#Tier 4 and 5 racial units
9 messages · Page 1 of 1 (latest)
Heroes are treated as T5 units, which depends on how well the player builds them.
I dont think t5 racial could be healthy for the game, T4 sure but T5 I think its too much. Assuming you mean T4 cultural unit though right?
cause we do have T4 racial units (ex: warlord, pyre templar)
I believe they want cultural units to be more prevalent into the later game from what it sounds like. Yes, racial units exist, but culture ones don't take much spotlight in the later ends on the games.
Which does make sense that it would be difficult to differentiate what cultures the enemy are if we're only seeing literally angels, demons, dragons and the like at the end.
That is mostly the issue of how the game scales though, They made a lot of strides in making units that are lower tier matter more, but we still have no way to cap or control the amount of T4 and T5 units you get.
You have imperium, but by the end of the game imperium is a non issue and its just better to have 3 stacks of t4+t5 units and a hero than having any imperium income at all.
so Imo the real fix is just ways to make t4 and t5 units rarer but also more unique
T4 units I`d be down to seeing in a cultural space, T5 I think its too much
its still a lot of work though, the devs would have to think one T4 unit for each culture after all and that seens like a lot of hard and time consuming work that would also need to be done for all cultures at once otherwise the ones left out would essentially be broken in a bad way till it all gets adressed
Yeah, not saying it's impossible or overly important to me personally.
But I get OP's sentiment if I'm understanding it correctly.
Cultures are important and relying on summons and rallies all the time is kinda boring and gets samey after a while, so I wouldn't mind seeing culture units make a deeper impact.
But it's not super high up on my priority list and would take some effort to accomplish.