#Dual Wielding

30 messages · Page 1 of 1 (latest)

hollow patrol
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Would be nice to be able to choose between having a one handed weapon + shield or 2 one handed weapon for Rulers and Heroes, could be any combination like 2 swords, 1 mace and 1 axe or 1 sword and 1 mace etc. If this would bring balance issues, then some sort of buff or debuff could be applied when dual wielding

fair fossil
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It's more likely that it would be a single item weapon set than two fully-statted one handed weapons.

gusty jasper
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^^^
If anything it is likely just a two handed dual weapon.
Alternatively I could think of a shield-slot item that is just an off-hand weapon. But I doubt they let us equip two one-handed swords.
Perhaps not even that. I assume the animation the character uses is entirely depending on the main hand weapon?

zenith elbow
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Sooner or later, the option to dual-wield will be available if enough players request it. Unless the developers push the engine to its limits, they need to recognize that AoW4 isn't an "eternal" project. They should seriously consider adjusting the engine accordingly if they can't fully implement dual-wielding.

fair fossil
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I'm sure it will. The current and previous games both have dual wielding units. I'm just not sure if, from a balance standpoint, two fully-statted one-handed weapons is wise. That's a lot of weapon infusions augmenting the attacks.

hollow patrol
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That is why I said that if having 2 statted one handed weapons is not balanced, they could get some passive to penalize any hero that tries dual wielding like for example -1 defense and -1 elemental resistance or something like that

fair fossil
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It would be easier and less convoluted to just make them a single item.

hollow patrol
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Well I wouldn't mind that as well, as long as it gives the choice to have 2 swords, 2 maces or 2 axes

obsidian tide
patent geyser
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TWO AXES
FOR THE AXE-FATHER'S GLORY

austere solar
hollow jay
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On a somewhat similar note, I'd like an offhand dagger weapon that functions purely as a shield. It doesn't help with dealing damage, it is imply another way to build a defender class hero, but this one with a more agile look to them. The dagger would otherwise have the exact same bonuses and forge traits as a shield.

maiden lotus
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Tbh two 1-handed weapons can only mean two things:
Their attacks combine into some unholy busted abomination
You get 2 different attacks, which gives versatility, but you lose power from having actual shield or 2 handed weapon

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Both come with severe balance issues

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However, i would like more offhand options than just shields

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Parrying daggers, dueling cloaks, pocket sand

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Battle fans

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The defensive and utility stuff that isn't just a shield

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Religious symbols like censers for more cleric vibes for our battlesaints

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Though a censer might be more of a mainhand thing like a flail

hollow jay
austere solar
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I mean it would be kinda interesting if you equipped a censer/religious book/tome offhand that acts like a shield except it provides +3 Resistance from frontal attacks instead.... Would specialize your defender more against magic damage units, including battle mages and what not.

hollow jay
vapid crane
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Cool idea but how would this exactly work? Give a free action attack? A small damage increase?

austere solar
# vapid crane Cool idea but how would this exactly work? Give a free action attack? A small da...

Multiple ways, really.

A free action attack with maybe a 1 turn C/D wouldn't be bad.

Alternatively, could take inspiration from the new dual wielding unit in AOW4 from the Nomad Conqueror faction and give it a charge attack with less damage than a dedicated 2 hander in addition to having a repeating attack for a more flexible Weapon type.

Could just be a repeating attack weapon that does a bit more damage than 1 handed weapons.

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Trading off some damage for versatility wouldn'

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t

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be bad. Cause you can always choose between doing repeating attacks or retaliation/Defense mode cancelling on your hero.