#aic-factory
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you can check it and tell me what you think π
How is your use even that low, do you just turn off component power completely?
I mean it'd make sense if they don't have zipline chains
diamondleaf
Yass.. When wanna make components, turn off one battery plant.. Turn on component plant..
gravelleaf
So thats the person damaging my deliveries down to 70% π
and then we'd also get gunpowder leaf
how many zips
so we can combine all 3 in a packaging unit so we'd get TNTleaf
30+ in wuling, around 18-20 in jingyu, around 10 in stockade
1 SC + pwm
I have +orig
but yeah 2h and 1d reports would show 1 SC
50 is too low for pwm lol

Oh I totally forgot farms are a thing
Alluv weaponry..
eh just battery power those it's like a few weeks per batt
Is there even any point outside of the oro rewards
Nop..
idk in case I want a bunch of ginseng and rice
Maybe ginseng or rice for buff..
spoilers I don't want ginseng or rice
ginseng food is so nice for boss trimming
idk I'm still missing marble and I don't think food is making up 30+s diff
maybe I'll give it another go, I only used food on rhodagn cus I was still leveling stuff
iirc weapon gives you 400-500 base damage and stew is 180 base dmg flat plus crit bonus on top of it
its easily 50% more damage dealt
do valley batteries work in wullig?
yes
ty so i can power it by hand for now
Is there a way to acess valley storagewithout teleporting there
it takes long
and in most cases not worth it
alternatively you can sit in space and transfer things manually by switching depot. either way it's pain in butt
ye got regional transfer thought its to slow for anything
ye this way i only trasnfered 1k batteries i guess gonna be usefull when i start up batteries prod
how many outposts are currently possible to get?
i mean ones expect hub
in wuling
only 1
are you NA region? and did you just get access to forge of the sky?
just unlocked forge
if you're NA region can use this to start out Blueprint Code: EFO010U97o09A7iaE179. It only uses two originium ports on main PAC and requires no upgrades. Will stock xiranite and create a LC wuling battery at 1/3rd production speed.
i played a lot of factories games, the most i plan is "inspire" from other bps, not use them and i dont see need
is there any difference between mk1 and mk2 mining rig besides that mk2 can mine ferrium?
transfer doesnt matter
mining?
same
i would have od numbers but i dont
i thought for long its better since more power draw
but in endfield there no better recipes saddly
ah ok π i went around the map eplacing all the mk1 with mk2 smh
yea im replacing some mk2 with hydro mining rigs in wuling
i guess it should be better
but it is game design
it is besides the pump it aint using any power altho im using it only when there are 5 or 6 mining spots in one place
i meaned using better miner should give more resources
i dindt finish sentance xd
like in factorio or satisfactory as example
thats what i thought smh π im gonna put back mk1s
oh kind of nice
i would love to see a lot of "small features" like overflow
more splitters
basic circurtry
while not required u can do fun stuff with it
first factory game for me
onyl thing i know beside this is redstone
lmao
imagine if we have to work with something similar to redstone logic when we get the third region
if it was "normal" factory game u coudnt be able to skip parts or componets xd
HG let it be la fantoma pls
*me who cant even understand how redstone work..
uh like the computer science overflow? π
theres a bunch of ytubers out there
splitter with overflow functon
just watch em
true current belt slow asf
30/m
My brain still cant comprehend it..
tbh faster belts won't actually do shit unless we can get facilities to overclock as well
some machines do 1/s
so 60/m
also
Faster belt without faster production time will only cause massive clog..
ye thats why better tiers
that's just the pump tho afaik
i mean maybe
everything else is either 2s or 10s
do depots have set speed?
meds
sandleaf powder is 3/s
or 3/6s
forgot
1.5/s
it's 0.5/s per output on every facility
except for some prod 2 units with 0.1/s instead
actually i would prefer if everything was ajusted to 1/s so 60 per minute
but yeah unless we'd get faster prod 2 units
ye
faster belts won't do much at all

For pipe its sewage..
For belt its sandleaf..

Belt output adjustment..
oh also underclocking machines
Like make toggle 2/s belt or 1/s belt..
nah I bet those slots only output 1 box at a time, you'd need a box stacker logistics to make belts move more stuff
while\ i can balance split stuff
I wonder if it's more efficient to use a stash to balance ferrium actually... I'll think about this if it's still relevant in 1.2
Yess.. Like me.. Using stash for equal distribution..
ok ty
what is the highest possible wuling product income?
12 sc battery and 6 yanzhen a
12/min sc battery
6/min yazhen syringe A
2.75/min yazhen syringe C or jincao drink (requires ferrium metatransfer)
what about the sc battery usage?
the margins to clear the outpost bills is pretty forgiving right now, unless you're hoarding for the next patch
1 thermal bank will do assuming you don't have zipline chains
otherwise you'd need a pwm
depend on your base design.
great power saving , only 1.
if not, more then 1 or you can import v4 hc battery to help, so no need to use 2 sc battery
3400 power is more than enough even if you have ziplines
even if you have ziplines, tower killboxes and produce everything i'd say
uhh, 2 thermal banks ?
I have zipline chains and sprinkers and i'm doing fine 
is it worth it to leave it like this?
nah, real players give turrets their own batteries
it actually wasn't that bad too
you're using too much 
No, ur origin will depleted and factory died..
expect something to slow down
when i head off to sleep i turn off SC packaging, the next day i woke up the depot near max again
it's been running the whole time when i turn off and on for SC

it works and i'm confused
but at least it works
Well.. As long as u not forget to turn it on and off everytime..
XD
For me it looks like a hassle..
I can't seem to empty my wuling stock lol, tang2 produce so many bills
in before surprise amethyst
Remember, when u turn off sc production..
The sewage consumption halted..
Sewage in conduit will full and clogging your copium refinery it come from..
Make it not working also..
yeah it's fine
sewage and xiranite balance is many beginners don't understand until everything is clogged and your factory is dead 
Just throw more Sand leaf powder on it 
what am i gonna do with these
oh...
just convert those to batteries π€·ββοΈ
batteries works fine no need em
just use them for depot delivery
that's why modular factory exists
imagine
everything is modular if you cut it properly
fr
do you think a 10-11 forge setup is possible in sub-pac
ofc with the planters still being moved outside
better move the carbon production also
lmao
needs more stashes
not enough stash
qyurii would be so pissed off


a plushie is still a plushie
and then also give it like a cute face or smth
kinda like that claymore plushie that says 'front towards friend'
oh i can already make it thought i need to unlock outpost for cash anyway xd
xiranite usage gone wild
why u crafting vro, just transfer dense ori from v4
ofc in case u havent have a use for meta transfer
now what's a meta transfer?
i dont have meta transfer yet
ori yield barely support 2 battery line so dont waste it lmao
u need to maxz it
i have
just meta create ghost producti
i dont have meta yet
then make a dense ori line to keep supporting a normal transfer
woudmt it be to slow
check ur aic
iirc it transfer the same load of stuff
'500/per 1h
or just use a splitter and take from your battery's grinder
also do u mean the one i showns or battery material?
500
idr i did this
wrong click on reply mb
transfer dense ori instead
take 2 more refinery but it preserve more load
we dont question nep's decison around here, we just let them cook 
i did see some of his dish
i have no idea
still questioning the chef but yeah let him cook
for now i just empty these
now what's the easiest thing to do
jincao or syringe?
bout the same
is that a mfk stash
i guess syringe because syringe heals more
component is supposed to run once in a while or run with slow down logistic
i mean catalyst is limited weekly anyway
the heck?
if ur not a perfectionist or some sort please manage your resource and dont make 58k component
oh that's what you mean
i do have a comp blueprint and i discard it after im done
they mentioned earlier they've got dense and packed ori in stocks
have to preserve power in some way
i think they just wanna use all that
but xiranite is a problem no ?
if you use it, its not wasted 
i mean...
a burnt egg is still edible
depot still have plenty
to get rid of all components of components (or if i need armor badly) i usually do the black magic of ctrl+rmb and reach over 50 per minute for a short time
too much work
to others its easier to just make whatever they need right now and not care about maintaining a perfect usage/gain ratio
i still have like 5k8 future comp there see
late 3days won't affect much
yeah fair
who care if u cant steal all tang clan money with ur battery
the point is to have fun
what if 1.2 has new component already
messing with aic is a part of fun
i have had my fun perfecting stuff
Nope just new area and new story new operator
bro is beta tester huh
we do have a beta?
We donβt
dunno, usually have, maybe hg afraaid of leak

2 new areas, 1 outpost, 2 or so new buildings, new depots and stocks, new lvls, lvl4 current outpost :yippe:
This is fun way to do
excuse me but what is that graphics setting π
guys tell me congrats
i finally built a yazhen syringe line
i've just been destroying copper because i was too lazy

outpost is finally trending up so my hand is forced
My yahzen syringe is full and the whole factory is stalled because no culprium is processed
im using jincao drink instead of infusion because the icon looks cooler 
now if i want to use the culprium to make sth else like the component instead i have to discard 1 battery unit
why is this so stupid
just destroy it
Fortnite battle pass
i trashed 58k coprium once
i did that for the last week
just once tho
lmao
I use infusion not because it's the best healing item
but because I like to imagine them drinking from a literal plate mid-combat
it reminds me of ~~my mother ~~ shu
flat but very fertile?
too lazy doing factory for 3 days in a row
dump whatever in i'm out
need some break
is 1 reactor of yazhen solution enough for 2 filling?
need 1 more fitting
right when i'm asking
id rcm doing cuprium refinery in another place for better positioning

Why is tat looks like don't have solid input output..?
cuz it's outside aic
you have seeding units as decor near your plots, right?
check them out
Yass.. You need 2 more unloader for 2 more copium refining..
Ahh.. Didn't realize the in out slot gone..
XD
i have no input and output, and i must scream
lmao
haha bald
we have operators speedrun, we should have aic speedrun too
no belts, you move everything by hand
lmao
I actually put an AIC version of delvers event in the suggestions box
.... No thanks.. T^T)
i think i'll do everything tomorrow...
as well as annihilation version of sub-pac defense
ye
mine's messy sadly
Can give mine if wanna..
I don't really care much about the sub-pac lines for now
especially syringe since I couldn't get them to look good at all
i wanna see if i can fit it on my main pac
to my standards at least
U can ignore/delete the C type.
Coz it merge into one..
c syringe?
looks nice
.roadmap
far ahead are xiranite
left one is 2 SC and 1 LC bat so the free space there is where i wanna fit the syringe
two days till new event and nine days till end of 1.1
literally 0 content
i just wish 1 reactor could make 2 of the same liquid
^^
yeah already done all agony umbral monument under 12 days since started
factory content is the true final boss
there is no final boss the monent you are satisfied with production T_T
Its still spacious, more than enough.
there is
is this a mix of syringe and jincao?
the final boss is making your factory compact while having it still look good
The meds A&C only took that small bottom right section.
And yess.. Syr A and Jin C..
"look good" is subjective and very reachable, while compact cant go too far from it
lots of space for protocol stashes
you have less than 2 weeks left to stockpile for 1.2 π
for me I'd even stop selling once 1.2 livestream drops
*whole sub pac empty.. More spacious for stash army..
perfect
at least wuling is super customizable, my v4 pac ended with L shaped belt river :<

waiting for the day they release protocol stash plushie
smaller than i though
if only the facility limit didn't exist
I could've filled my entire main aic with stashes
π
meanwhile indonesia factory be like
31 x 23 block space used.
120 copium, none left for gear
30 ferrium + 25 from meta transfer if wanna use the type C production also
EFO011947ea6e9U2a34O7
the corporate needs you to embrace the standalone stash
also I've always been sharing the cloudy pic of my aic since it's what I prefer
but I also have a sunny pic of it lol
Here's the code if wanna test it.
Depot pillow and pylon hug pillow..
someone earlier actually mentioned what if depot bus port pillow + 2 depot bus section pillows
this isn't "Factory must grow" anymore
it's "Factory keeps going"
belt line blanket looks weird if you think about it
well, i have way too much time in factorio so yeah
well, if it was like 10 belts next to each other with some resources on them it could look pretty nice
and then one belt has a gap in it suggesting part of your factory is malfunctioning 
I think for a blanket, the topography graphics used on the bg of regional maps would be really nice
tbf they've already used a similar design on their umbrellas
When u use the blanket, it will be like ur head being transported..

π
Entering the depot pillow..
a tp point lamp
Thats a cool sleeping lamp..
Orange originium color..
Or green light of the xiranite pillar shape..
i need a figurine of perlica in the CEO pose
xiranite is better. originium light would give me more arknights ptsd
and if ever get the dijiang anything, it should be an usb hub π
i need a figurine of a pac first
i said it before, aic themed pc components would go hard along with hard line water cooling
||for reasons unknown, you cant see Talos I (the gas giant) from on board of dijiang||
Hmmm nicu namu
exhibit a: they forgor
maybe we're also in L1
they are supposedly both in geostationary and low orbit above the moon
the moon doesnt seem to be tidally locked with talos I either
imagine we bump into kristen
well, i do hope the lore and setting gets expanded more in future one way or another
there are way too many unknowns so far
and also hard to tell whats canon or not
It barely just started
especially since official stuff contradicts itself a lot
are there no windows on backside of that ship? its also angled towards t2, not perpendicular
you can see the space behind the ship from bridge
Guys how do I improve this am I overthinking things again
then we're in l2 like jwst
just void
then we are not supposed to see in from land either, cuz we would be on right side of mass2
I thought I got the ratios right but stuff keeps clogging π
Ye cuz you need to double the input bestie
hard to tell if dijiang is even in stable orbit or even actively floated with originium
BuckA needs 10 bottles and the buckflower thingy
1 belt input is only 5
Need 1 more of both
In 10s
Oh.
man i guarantee that they werenβt thinking about lagrange points when they were making the skybox for dijang
I failed to take this into consideration as well

tbh the probably the discarded lore of dijiang being constructed on surface and launched, as trailer shows
idk, they can be overdetailed in some science aspect of the game if they want
im sure they have their reasons
is more interesting than likely current lore of it being constructed in orbit years ago
it can be as easy as the ppl didnβt want to model 2 things and chose to model one instead
Thank you wise yush
I shall take your advice
how many pump you have in a single inlet?
2 pump
no wonder it feel weak
i feel like dijang theorizing belongs in lore containment
2 pump = 4 refining
probably, worry not
@subtle finch remember you wanted a "connect to depot" debug tool? I think this won't be needed because lack of data was the primary reason you wanted it
also they arenβt gonna put in the effort to model orbit accurately anyway so just assume that u are in geostationary orbit and any time u visit dijang itβs just at a moment where your view of 1 is blocked by talos 2
also where tf do i put the power pylon
isnt it better to move out fitting units as you might need those parts elsewhere?
I remember a writer sharing a piece of advice of not giving precise technical information because you will never get it right and someone will always out-nerd you
how far was the planet? big far.
which orbit? above.
you probably could move those building around to put power pole between the cuprium processors and the filling unit
real
is there way to make water go to both?> or i gotta put up diff facility and diff pipe
then i'll just slap whatever i need them for nearby
you need a pipe splitter
press z, choose pipe splitter
in between the packaging and filling
true, then atleast stash half of shredding. i pitty wasted opportunity of more rice dust
uhuh :)
that's not fair, why do you have a dark mode 
remove that top pylon, and move the shredder + filling unit one pixel toward top ? π€
then you can put new pylon in the gap under filling unit
ie here
im finee
i've been shuffling it for the last 5 minutes
without extra power pole it's joever...
Is there way to increaee cap on ziplines? Or only the ones from other players?
increasing region development level increases zipline cap if i recall
level up regional level
Oh ty
you could also try to rotate the filling unit 90 degrees π€
dw, i cheated on mine
@pulsar cypress thankss it works now
Yaayyy..
i have it small and cute
that almost always results in worse topologies due to the 3 inputs forcing the footprint to be at least input + output + 4 anyway, which ends up being 6x6
that said idk
i wanted the neat short pipe
what could i do to make it so every rig always has water and sometimes dont have to wait? does it matter if not ll jst leave it like this
which blueprint design site are you using anyway
pins
well you obviously pick the good one the one closest to the top
Use 2 pumps
3 nodes for 1 pump
i have 2 per pump
3 high purity
6 low purity
2 high purity 2 low purity
1 high purity 4 low purity
Is what can 1 pump handle
what made me settle on my layout is the icon alignment, itβs the best I can manage.
if the circles arenβt aligned, the layout looks chaotic.
Ocd
i like how you re-screenshot sharex markup instead of just proceeding with the actual rectangle shot

(i also do that shit)
+10 energy. yay?
is it possible to bring a tower from here? im not able to find a way there
i did this
my ocd is very unique
took me a extra did like this
works
also where are u supposed to find water here?
drag it in from the nearest
next to river duh
π thats near? ok so long journey
can u show the whole way u brought?
nah, use the conduit
not a pipe
you connect them like valley 4 power poles
this thingy
oh
you probably could use the old good pipe if you put some splitters to break it into shorter pieces but eh
its annoying as heck when conduits are just easier to use
Ok I fixed the ratios, I think.
But now I have a problem with the converger clogging my grinders, any advice? I don't want sphaggetti
Should I just place 2 stashes
Also doubled the plants too
you can't converge fully saturated belts
you're trying to fit 90/m cube into 30/m max throughput belt
just use 2 stashes if you want aesthetics
or slap the fitting unit on top
Other then that, does this make any sense?
yea, ratios check out
meanwhile someone did that back then with only pipes
someone did that with only bottles too
otherwise, i'd really recommend putting the filling unit on top of the production chain
How do you mean?
because depots come at a premium
Oh, put it above everything?
yea
directly downstream
then you'll have more depot outputs for something else (like duplicating this build immediately next to it)
Yeah I wanna avoid using depos
Put this is technically my first build
where did u set this up for the water here?
that's an outlet
you need an inlet here to pump into
pump -> inlet -> funny underground pipe -> outlet -> miners
How do I split this tho? Just the filling unit? Wb the bottles
oh ok ill change to intlet but do i jst use it here?
just grab that entire thing and put it on top of the right side production
you can just put the water pump on this pier, it will grab water from river bellow
or in your orientation, below
and then connect that water pump to the inlet
visualized
alright
this shows the principles of good layout for valley iv
planters down, ores top
you dont need power near the miners, neither outlet nor water miners use it
OHH You mean directly put it under the condensed?
I am so stupid
yeah
Oh this is very pretty
Could I copy?
what's the size on this?
I bought max size dunno if it matters
24x45
aigh that was annoying ok got it thanks
π
neat
Mind if I copy this build?
go ahead, its not mine 
i remember making steel separately and then supplying things with it. it's easy to forget alley4 after while
usually what are the stufs even if u dont farm/make anymore in your factory u shud have atleast to like to make the facilities etc? just stacking up on all again since recently i somehow was out of amethyst part so started farmin again
is the question what are you lacking or what you dont need?
Some stockpile of xiranite is good to have for power poles i guess
what i might need to make to craft like the facilities wheneber
But you can just drop like 1k to valley4 depo and it will last forever
Also crystion circuits for the zipline towers, but thats about it i think
but ig u dont really need much i was out of amethyst part somehow farmed it fora day and already got so much
You dont neee much of those one way or another
thats about it for 1st region
holy amount alr ty
Does forge of the sky has other recipes?
yes. poop into fertilizer
it is usefull?
i dunno. never used it
i guess then xiranite better
If u wanna double ur ecofarm yield, yeah
But it's not worth imo
i forgot about ecofarms xd
how do you make that citrome capsule
which? canned box one? it's loot (likely). but it's also made with steel, just look up recipe
i meant to ask powder one but alrighty
can anyone show how yall brought towers here π₯
thats very early in a game
would not recommend. i'm odd one for doing it like this
goddamn thats long i was wondering if possible from science park bottom right place
bro the infra station has got to be closer
it is possible
yea i relayed from infra station
ah hell na this aint wuling i cant connect like this
js go around
i know this is like really unoptimized but what can i fix here to make it more efficient?
For the protocol stash at the bottom for amethyst powder you can use a depot loader to save power
what would be the way to go to that mining spot??
do i circle it around
or theres any way im missing
do not shove 2 item types into 1 output stash
yeah, behind the building
oh really? is it cuz if the other item goes into the limit it doesnt send both? (just happened earlier)
you have to walk with wires, so cant hop down mountain or over ravines
i tried jumping down from there i die lmao prolly to high
Is there any way to further optimize xyranite production, or is everything fine as it is?
if your hitting 120 xiranite per min then thats good
I tried to make it as efficient as possible in terms of production and energy.
the only factor you missed are aesthetic and size, if those matter to you 
what about these 2 do i just continue and run around the whole map or u can come from another pac to here
either way works
Guys, how much liquid xiranite is needed to make the SC battery?
you need 2 forges feeding into 2 crucibles for liquid xiranite
is this place underground or possible to go like this?
You could
as long as caves height allows
btw you can do teleport trick
whats that
so you know that line disconect when you go to zipline?
yea
the line wont disconect if you teleport to teleport point that not more than 80m
isnt it 100 before it force disconnects
you still can only connect 80 meter max
nope only from crucible
let me show you my electricity path 
Wtf didn't knew that
it can if you want it to. not infinite though
is there higher their component?
like this 
cuprium
i need to finish 2 3 part of story?
wowie
in fact, look at my origin lodespring lines
Guys can I make the refugee camp outposts in valley IV into a battery power plant
This is what I had before, but I wanna upgrade to the next battery tier
I just upgraded the plkot size
bruh i did sm work for nothing skull
yes just 1 though i recomend to make refuge to 6/ min buck a plant

i put double the amount of points than u
What does this mean
buck capsule A
also my lines there also works to power zipline into farming spot
does putting more towers take more factory power
nah its end game
I did this for buck
more facilities slot but not power
HERE MINE 6/minute BUCK A
cus limited facilites in this place for some reason
my best is 12/min hc battry on originium park alone
All I wanted was to avoid sphagetti
TOO BAD I AM ALL INTO SPAGETI 
need to do some ilegal manufacture technique
how much ferrium is that
Each unloader is 30
So math it
dunno i am maxed
I think I'll stick to blueprints as recommended here to me
jeebus
I imagine Satisfactory and Factorio, two games I've never played...
are crazier than this
how much syringe per minute can u make in wuling? with maxed regional development?
Which syringe
there better ones?
yazhen A
oh ty. does it use cuprium?
6/min and about 2.5/min of c at the same time
yeah all of it
i guess its a while cant make it yet
You can make 5.75 of these pre-cuprium
With cuprium, its 6 yazhen A and 2.75 these
nothing to do 
Fill all five bottle types with Liquid Xiranite and Xircon Affluent in storage
In both depots
no thanks
have zero sanity like me it's okay it'll be okay
its 30x 43
its propably possible to make it smaller?
just search xiranite in blueprint channel, all the smallest records are there
use wuling plants for carbon since they take up 25 less tiles to produce
plan to make stuff on my own i guess
you can get to examine the layouts
?
ye propably but i dont want to be inspired to much
1 wuling plant for 2 carbon cubes
some recipes are not shown by default, place jincao/yazhen in refining unit
oh ty
well, you dont need to copy it. but you wont know the benchmark for small until you look at examples
for the reference: i'm not space fanatic, but 1 my forge block takes 20x26. thats how convenient carbon from rice is
i've found fully contained 1x's down to 15x24 and 15x25
4x will always be more compact than 4 1x's though
does depot loader have any use?
since protocol stash have same job
loaders are the gold standard if you can utilize them properly
no power cost, and can handle 5 packaging/gearing unit at max output
depends how much of a minmaxer you are
ideally you only want 1 for 1-2packaging/gearing unit, dont use it for anything else
so you should only have 5-6 in your base for final products
only gearing unit i have is cryston in valley and xiranite in wuling
Guys sorry to ask but is it even worth making the HC Valley Bats on Wuling? I suck soo much at building, that I feel like I have like 10 bat productions trying to keep up with power and it still dies a lot for a few seconds 
no
i guess this should work as overflow Xd 6.25%
just use the originium ore surplus for thermal bank directly
Okay thanks I will try 
no, most common config is use 25/min limiter
or switch to 11/min bat, and you can go for easy 3/min C meds
this?
stash takes more space too. than loader that is
it reminds me i never learned how u build most of balancers in factorio
this is the updated one
what does that do
limits item
why the 2 extra splitters?
that was actually for the sim, belt version wasn't working. but any in-game would do
is income supposed to be enough to buy all 80 wuling artificing catalysts and craft 80 armors to artifice every week
need delivery too
i missed 3 last week, make sure you dont overcap on your elastic goods
the 5/min one stopped working in-game for me π
yeah, i made plenty of experiments on how converger priority actually works
the results are complicated, you really need to check after a relog that it didnt break
neighboring connections can also affect it
Yes, with extra
yeah the high throughput convergers need spaces before them so they don't backup and send stuff through the wrong split
the splitter at the beginning's purpose is supposed to set the back as low priority, letting everything on the side of the convergers resolve first, and avoiding other splitters from sending at the wrong direction
yeah but 5/min has another converger
the rules i found about convergers so far are:
- with belts, it selects in round robin
- with splitters, it prioritize the first placed side
- the priority can reset when going offline
that extra converger isnt much of a traffic issue if you can just deprioritize the back one
will converger at depot unloader entrance stay consistent?
iirc that how the 5/min was working until trying to move it away
the priority it settles to when relogging is inconsistent, I wasnt able to make a read out of the results
yeah but if your end splitters are up against an input it can do weird things offline
but the good thing is the state when relogging is permanent
the bad thing is you need to do trial and error
you cant relog too fast as well, you need your auto management to update and count you going offline
i've been using the 25/min 20/min 10/min ones consistently for a while now so I dont think those are an issue going offline
havent had a reason to use the 15 or 5/min ones yet though
its safer to just do 10 and return the other half via loader/stash
been doing 10/min xiranite belts without loader/stash for the xiranite and cuprium components
they are stable for 7day
110 cuprium 
maybe it's kinda too soon for me to make syringe
wonder how people have so many cup ore
spicy cuprium usage
for me, too much downtime from redesigning
nvm jincao also need cuprium
you can't sell jincao either so it's problematic atm
because syringe a is doing 5/min so 25/min cuprium bottles so 10 left over cuprium
you can make cup powder with the leftover 10
you can do 27.5 bottles, but its not a big deal
oh... that's one place stash balancing would be useful, then you'd only have to mess with 1 cuprium belt
mine looks like this, it should auto adjust to 120 usage. between 0.5 to 3/min components
take half before moulding, take half before fitting, and send that to fitting for gearing unit
should work with dual component gearing unit too
wow did not know these existed since no formula uses them
good idea though
will stockpil
what are we even supposed to use cuprium powder on
blush on π³
can you refine it back to cuprium like the other stuff?
doesnt look like it
doesnt work
unlimited sewage
imagine
they could use that in exchange of ferrium powder for the next battery
doesnt want sewage either
Do u use copium elsewhere beside the syringe A?
you expect it to give the water back? 
just 2 more at main base for SC bat to work
sewage for reactor
gonna move the whoel thing to main base
Ah, turn that off.. And use sewage from meds to battery.
Oh, this med in sub pac..
yeah didn't have my last depot upgrade
soon
just doing job
anyone got the zipline positioning for the delivery job?
Then u can turn off 2 refinery (1 to bottle and 1 to part) to make it produced half spd..
It will be 120/120
Everyone have at different position ig..
And some of them might require climbing..
Or connect to miracle zip to make it faster..
you can do it on your own now with 1.1 giving more protocol space and zipline limit
but you can still look up very optimized ones on google
1.0 I had to minmax xiranite towers and pylons π
though it was cause i wanted zipline for fertilizers
can't have enough originium can we
i have 3 working HC bat at main base and 2 at 1 subpac
2 other subpac remain unused
should be enough for it
cause i have like 20-30/min origniumcrust as well as 3 hc bats
i should've switched to hc battery sooner, it can power 2 region, and still have excess
Or can just delete 2 refinery and send the refined copium from main base directly from unloader to the part and mould facility.
nah i would just move everything to my main base
my copium placement at main base kinda weird
why did this sound like those ad testimonies you used to hear on the radio back then?
can fit 2 buck capsule A maker at sub pac?
i may be tripping but i feel like a 3rd is possible
how's yall factory?
noodle
Can 2 ig if the plants are somewhere else..
This is mine.. With plant connected to save port use..
1 set buck/cit A (6/m) + 2 set buck/cit C (12/m)
that canned citrome optional?
2 hc bat can, 2 med A cant
Citrome and buck have same selling price..
But by splitting half buck half cit, ur stock slower to reach cap in depot..
Β°-Β°)b
C type yes, optional..
Coz the amethyst useless anyways..
XD
citrome looks ugly 
oh i was late to notice it took 2s for the output to filling
L citrome slander
btw jincao > yazhen, this game suck for not allowing me to sell jincao A

buck A looks like a futuristic medpack, citrome looks like a ww1 ration
it look like cocacola anniversary edition
hmmmm 
apparently they feature these beta screenshots when you check endfield on discord
this image is giving me ptsd

whoever made this is a basement player
the only grass im touching is factory grass
why does it use all the space
Super free player, having time and patient for it.. 
mine looks boring above
Space inefficiency probably, coz aiming even the pipes looking mirrored..
Still neat.. Β°-Β°)b
should just go for rotational symmetry but no one who talks about symmetry ever does that
pipes
....
The LB stole my depot center..
Cant deliver goods.. T^T)
I see a concerning lack of stashes
Put stash on random tp spot across the map 
legit some galactic brain people out there put EASY STASH on TP point.
and it got shared facility to me, seriously pissed me off
fastest "tab, x , f" key pressed
I know I was ranting about it like a month ago lol
Back then you can't even do anything about it
Like why
i already rant about it on day1 and some ppl dont give af about "shared facility" feature always sprout on you
eh? iirc, since day1 we can still manuel click facility info, delete it, and even report it (tho it might not do a shit)
but the core root issue is, even we delete that facility, some other giga brain garbo will spawn on your world soon
The one that irk me is when someone share a weaponry tower right beside depot node.
Mobs swarming the node when me just wanna grab the delivery package.
-_-)
remember early days, we cant collect stuff on floor or resource when in combat too
Oh I meant like deleting them from map
Going in deleting them manually is such a hassle
yea that one is something like near 1.1 featurr
we still cant ? idk
didnt really notice it since i dont collect chest
Just when me type it..
This one better, sometimes the tower right in front of depot..
-_-)
either the game slowly increased min spec for phone or there's a problem with the software graphic cache : /
Not sure, only the depot gone.. XD
When me tp far and tp back, it appear again..
π
I was actually wondering during CBTs on like how tf are they gonna make a mobile version of it if the minimum specs is 16gb of ram
my android is ancient, won't be playing around with high demanding resource game like endfield x_X
also if I'm not mistaken, even the recommended ram during CBT 1 was 32gb
I got my current phone like
back in 2019
2017 , a redmi note 7
π
probably the heaviest game my phone ever touched was HI3
future gacha games I've played on my laptop
i was playing Aether Gazer until finally disk space problem catching up.
it still has og arknights but og ak is nowhere as demanding as HI3
lol
I also used to play AL
hmm but yeah as of now the only gachas I play so far are arknights and endfield
if there's one I'd love to get back to, it'd probably be r1999. I was a day 1 player but stopped like 9 months in
did the game give special reward to those who played arknight ?
endfield?
yeah, did endfield give special reward to those who is still playing original ak ?
if so, then no. not to mention yostar still has a hold on arknights' global servers. (HG pls take over when)
I don't even think CN players got anything extra
although we do get to be more observant when it comes to endfield's lore and worldbuilding
as of now, I think the most popular complaint of arknights players when it comes to endfield is pretty much one thing:
where's the 'arknights' in arknights: endfield?
ahh Yostar.
Aether gazer by yongshi was separating itself from yostar about 2 years ago.
Not sure what is actually happening with Yostar, but surprisingly yongshi remain strong standing alone with Aether gazer.
Due to the dev and publisher name, many thought they are 1 entity, so similiar, Yostar ( pyblisher ) - Yongshi ( developer )
since as of now, endfield is more or less having similar problems as arknights during their early period, particularly both story quality and content
i keep hearing them, but since i'm not an arknight player, have 0 idea what is that all about.
but if the OG can change into better, it's just a matter of time for endfield to follow through ?
specially if actually yostar is worse then HG as publisher.
i just got my factory running again, had so much problems with power but its fixed now.
other than battery, what resources should i keep on piling up? im totally newbie with the factory. lvl 56 tho
although the current recession does a great barrier need to be overcome
oh arknights rn is living its best life.
but yeah if endfield's going to have a similar event/content release structure as arknights
then don't expect a proper endgame mode until we're half a year in
since that's right around when arknights got its first proper endgame mode
wuling I assume?
well :
- origocrust
- amethys part
- ferrium part
- steel part
- cryston part
- xiranite ( if you already in wuling )
- cuprium part ( wuling )
because they are required for factory unit contruction
for puzzle :
- bombs
- bottle ( not much, maybe only 150 -200 at least for now since require 2 type of liquid as standby ammunition )
optional :
- <insert name> component for armor crafting
both. im sorry i didnt specify
then yeah ges' list would do
the medicine products too i presume?
buck cap C and citrome C yes
they're very easy to max out as well since you don't really need amethyst in the endgame valley 4 lines
tho in reality they still only apply to valley 4 and don't do much
so it's entirely skippable as well
owh endgame, a weekly endgame for extra oroberyl will be nice.
although under impression endfield might follow standard time limited dps race with element limitation.
a weekly oroberyl source you say?
thanks to both of uuu
speaking of weeklies do you do cryptic for the weekly missions?
know which one is fastest?
the one called ride the wind
if only there was weekly AIC goal like make a X/min production line for funsies
like a min or less
endfield could definitely use a version of this
personally I think it's the best fit when it comes to expanding the EWS on sub-pacs
like a massive tower defense we have to clear only with sentries
and we get oroberyls for it, which is also replayable until we hit the weekly cap
yeah I kinda expected the outpost defence to be more substatial but it turned out to be some one and done thing
and to actually have it match the original mode, we'd have to automatically defend against 400 enemies as well
although probably the main concern would be how staging would work
it's not like we should wait for new regions before we get new areas to defend
ooo looks fun.
yeah a combination between tower defense and character growth will be nice rather a usual time limited dps race with elemental lock just like other gacha game.
btw the concept is you have to defend against 400 enemies, divided into waves of increasing difficulty.
and you get orundum based on your final result out of 400
actual tower defence, crazy 
400 enemies right ? not 400 waves of enemies.
i meant, no way playing 400 waves x_X.
400 enemies lol
400 waves of 400 enemies, that's interesting game mode
I just wish the auto defense wasn't so hands off
gimme a tower I can interact with to proc its "skill" when I choose to
afaik usually wave 1 would be 100, wave 2 another 100, and then 3 waves of 50, and then two waves of 25
i kept giving suggestion at survey about quick tower deployment for combat, both at open world and instance.
i wish that can come true, to make factory have some actual use for combat.
400 enemies without 2x speed 
owh, well, that's fun.
really enjoy tower defense, although totally missed arknight from day 1.
tho if we were to group it by difficulty, the popular setup would be
0-100
101-200
201-300
301-350
351-375
376-400
or 351-400
yeah the gameplay around sentries could be updated
Your factory is so compact, meanwhile mine is a full spaghetti mess.
ive been slowly modifying it
it now has overflow protection like crazy
