While ocean travel has been somewhat tweaked, there isn't exactly much going for it at the moment in terms of cultures. And we've got exactly one or two tomes to really expand on water-themed exploration. Meanwhile, the underground has loads of content. I think it's time we even the playing field.
Enter The Deep Culture! (
+?)
When a world is shattered or lost to the Astral Sea, there are those who manage to survive, to adapt to their harsh environment by taking on the aspects of the strange beings who float freely through the void-between-worlds. Deep cultures build their cities around gates to the astral sea, allowing its strange properties to "Flood" into their new worlds. While the effects on the local life is negligable, it makes all the difference for The Deep culture, who seem to move through open air as if it were water. The unique properties of their home also make them adept at living in more mundane oceans.
**Visually, **the Deep Culture would be a contrast to the more "Eldritch" aspects of their void-bound cousins. Their clothes and weapons would be heavily influenced by elements of ocean life, wearing armor made from crab carpace or luminous robes from the transluscent membranes of siphonophores. Weapons gleam with pearlescent light. And their heads are adorned with crowns of living crystal or coral.
On the overworld map, The Deep are capable of building cities on water and void tiles. What's more, they do not need to embark or disembark to these tiles. They can also construct a special province upgrade called a "Delvegate" which allows them to freely enter the Underground without the need for an entry point.
Economically, The Deep don't rely as much on gold as they do on food and mana. Most structures and even some units require mana as they are less "Built" and more "Summoned." To aid in this, they can turn any province into a mana conduit.