscalced water
us โค๏ธ water
also we still need 3 acid pumps for 4.5 heto parts right?
as a rule of thumb, it's one pump for two facilities
yes
i tried 2 it broke
never again
yeah
this is true
sigh..
it was just like 0.25 less acid ๐
I'm not missing anything, right? 4.5/min is actually the cap for Hetonite Parts?
you CAN use have a pipe feed 4 faclities, but you'd need to have said pipe to be a merge of two pumps
yup
yes, we are all in pain like you
6/min needs 240 copium

Which means 2.667/min is the cap for Hetonite Components?
idk
conduits dont take power yeah
haven't worked on components yet
2.25 no? since 2>1
or do i have to line this up
if anybody needs full blueprints for wuling lmk
doesn't the acid clog? how many extractors arae you using?
not even close ๐
yes.
I did 12/4.5
how'd you even like get that high
acid is less than 1/2 of the pump production and since inputs alternate the pumps clog, not the purifiers
? its easy to reach
mine's pretty much complete other than the last med C line and my usage is around like 4.5k
2 bats is nothing tho
im pwming and using 1.9 batteries
I'm only using 5,360 Power... and I think I'm done building.
I am done at 4725
At least until I've spent like...4-5 days stockpiling Hetonite Components. Then I'll need to reconfigure.
probably gonna be higher
this pipeline is too steep thing is so annoying
gonna turn back on my farm and add zipline towers and towers to the new area . . .
my ziplines are looking at you and saying "Am I a joke to you?"
why u dragging pipes
conduits exist
i have like 35 ziplines in wuling
I think giving us pumps with built-in conduits would've been better than conduit manifolds.
i need to drag pipes
to the conduits
I don't think I can go lower than this
all resources used except 7.5 ferrium and 30 water /min
is that a good number? or can it still go lower?
I don't want to take down farm / ziplines
about same as mine
very optimal id say
I feel like I would waste a lot of effluents if I make the 5th reactor
cheater

time to start this very long walk
4 pumps would be overkill, no?
well idk why I always fail to pwm with SC
the number seems off sometimes
so I had to make some LC
try my new PWM design
#1494362412126699651
this one is way more intuitive
I have water as purification unit output and I want to use it for planting unit. But when planting unit is idle, cause clogged so use a splitter to conduit inlet then outlet to a water supply. My question is how the game will prioritize for Planting unit first?
the way you configure it at least
time between each battery = length of belt times 2
literally
maybe later when I understand the logic
using binary is cool
can we do the hedonite at max capacity?
basically, the long belt
the time between each output on the output side is 2x the length of that specific belt
(in this case, ~80s for me, then i 1/2 split it )
dont question how it works
yes this is the problem
binary is easier to understand
ig there is alot of shenanigans
those are just setup for the "bug" that this timer relies on
as long as you set them up in the same way as i posted they dont matter
that's why I've been holding off on trying that bending belt split
the word "bug" itself is not very convincing ngl
We should have a spare Forge after setting up the Xircon and Heavy Xiranite, right? I want to make sure that I'm relatively efficient with the xiranite.
the post i linked shows which part of the setup are necessary and which part is configuration
basically just copy the necessary part and the long belt is basically a slider
How can i compress the right side?
i linked the post
yee
how do i create liquid heavy xiranite
theres only 2 cuprium site on marker stone right?
heavy xiranite + acid
do you have 15 towers on in every essence farming spot?
ugh.. 16 april was before maintenance
alr thanks
I swear I saw it before mt
i mean, i m using for components...i guess
you should have some leftover since you have more heavy xiranite than hetonite parts
Is there a way to prioritize which pipes are drained first?
Example: I have sewage from Xircon production + Cuprium production.
I want to prioritize draining Xircon sewage (to prevent everything from backing up)
your components need liquid heavy xiranite?
also, dont you have leftover heavy xiranite?
Is there a code for a build for liquid heavy xiranite?
i m kinda dumb when it comes to factory
just fill a reactor crucible with acid
uhm i dont have one, check #1461542035617091681 ig
this should be future-proof enough, no?
just make another treatment facility?
yep. thats basically my plan too
we all are
is heavy xirafluid better at clearing blight?
yes
3 acid pumpers? or 4?
like bigger area? or faster? or uses less?
3 should be sufficient
so with the new battle towers, what's the best set up now to afk farm?
spam mortar + hyper beam and 1 or 2 acid?
and that flame thrower is still usable?
You shouldn't have leftover sewage with the new expanded crucibles. The second crucible in a xircon line can make its own sewage.
idk, what future do you envision?
as far as I tried, no design can do to prioritize specific liquid type
are you sure it doesn't clog? if the purification units can't release the acid, they can't work
you see, these are the real questions. i would like to know too
4 more curpium deposits (2 high 2 low purity)
240 cuprium
mortar looks cool. you can put it anywhere
but I'm afraid it might miss if the mobs are moving too much 
thats oddly specific
same thing as before
deluge tower funnel -> fire tower
marsh gas to trap them in the funnel
i said before, the acid from purification unit is less than the acid from pumps, and convergers/reactors alternate so if there is a clog it would be clogging the pumps not the purifiers
then spam acid/hyper beam/sentry
one or two mortars if you feel like it but they can knock enemies out of trap
acid is by far the strongest aoe tower we have rn
it's the way to make full eficient the hetonite
oh so there's a knockback..
i'll remember that (still dumping the acid back into the pool)
lemme record my setup for the last one rq
they need to give us gilberta's skill as a tower
as a small example of what happens
would be insane
Help?
should i replace all my grenades with acid then?
yea but this doesn't stack I think
so 1 - 2 should be enuf
when can we put gilberta in a tower
put bottom forge to right of top forge, facing down as well
you can then further put the unloaders close to each other after that, and then have a dedicated area for all of your waste treatment
we have literally 0 grouping rn
that water gun is our poor man grouping tech
it's just absurdly strong damage wise
Isnt it gonna be to slow to transfering those those red liquid to Purification unit with that pipe setup?
the way is the group we made along the friends
it is a direct upgrade to sentry towers because it's just sentry that does aoe (but it doesnt target strong, which is a downside)
i still dont get why the devs thought it'll be an amazing idea to do a quest to unlock AIC upgrades
mind control tower that turns one of them aggressive towards their kin
i want the increased stock income, dont act surprised if you see me skipping cutscenes
are we talking about the acid that gives def reduction?
doesn't that work as buffer instead of damage dealer?
the damage is just like half of what hyper beam tower
should it be doing this way? just following some guides and the pumps are always clogged and stuff, xircon production is slow(so am i xdd)
this message just gave me mental shock
beam towers SUCK you should NEVER use them unless you have to
love tower that makes them into temporary pets so we can sell them for money
each machine does 1 red every 2 seconds, that's 0.5/s, a tube can transport 2/s, 4 machines in total (despite having 3 atm), no clogs from red with this
also this is a 2 mortar setup rn which is why you see all of the issues with random enemies jumping out
is it bc it's too slow to hit?
yes
love tower that makes them... uhh.... actually nevermind
Oh. Huh.
cuz it makes sense within the world (yes i know you skip story, dw)
i read so i think its fine, or more like, the only way it makes sense
lvl 2 Remediation Station Allows you to sell battiers
NO
hmm I see. in theory it looks very hurtful
but yea idk about the practical
spam acid towers and then for the two big dudes that every alluvium has use like
Mortar is big as fuck which is cool so yeah it's good
4 hyperbeams
Didnt know that mine similar build except with pipes red liquid pipes 
if mortar had enough damage to even near one shot adds it would be decent
rn it's literally just sending them two screens out of your setup
which is REALLY bad
"beam towers suck" -> has like 4 down
I came across a shared alluvium that had like 4 mortars that blew everything up
damn it's that bad? 
heeeelppppp
this new alluvium has that enemy from the last stage of the monumental etching
Lvl 2 outpost in case anyone wondering
wait
i mean if you sync them up it could
no it has a tidalklast im misremembering
i have to have exactly 4 beams down to prevent myself from taking one hit
Wait do we have enough copium to feed 6 inlets?
go to 0:27 of the video i sent
how about the acid?
The shared space I had 4 mortars around the alluvium, so they cancel each other I guess?
it does 6k first shot ~7.4k second shot onwards
it's basically like a global 10% damage buff to everything as well as a ton of aoe
same attack interval as sentry and very strong range
yeah deluge -> marsh gas
unfortunately there's no new slowing tower
i have 3 marsh gas in different spots to ensure they fire in a cycle to keep the enemies slowed forever
if you could make sure they dont get flung out of the beams yeah
hell chamber
extended crucible is tall, maybe that works better
and then just
15 mortars


can you list all your towers there? so i can get a better idea
i used to: 4 Grenade, 1 Marsh, 4 Flamethrowers, the rest are Snipers
before 1.2 that is
are you using beam towers because you need them for what?
spamming mortars only looks pretty fun
the mobs be like
ikr, I should probably just do that on the new essence farm
why limit yourself to just the new one?

3 deluge (minimum you need to hold a funnel)
3 marsh (annoying, usually you only need 2 but the range of enemy spawns mess with the cycle sometimes and if they fire at the same time you dont get a permaslow)
2 armor fragger (on the corner that the deluge funnel ends)
as a test i had 2 mortar 2 acid 3 beam but you should really drop the mortars and use 4 acid 4 beam
b-but mortars
the trick with building autofarm setups is to set towers up with a range such that they fire only in certain cases
which is pretty difficult most of the time
v4 is already too broken for more mortar hits
you could do that but mortars have a bug that they only fire at enemies at the same z level