#aic-factory
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for me I don't aggressively artifice
I love artificing
tho I'm currently on a full SC setup cuz I need to drain my outpost
Its sooo expensive to full artifice one character
Yeah, that's why am at like 10 catalyst rn
And i still need to do tangtang

Then maybe yvone if i want to
Then in the next patch they just release a new component series with gear that is more appropriate


Noooooooo
by monday I'll switch one SC battery line to a LC line + copium components
And also the interface kinda sucks, they dont make it easy to know the best match artificing gear
Is sc even worth?
this I agree
Cuprium batts
LC -> SC -> HC
we don't have HC yet in wuling
Yea its easier to call by xiranite batt or cuprium batt

in terms of immediate selling? no, SC is obviously superior
in terms of stockpiling for 1.2? most likely
why not stockpile both?
First batt is xira batt, if you have cuprium (xircon) batt then just use that IF you have outpost level 3, otherwise stay on xira batt until you get it
is there a bug rn with ore production? Havent touched the machines and they are making less ores than expected since the start of this week - did the patch break something
Idk, i don't think we need to stockpile that much if we just do cupri bat
Like the whole subaic is empty anw
Put in like 1000 dead depo storage
That's 300 sc/unit which u can just all stash if need be

Yea just have a bunch of batts that you wont trade away as a buffer
plus there's no guarantee the next subpac would buy SC batteries right off the bat
Worst case you dijiang smuggle v4 batts into wuling
Hmm that's true
imagine
No. There is an offline bug that makes belts slightly slower
my subpac has my syringe lines and battery sandleaf loops
Bruh
everything else is in core
Bruh
Yea i ran out of facility limit on main so i also had to do yazhenA on outpost
Just have all in core smh
core and sub-pac
How many belts r u even using ๐
My sub is literally just an originium into thermal bank supplying machine
Its not a space issue lol they literally dont allow you to place more than 512 facilities

I meant bridges*
I used a lot of unloaders so that cut into my limit
in the past 10mins my ores yields are stuck at much lower production for some reason, I havent touched the machines since finishing 1.1 and making eveything max capacity- what is happening?
U maxed out
But hey at least my thing is like completely segmented
Xircon is separate from cuprium and xiranite and sandleaf and orig block and battery, none of them link together
I spent the last week cleaning my sc battery line to use as less belt and pipe logistics as possible lol
o right - so theoretical is ok? I see
Demn...
I even have like screenshots of how my sc battery line changed over time
need to see the product
Mush be nice looking neat
I used like all but 2 holes in the aic for free loading
Just to cut down on power

Feeding cupr batts to two thermals gives a lotta runway
I mean
extra stock bills are extra stock bills
There's no need for power modulator
I also have one which caps at 3.69K
It depends
are you making component
Im running at like 4.4k power since i also keep my essence turrets on grid
Yep, just the cupri
if ur making component you should have at least extra 200 power
You only benefit from saving batteries up to a point, because you can only sell so many batteries per minute
Just use valley bat for that
just use the ori for power
Indeed
Hmph but i gotta load em its a chore
Nah, no reason to
Mods pls
it's crazy that we dont have automod
Saving power is hence rarely useful so long as you have a reasonable thermal bank clocking setup
Bro either we're overseeing smth or your pipe is leaking, maybe file a bug report, cannot think of an explanation
@raw pollen
@low relic@raw pollen@wind roost uhm hello
@civic ingot
wtf
Phew, block button is gud

Nice
Yay its cleaned
lol
Anw back to the topic
Btw how long does a full loaded turret last with a batt supply?
so where were we?
forever
Forever unless there's an enemy in the turret place
And u unloaded the chunk
...well yea these are essence turrets they gotta be zapping
quite long tbh, I have mine filled with 25 SC wuling batteries, already done like several runs and they're still like at 24/25 left
Essence turret only activate when u do essence, so it's abt 1 valley battery per 2-3 run?
I think?
Ooh
I don't remember exactly how much
But chances r ur turret break b4 u run out of battery

i think someone calculated it takes several months or even 1 year depends on how often you farm alluvium
I think my brain melt from the water pipe thing i think i did it wrong i a deal with it another time
90% done just water issue
Turrets break? I have kept them on grid forever and they fine
@cyan forge my sc wuling battery line over time lol, you can even see my attempts at reducing belt/pipe logistics
Well in my case, it wasn't aluvium
they have a durability meter regardless
they have durability and it lessens everytime enemy attacks it
I used em to farm for a food ingredients
Ahh
Which i no longer have to cos we have the new aluvium
although they very rarely take damage in essence farming spots
Long live hypergriph
Cos u r there, yep
do people use the gold turret or stick to purple
So the wuling essence slime thingy aoe floor sweep also damages my turrets?
They lock into the player instead of the turret if u r close enuf
there was one time I did an essence run in power plateau
Gold does most dmg with proper setup
Otherwise just run purple sentry
I checked turrets and one of the ifrit turrets suddenly got this chunk off its hp lol
everything else was fine
Purple zapzap is least stress even if it takes a bit longer
gold in frontliners, then purple in back?
I run this setup in wuling, although the current setup now has sentries further back
Gold turret better now
Too much fragger, i guess u don't have gil?
You can afk this?
yup
Whoa
I have, just not built that much
got her from the dossier anyway

The turret will deal w it
Wow
Just keep em roasted in 1 place

Repairing looks like a pain
I don't even collect these days
is new alluvium useful to old units or just new units
Too lazy
It's good food

My most beloved heal item come from that place
reminds me of og ak, ganging up enemies on the red box lol
I may love my modular production lines, but this is still my fav part of my factory lol
I zipped all of them i just run to make it feel like the effort of that setup was worth it
Holy convergers
U can make wuling stir fry from bamboo sprouts
It's imo the best heal item in the game rn if u just want the most amount of healing
this is my fav part of mine
The new food is the best no?
Cheap to make too
It doesn't heal the most, but it is more consistent
The heal overtime always potentially heal more
time to upgrade your ziplines
It's just a matter of will u trigger it once or twice when it happen 
Heal over time sounds good in concept unless you get comboed
Yeah that's the issue
But regardless it is the best heal item for any cryo team
U 100% will always go back to full if it procs
Woww its so clean
Well some of them are immediate some are over 6s
Even the % ones the % is spread out
Like 5%/s
i forgot 1 extra reactor crucible
If it proc at below 60% and u got hit from 70% to 50% and u heal for 5% + 300 or sth totaling 8%, u might retrigger the same heal (which don't stack) and waste a use.
Fluf is only good on main op
You cant process the same recipe twice in 1 crucible
I use jincao infusion on lr
Sadly
Yeh, the gold fluf powder basically
Fluf jincao doesn't guarantee healing lr to full
It heals me to abt 96%
Typically
The good thing with higher tier recipes is that use amt is 4
The 4 uses food r mostly ones that can be used by everyone
question: how does a slowed hcv production line safety net wuling factory? like does it prevent failure if you forget to sell your syringes for too long from lack of logging in?
Not main op limited
I know, it's dif from fluf jincao tho
It's better and worse at the same time depending on use
Fluffed has support main OP too tho?
Fluf always heal holder only with 1 use possible for main op
If u slap fluf on ur main op, u have 3 uses all only usable by main op
Always
The one i was talking about is also burst heal
it doesnt have anything to do with yazhen A production
Not over time
The other healing items u might get stolen by ur support if they take too much dmg
what is that 
I know, am only giving the distinction in usage
No cuprium no sewage
I dont really get what you mean by that?
Wym stolen
pipe mosaic
right but it has enough power for the factory? isn't its output way too low to sustain a wuling factory?
Funny peace symbol
Its too low.
You dont have enough ferium to sustain enough
you should've seen my older builds 
There r 2 type of healing item (source: me)
-
Heal overtime
Desc: usable by all member in team, 3-4 usages. -
Heal burst
This category is further split into 2:
- usable by all team member (example: garden fried rice)
- usable only by holder (example: fluf jincao powder, buck A, Jincao tea) -> exception of 1 usage to main op (chances)
I did not know theres a usable by everyone category
Ill check
Garden fried rice is my carry
Most heal consumables r like that
Is just nice
Held Item
Best heal:
Main operator: Jincao Infusion (20%+1648 hp. 60% hp activation, 3 uses)
Support:
- Garden Stir-fry (5%+270 hp for 6s. 60% hp activation, 4 uses)
- Garden Fried Rice (20%+1311 hp. 40% hp activation, 4 uses)
Budget heal:
Main operator: Fluf Jincao Powder (20%+1278 hp. 60% hp activation, 3 uses)
Support: Thorny Yazhen Powder (5%+274 hp. 50% hp activation, 3 uses)
Best offense:
- Stew Meeting (20% ult charge. <50% ult activation, 4 uses)
- Mini Honey Slugpudding (8% ult charge all operator. <50% ult activation, 4 uses)
Prefight Item
- Damage: Ginseng Stew > Jakub's legacy
- Support: Perplexing med (24% ult gain)
I kept forgetting to update this
But this is basically a recap of best 1.0 heal items
Well more like held items
And food in general
ah okay thanks, I guess its safer to make 1 lc and 1 sc if casual and misses logging in sometimes
the idea is to use 30/min ferrium to make hc battery, with metatransfer ori cubes
ah I see so its more about consuming less wuling battery and less about emergency power.
Oh wut you can make two xircon in one reactor? I gotta reconfigure my setup 
I dont think u can lol
They will realize soon
Oh
yeah u can't 

Bro atleast it's organized mine is worse ๐ญ๐
the dream didnt last long
Urwelcome
was wondering why it was clogging up so bad and realized the 4 xircon juice reactors didn't seem to be moving at all
Also does two xira fluid really work in one reactor
Also the new food is 1480+20% x4 (unlimited support uses)
I always had to passthru to two reactors for xira fluid
Made from the elite drops in new area
20%+1.48k is prolly enuf to bring u from 40% to abt... 80 to 85% on most chara i think
the xira reactor one seemed to work fine for some reason but idk maybe it's just because of the insane clog 
possible but not practical to achieve it
Maybe more if ur chara have good will stat
Ah yea so i'll stick with what i was doing
Xiranite, Xiranite -> Reactor 1 -> Reactor 2
Passthru aboose
Yass
oh xiranite liquid
Thats different
Yeah and xircon alternation is really inconsistent
I would not recommend
Might be a way to make it consistent tho
hmm
You could technically feed the xira fluid from Reactor A into the xira Reactor B so B will pipe out two xira fluids, i prefer just belting the xiranite itself thru
Nah im thinking of smt else
does anyone have afk essence farm setup
15 sentry, and bring lots of meds 
screwed up my attempt on getting my hands on one of those widlyl placed zipline from randos again
THEY REALLY SHOULD LET YOU DISMANTLE FROM LONG DISTANCE
WHY IS THIS GAME IN THE STONE AGES
dw apparently they'll let you dismantle from map later on or something
man i hope they let us dump the fluids in pipes later on
Just slap water treatment
gotta play whackamole with them hiding in each converger/splitter/bridge/etc when i end up sending the wrong fluid through

i just copy paste and replace the entire thing
for some reason that one time the water treatment just refused to treat it too 

SO THEY HAVE THE ABILITY TO SOLVE THE PROBLEM BUT DOESNT WANT TO SOLVE THE PROBLEM
AAAAAAAAAAAAAAAHHH
they can't be serious...
The kite ziplines especially can be tricky to share. Assuming you are EU/NA, which kite was that? I might be able to help if thats one of the kites i have and my zip isnt in the spot of the relay
Yes. Two per sprinkler is all you get
would be possible if we didn't have the 3 unit gap 
does it matter how much area the water hits?
no
thx
I suggest you don't put the sprinkler right in the middle, it blocks your team when they move around the plots
had to move around all my sprinklers to fix it
should be fine
that's how I set up my farm
the perfect layout to avoid teammates from getting stuck is a square ring, but it's huge and ugly
thx
man if only they add an overflow gate
or whatever you call it
so that fluids/produce only passes through it when the belt before it is clogged
you can make one that acts close to that with splitters and convergers, but one tile ver. would be nice
there's a design for belts (though it's kinda large), not sure if there is one for pipes
something like this, priority flow, usually use for excess sewage
it doesn't prioritize one pipe perfectly though which causes issues that I don't want to deal with
prio flow, have low chance it will pass through before the main destination
while overflow gate, there's zero chance until destination is full
oh thx
depending on the placement order of 2 belts coming out from the same unit, you can get an actual overflow gate
requires that one belt has a converger/splitter on it though
the game seems to prioritize belts with fewest convergers/splitters when exiting a machine
I use this design to prioritize making bottles, it won't make any parts at all until the bottle stash is full
the other parts input comes from metastorage so it's not consistent

**Pylons not included
I thought I made a good blueprint but then I tested and realized that convergers have priority to exiting items and thus the sandleaf doesn't return to the seed picker...
imo aic factory gameplay is too easy
imagine if there is a distillation unit for various chemical reaction unit recipes
did a quick test, looks like pipes don't work the same way as belts do with prioritizing outputs
both sides have total items < belt/pipe capacity, more items (excess) means it uses both outputs
pipes still split evenly though even with more convergers on the pipeline
We improvise though
arent you going to run out of seeds? because only one planter is supposed to output a plant while the other only loops in to the seed picking unit to keep the farm sustainable
Each seed picker is connected to two planters
you could delete these belts and it would work the same
if ur trying to make priority flow for anti sewage clogging in scw battery setup theres already a way
a real priority flow not that split stacking without any priority ppl r talking abt
Oh yea both methods work
Which?
I've seen a design that overloaded the pipes to clog the inputs but I didn't like it because it wasn't truly priority flow
i think it doesnt work because output are individually set, and are not shared, that's why i deleted my comment earlier
for some use case, it's good enough, since fluid can flow faster than units can consume them, as long as destination can be saturated
I wanted to show a few zip spots to help optimize the Technological Production Office Depot Delivery line. The Mountains will still need to be either climbed or shared to!
Climbing the Wuling City Mountains:
https://youtu.be/xpvGJ1SpAuQ
Song: Path Of The Fireflies
Composer: AERรHEAD
Website: https://www.youtube.com/channel/UCoZbM1a4PKQ6haa2A...
I made a video for it
Really simple
my sincere thanks
not sure how that would work but ill just say that
u gotta understand that true priority flow is impossible unless the devs add an actual pipe that has that feature
otherwise we can only do so much as to come up with techniques that replicate similar if not the same result
and there is a method that does the exact same thing in this case
factorio circuits might be one inspiration
never played that 
I used splitters to make a higher percentage go one way but if they get clogged they all go to treatment
thats what 'everyone' do
Im using only 4 treatment
u would be surprised https://discord.com/channels/950244160684834837/1485913412151279637
If blue stash isnt full the belts will never get xiranite
priority flow is much easier with item belts for sure
all u gotta do is just add more 'facility' count to the lower priority lane
for fluids u gotta rely on how they travel
but yea i dont wanna yap about the whole thing here
I mean it is an actual thing but for water I agree there is no similar "priority" Path however if a majority is sent one way it can be argued that that direction is given priority.
fluids actually dont move
they have some sort of pathfinding that is being calculated
then they get teleported with a delay
can you really say that when theres a way to make it only go 1 side tho
from an engineering pov, if it did its purpose, it's good enough
because thats what an actual priority flow would mean
but yea there is technically 'priority' by split stacking if u wanna call it that
sounds similar to GTNH or gregtech fluid pipes if you played gregtech before
a packet of fluid calculates where to go to the next pipe based on "flow"
except each packet is a second of fluid
gregtech is so niche, lol
didnt play that but it might work differently here because pipes arent like belts at all
they are just 1 long water tank (which is why they have capacity and placement length before u gotta use a 'facility) whereas belts are like belt containers combined in a chain so items actually move and collide
liquids dont collide until they stop moving and are 'stored'
Is there a way to remedy the fact that everytime I implement the endgame valley IV blueprints shared here and on other sides I jump back to 200 energy? Canยดt even power them up separately because the power banks and sc batteries stop working when I go get the rest of the factory online
In liquid settings priority flow is based on a path getting a majority. Priority control valves set which pipe would get more. So technically calling it flow priority wouldnt be wrong.
I would say belts and pipes are not so different, as each "area" of the belt is just a tile, checking if the item is stored in that tile and checks if it can go to the next tile. the "area" of a pipe is just the entire pipe segment, and the game checks if there is space in the pipe and checks if it can got to the next pipe/unit
Go to a sub pac and set up batteries there while working at a different location
Uh, idk if im not 100% understand you
But cant u just put down several thermal banks anywhere and put batteries in
semantics, semantics , if it works, it works 
most know what you mean when you say fluid priority flow
theres a way to have automatic backup battery setup for blackouts
but its not really something u can fully rely on to forget about power management since it has a delay
so ur going to need to fix the power issue manually in the end anyways and it takes space too
otherwise ur still gonna go into a blackout again and again
and yes u have to fix a blackout manually by having some batteries for temporary thermal banks in the first place
My xircon setup which uses "priority flow" in case xircon fills, while cuprum keeps running
that is true until you realise that liquid can 'mix' and is being calculated before it 'moves'
If they are working in one area simply having the batteries be at another location solves it.
so something like a splitter can split evenly multiple liquid types at the same time
at the length approaches infinity, it approaches true priority 
whereas item splitters can only split one item type at a time
I cut down my system a bit because I rerouted the sewage from batteries
So my inlet pipe is facing 90 sewage per min
yea thats what id do too although ud usually have enough space for some temporary bank in the current area anyway
and pretty sure u can place them outside of the aic area anyway
That puts you on a timer
A long timer but some people take a while
thats the point its temporary
and is meant for ur already existing battery setup to start working
or just use a dige
if u do blackout itll eventually start again
just that u gotta adjust the timing again to avoid the blackout
Thats expecting everyone is already at that level of knowledge factory building wise
they can learn but theres always a way for beginners which is to just manually stuff it in some random banks temporarily
doesnt require that much thinking to do that imo
i'll be honest if you really worry that much just get an unpowered stash and fill it with batteries
To the experts who have made maxed out base for wuling
Will I be able to fit in the 12/min battery along with 240/min dense originuim in here or will it spill out?
that is an incredibly dense factory
You may need to upgrade your factory space
nah that's full i think
Its already maxed 80ร80
Nope
Tryna do it in 80ร50
60 batteries a minute?
Hell nah
12*

damn i thought i was high and read wrongly
It looks possible?
Calculating 120/min water per pipe and shit is messing with my head
my bad
on the lower end, you'll need 48 long bus to make 12/min battery.
well it depends on how big ur '60/min' battery and 240/min dense originuim is
or u can just make everything else smaller
i honestly spammed water pumps
very inefficient
to be fair it doesn't matter anyways
it's pumping at full
should be, i shoved purp med, 9/min sc battery, a 3,5/min lc battery and 2 /min v4 purp battery in wooling aic
27ร29 I think
i used 9 tho + port
one side as well
mb that was including comp too
Man making a quadrilateral is hard
thats not even enough to fit the smallest scw battery setup
unless its not the whole setup
33x25 is the smallest u can go from what ik
They just need ori dust and packagers
I probably cant even fit the depots there now that I realised
And I need sand leaf as well
Well I guess cramming everything in there was not possible at all
I think it is doable
If you use the other bus hub and have access on the other side as well
Even with that i barly get depot space
Actually that might not even be necessary
i'll probably refit my factory today
I was doing that 10 or so hours ago
Still not completed
I was aiming for a square
Turned in this
most my factory layouts are crosses
This is the old one I had for lc. I think this one was 14 x 24 @south ferry I dont think its possible
crosses from what I see are the best for what i build
my peak layout 
i'm not home so i can't take pic 
Man I love symmetrical builds
Except I just cant do it
Did the 3 split work btw?
i love doing symmetrical builds
so far yes
man i love discord

taking 199 years to load an image
like this right?
imma just cancel it
Yes exactly
vaguely swastika
Well ig just use the splitting that works
i'm not even doing anything for valley IV
matter of fact i have literally 0 infrastructure in valley
man this boss was brutal af
Just make sandleaf powder
no reason
You have something off screen or is the entire vertical strip available?
Peak zero sanity
can we get the food mats from energy alluviums without spending sanity?
The entire image was the limit to how much space i could use
that's what i heard with essence drops, im guessing it resets daily server time?
not sure tbh
i think it might reset after few hours maybe?
but you eventually dont get drops when you just keep reseting those alluviums
not sure how the limit apply, and per what tbh
but at very least, when farming the haze balistas near the powerplant
they stop dropping after you pick like 6-7
You know what
If i were to skip the sandleaf
I may be able to fit it in
i need to artifice LYNX set one day, but doing it just for a day of umbral monument every month seem like such a waste
you probably could compress the factory on the right a bit more
you have a lot of wasted space there
I am tired
The best way I can do that is to make this into 80ร60
Anymore compression and i am exploding
In that case I don't think it is possible
what could be the motive of this
Boredom
dont think it can fit it
why not 33x25
because it's 4 sandleaf powder is awkward
how so
probably can do 2 33x25 sharing the the extra sandleaf powder maker.
theres working 33x25 setups without any external sandleaf powder
2 shredders
so there's 2 sandleaf farms
u only need 4 powder and 1 farm is already 3 sandleaf
so u technically just need 1.33 farm for 4 powders
where do I place the unloader and loader each?
yeah but the sustain . . .
yea its more than enough
check this #1485643224935698555 message
how so? The seeder produces 2 seeds, so it needs another planter to sustain itself and the 2nd planter to shred
interesting
u can split it into 2 parts since 2 shredders
with 1 side being 2 planters 1 seed for 3 powder
and 1 side being 1 planter 1 seed for 1.5 powder
so the approach is that the 2nd sandleaf powder maker will clog
so the 1 seeder+planter will then refill itself
no 50% is already enough for 1.5 powder
it doesnt need to but thats the lazy way for it to work
u can actually make it prioritize the planting loop first with priority flow
but yea u dont need to
since itll clog anyway
unless u dont have enough sandleaf at the start for it to clog
looks good for a 100% setup
i doubt it can fit 33x25 while controlling xiranite usage maybe sewage usage idk
yeah i control sewage that goes through conduit
u can control sewage for sure yea
if you don't want to optimize at the planters, just depot all flower before grinding them into powder and let them clog at the shredder somewhere else 
what r u trying to achieve with ur xiranite control tho
tradeoff is that the whole factory will be fatter than usual
since more unloaders needed
but yea it works
space vs convenience pretty much
although it sure is also pretty convenient to just steal a bp

simple math between everything like gearing
0.5 the rate?
then u can do sewage control for sure
just gotta split between the treatment and conduit
accordingly
too lazy i've been doing the opposite
giving them excess sewage
probably not gonna change anything until the next update
what does that look like with the pipe splitter/converge icons?
it's just this
instead it goes 2nd crucible then treatment
so the 2nd crucible topmost pipe splitter is also just down
the 3 inputs are all from cuprium?
i think this is the most beautiful thing i've ever created
nvm im uninstalling.
its one tile too long to fit a third 
send help 
So does anyone know why my facilities clog up seemingly randomly sometimes? Depot has ample space. Right balance of input/outputs.
where is the clog
usually there is a spot
It's spotty
like what building usually clogs
maybe ya got clogged after logging in?
Almost everything. But not at once. Sometimes some sections it's the refining at the start of the line
isnt that usually a curcible clear tax
Sometimes it's the shredding unit spitting out 3 sandleaf powder
Wish there was a way to mass clear out every facility
have u cleared out any residual materials?
I do try to keep on top of that, but it keeps happening
sometimes if ur near max it can clog but not actually clog
Like why it keeps maxing out when on theory it should not
got an image
Can in a bit hold on
Sub pacs all the same template. Usually find the bottles the bottleneck (Pun not intended)
Tried to fit Main AIC into 2 images. Top left corner is another seed/planter spitting out sandleaf
I cleared out most of it earlier but wondering why it keeps happening
hmmm
so ur saying its usually the bottles?
would u say it happens in this area?
@modest berry
if its the right bottle maker it might have to do the fact with the bridge
right after the bottler
theres also apparently an offline issue with belt speed
Bridges mess things up?
And yeah, I was also expecting it something to do with how wildly different my belt lengths are to fit everything
It seems it's almost always the ferrium lines
it might be dealing with either the birdges or the fat u dont have a gap spcae
to le an item breath foir a second
Didn't think that would be a problem
Was considering to rework my entire thing anyway to see if I can fit everything into the core AIC
I assumed it just connected to the facility normally
Is it worth to start building storage for next version?
Oh my god. This is my xircon line, it feeds on sewage from cuprium processing right above it on the other side of the bus.
The issue here is that when i'm offline, SOMEHOW, Xircon is generated on the upper right reactor in each line, bricking the entire thing
im passing thru ferrium powder into the bottom reactor via the intermediary reactors
i guess i cant do tht now, it has to be ran around
weird ass bug
this behavior doesnt happen when this exact setup was in the subpac
Are you sure it's not the sewage converger causing it to back up and clog?
oh wait i somehow forgot to move my ferrium shredders when i tore down this setup from the subpac and moved it
but still the xircon thing still happens
weird
Flowing the ferrium through the xiranite effluent maker will cause it to get weird yeah
you're making xircon effluent, and you're passing in ferrium powder, so it's not too surprising
Yeah I hate that too
Place a copy somewhere, stash that, replace with the copy
You do lose the fluid that way though
Otherwise set the output to the Xircon to move it out
the one i just need to maintain is remembering which pipe i send inert effluent down
That screenshot has it for you
yea sometimes i still confuse it lol
outside they're both greeen
reeee
well, inert (left) is slightly thinner i guess
Nah the thinness just means the pipe isn't full
There is a slight color shade difference though
oh right
seeing a color diff is like a monitor calibration test
They should just make clearly different color for easy setup..
this is my second xircon effluent processing that also gets the ferrium passthru but it doesnt make xircon, weird
Probably passed through on a bad tick or offline slowness made it pile up and it decided to make a xircon
man i am at the whims of the cpu clock magic
well the alternative is to design to not use passthrus, but...aesthetic
I got my whole line all properly isolated from each other
but this arrangement uses too many facilities and i hit the limit lol
*not pictured, rest of the xiranite forges and the ferrium powder lines
doing it like this does let me make it easier to fix clogs
Dang I've never hit facility limit
i heard splitters prioritize pipes over buildings but is there a priority when both are buildings or both are pipes
why would your xircon eff full at 50, that's the cause
Wait... can you do that all in one reactor crucible? I thought...
I thought Xircron had to be processed in a separate one
it can but not double process so half efficient
if it was flowing properly, all that xircon eff would get piped out ๐ญ
the flow won't get stuck even if you made xircon
thats true, you could still make ferrium passthru once its all set up
so the end reactor not receiving ferrium powder or what
but it should be on the effluent formula, not the xircon formula
it technically should never switch to xircon
when i traced it, the actual issue was that i ran out of ferrium cus i forgot to readd my ferrium shredders, i just thought its the xircon because yesterday, xircon somehow got into the belts
it will if that reactor already at max produce for xircon eff, nothing to do so it will react to any new one
yea its flowing properly now, i should probably add a fluid tank to siphon out the overcapping effluent
another smooth day, seems like it is no need to touch my factory anymore
until 1.2
Man, I hope they add something like drone stations to make daily resource recollection less boring
u collect daily?
daily what?
oh i thought u meant these
But it feel like a waste since they cap in one day
Can you only have 1 bus port per area?
Nah, those are quick
We're not getting Lv4 Outpost when Rossi's banner goes live, are we?
About 50x over... The only time you should be picking them up is if you happen to walk past doing something else like doing a parcel delivery. They're barely used.
You could stop 5.4k ago
If you are talking about the Square one, 2 for main AIC 1 for subs im think
Yeah, I will probably just stop bothering going out of my way to collect them
Oh, didn't know that
even the rare mats are too much already
if this game going the same route as the og ak, we abadoning ts later
Ok, thanks for the advise, I will definitely stop from collecting them from now on, will save me quite some time
Something leftover from earlier design ideas and they left them in the game I guess?
not really imo, tho it's more or less something that gave more than it was supposed to
people were farming way too much more than what was needed because of the thought of future dijiang upgrades
lowlight did say that we're not getting dijiang upgrades anytime soon so there's not really a need to visit them everyday
but hey, if you end up being near one while traveling or doing depot jobs, then why not?
And by farming, in reality it means "picking up anything more than you get sent to for parcel dropoff or happen to walk past" because we only use like what? 100 total?
People like me
yup
The entire thing seems way overdesigned, so I can't blame people for thinking we would use a lot more
people still visit them everyday for some reason
and as pw did say
if dijiang will follow the same system as og arknights' base
They had 4 levels of upgrades and the recycling spread all over, but the purchase price was cheap and we barely used the mats 
I pick them up if delivery takes me to it in Wuling but otherwise I sit
these will become obsolete in the future and be totally worthless
it might get a future purpose if we can decorate dijiang to some extent
but for now yeah, they're useless atm
There's still room to expand in dijiang just they haven't told us when
for me whatever is in between my rare mat routes, I include
Well, they could make drones to recollect it and send it to machine to convert it to more advanced parts, I guess? But woudn't make much sense since we only get a limited amount of them daily
I mean they did say we'd be able to auto collect them in the future
but why though since we don't need them anymore in the meantime?
so it could only imply that dijiang will get an update when the recycling stations also get their auto-collect feature
wait no not auto
remote collection
they should just set a hard cap on how many you can hold so people will stop collecting them after being full
depot limit

I bet there's someone out there still collecting them for the sake of hitting depot limit

and we'd like get a 20s youtube short for it
I am already 4k deep, 20 times this and I would reach depot limit in V4
wasted function really
and even if they make the remote collection, why would i bother to do that anyway
since it is not gonna be used in near time
that's why I have a feeling that they'll update dijiang the moment we get remote collection
otherwise it'd be entirely pointless for vets
they shouldn't make it a daily thing to begin with
design flaw
they train people who are completionist to just "do all daily reset stuff"
likely no dijiang lv6
not anytime soon
we probably looking at 5.0 for the base update
if trend is anything to go by
I can kind of understand why they want to keep Dijiang low cost, they don't want to scare beginners
which begs the question why they keep adding more owl garbage spot then 
They could solve that giving them a beginner package with mats anyways...
maybe theres 4.0 story where we need dijiang to slam into rando places for the sake of the story
then your 5k of whatever that is have some use
esp on no depot node area...
hmmm
decoration
the cabin
hmmm
omg leak, mods ban this guy
Spending more time in game collecting garbage..
id love to see some decoration coming thru tho
no leek
just speculation the same thing that happened to OGAK 
theres a leek right there wym no leek
yea seems like it, game time padding for those who can't resist to have every daily objective complete
if you don't want people to collect it daily don't make it a daily thing
yea i have it too
Yeah, I don't understand why they make rare mats like some sort of bank that store up 4 days of production but they made the recycle points only able to hold up 1 day of trash
"THE Saviour Endmin" revived to ended up wandering around doing small chores and collecting garbages..
-_-)
Me keep taking this note to survey coz its feels weird to play as Endmin..
still doing the saviour stuff btw
while giving those OCD people a daily dose of OCD
yep
wait do "daily" collect shroom rock etc too?
those are once every 3 days
i collect them like once in 2 decades
Man, the fact that they only clarified it in a stream or whatever instead of implying it in-game...
fully build cryo with essential m12 btw
I mean.. Why not give a post somewhere, where we can assign npc to collect the garbage or other stuff..
Its more Endmin like to do..
they already encourage you to collect poops daily because of the daily limit of 1 poop per cow
most people have been missing their dailies
arent they buffalos ?
They are many QoL things they could change/add
anyway i dont do farming too
Yeah, me neither
I dont know they could be dinosaurs poop is still poop
Same.. Me just let every plant grow and leave them for aesthetic..
For 1 crop per square I feel like I am being scammed
i keep mine completely full and just try not to look at the map whenever i have to collect a few of the nodes
so my daily is basically 1 gear - gift - sanity - bills
1 crop can use 25% of the farm space 
surely they have the stats and are listening to player feedback- || proceed to add more owl garbage spot in 1.1
||
they do?
yea
likely the reason i dont do agriculture
the discord had hundred of feedback posts daily before they shut it down so no I guess they dont
I think they need to rethink several aspects of this "daily" activities
Most of them feel they are not worth the time/effort
I mean, its ok to give more owl garbage..
But, why not just different garbage inside..
Like some give char exp, some give weapon exp, some give funds, some give char mats..
Like other game do..
they really need a team to select discord feedback
they are doing 'this is our game, our way'
I think they are just blindly trusting the surveys
did the surveys tell them to make umbral monument harder
they didnt give out survey for 1.1
dont let me find out who asked for that
i think they know what's up
cope
"im going to write a strongly worded dissapointment to show them how it is"
I don't think many people take them seriously, and even less of them put effort into lining out the parts they don't like at the final part of the survey where they let you redact
Umbral is like a pain to do for me who have skill issues also..
Kinda half give up on doing it..
-_-)
hg let us decorate dijiang it would be so funny
Man, I hope they improve these aspects... I really enjoy the factory gameplay
a 100 page report on how many resources we are losing from offline factory tax and how it is ruining all the nice straight lines
we must calculate the compensation based on loss per day from the start of version 1.0 to when they finally fix it
perlica give me 30 free pulls
Tbh, looking at how they didn't bother to redesign the fluid version of some machines so that they actually have a pipe input...
as soon as they patch out the crucible issue i don't have anything to do in factory anymore other than collect and sell
the only reason i was doing busy nothing for over a week was because of their bugs otherwise everything set up done in day 1
I want dijiang fire support, I want to air drop turrets on unsuspecting enemies, we have the power. its time to let us use it
cant be shredded right?
nope can't
Cant shred fancy plants in factory
Fr
need shredder 2.0 that cost 50 power
Disgusting
artisanal hand shredded powder
whatever it is it's beautiful
It is short, yeah, like maybe in one day, 2-4 hours in you could finish your factory to produce the last batch of new items (given they are not bugs, ejem ejem).
But the dopamine it gives you after finishing is good
they let us paint our factory in the future surely
aaaaaaa
this somehow feels soothing to look at and idk why
Surely we are getting the turrets of the tutorial, we blasting them with full blown naval canons in their faces
one jincao loop can feed two grinding units
1 jincao/yahzen -> 1 refinery -> 2 shredding -> 2 grinding
Yeah I forgot about that

Well, I dont want to mess with this spaghetti anymore
I remembered 1 carbon makes 2 powder but not that 1 wuling plant makes 2 carbon
well that is also true
Also those product icons are not on top of their machines and that annoys me
you can always remove the machine and the product icon will be gone
XD
Well whatever, i made my own sc wuling battery and cuprium comonent factory
It looks very painful
show
XD
Me too
Sometimes
so I have one excess carbon producer
And fixing that would take too much work
And also a bunch of useless belts under pipes which I dont want to bother with
V4 money is as good as monopoly money
Soo many low value goods..
They need to add money changer, maybe something like 1k : 1 ratio between v4 and wuling
time to doomscroll ig
that's pretty nice actually but they really just need to add more stuff. Like that perfect essence device is only a one time thing. There isn't any reason why it shouldn't reset weekly, one would get many perfect essences before they're able to even level it
1k:1? so getting a mil of wuling shit requires you to trade 1 bil of v4 shit
I mean thats the ratio i think pretty balance, so the money changing not getting used too often by player and also they dont ignored the whole wuling development
E4 for dijang skill 
yeah a max of 30k wuling bills per like week from v4 is not gonna cut it
maybe 7:1 is fair
They better add weekly reset for standard pulls, it could cost like 50mil v4 or 100mil for each pulls
...huh?
Why is this thing running at half speed?
wait nvm i found why
i cut half of the originium block production because i was overpowered
if im in valley will my AIC still work in wuling?
right now, yes.
but once we get new region, will need to be careful since only 2 region will work during offline.
as explained at in game note
wait what 
i mean it's reasonably for day1 players as we already got everything in valley
but rip new players
should i buy more permits? i only can afford 35
if you already bought everything else, sure
yea go for it tho u dont need that much anyway
still theres nothing to purchase rn
be online 24/7 is the key
I mean pretty sure once you get to the third region even as a new player, you would've earned and made enough at valley atp to basically be able to fully move on from valley
i burn through these cuz i need to build my elec team
for um 3-3
yea, they will have hard time deciding which region to run during offline.
and no, afk is a no go, this game has auto logout for afk-ing.
who knows maybe they'll have catch up mechanic to help with this limited offline calculation.
or maybe with more good price on material trade at bunny store
u can afk if ur in top down view
doesnt seem to kick at all
at least for a few hours
but dont quote me on that
afk doesn't work, not because it auto logs you out, but afking in general does nothing to bypass the system
if you're afking in a region it's the same as going offline, there's no difference
What is the max rd level we can get in wuling?
whatever it shows in game
9 iirc
9 rn..
So upgrading my outpost alone must give me 1515 rdm?
2k
1515 left to level 9 im guessing
level 8 with 1515 left to go
well you get extra exp after 9
it's just 2k
screenshot your log to see what you got now
but I think as you said you are only missing the outpost lv3 upgrade
yea you are only missing outpost
Oh ok thank u
should be 4450 when maxed
oh wait you are missing 20 for mining
check if you missed a node
Really?
Yeaa.. Check ur originium node..
There's new node at old spot..
Yep found it
oh you mean that
whats your current yeild, that helps more
Any uh recommendations on building stuff in wuling?
Oh
wait u new to wuling?
That was. Quite simple
lemme check
Not simple as it seems
Kinda, just finished everything in wuling aside from a few optional side quests but I barely worked on the factory bit only to make 10 xinerite
well can start with focusing on getting 4 xiranite output, and then making xiranite component , battery , syringe.
I have all research maxed out in wuling
outpost dont buy sc and yazhen A pre lv3
make some progress with the xiranite battery first
Alright
it's crazy how this became my sleep tracker 
You need more sleep 
You sleep 



dead for 19days
how many thermal bank can a single 30/m originium output supply?
is it "4" or almost 4, or more than 4? lmao
exactly 4
did you math the belt issue and server desync?

