Low tier spells have much lower mana : costing point ratio than higher tier spells. For demonstration, this is the progression for tactical spells that cost mana:
Spell Tier, Mana Cost, Casting Point Cost, Mana : Casting Point Ratio
1, 10, 15, .67
2, 15, 20, .75
3, 30, 25, 1.2
4, 45, 30, 1.5
5, 80, 35, 2.3
6, 100, 40, 2.5
7, 150, 50, 3
8, 200, 65, 3.1
9, 300, 80, 3.75
So the current implementation of spell jammers is actually much more harmful to low tier spells than it is to high tier spells. I think that seems wrong?
I think it would be more interesting if
- Spell Jammers gave you incentive to use low tier spells later in the game
- Spell Jammers did a better job protecting you from players who have access to high tier magic than from players who are stuck using low tier magic
So yeah. Spell Jammers should increase the resource cost (e.g. Mana/Souls) of tactical spells, not the casting point cost