#I can't wait 3 years for RPGAdventureRoguelike mode, EmpireSaga mode, & Multiple Pantheons

25 messages · Page 1 of 1 (latest)

haughty wing
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I can't wait 3 years or more for these 3 quality of life features.

I don't care much the mentioned incoming empire tree rework, what I need and want are just these three things for tomorrow! 😄

1️⃣Adventure-Roguelike mode (turn based)

2️⃣Empire Saga mode (chain custom realm stories with custom factions and share/download from others players).

3️⃣Multiple Pantheons, intentional and custom designed by others players, for share and download. Also folders for custom factions to have everything more organized.

Please vote, I am sure these things can be added in a simple way to start with

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I can't wait 3 years to RPGAdventureRoguelike mode, EmpireSaga mode, & Multiple Pantheons

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I can't wait 3 years for RPGAdventureRoguelike mode, EmpireSaga mode, & Multiple Pantheons

wheat sedge
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Not sure if two entirely new modes constitute "quality of life" features. Nor do I imagine that they're "easy."

calm finch
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calls valid critique worthless and toxic

"Kindness is the key to life"

haughty wing
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more like just "valid" to others haters blocked like you

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Posting contrary to someone’s thread when you know the op blocked you is always aggression. You can’t mask it.

haughty wing
haughty wing
calm finch
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You've 9 threads, some of which repeat ideas, that you're artificially keeping towards the top with self-bumps.

Yet when anybody is even slightly critical, you block them and call them trolls.

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And even weirder, is your refusal to ignore those people. You're putting public discussions out and choosing to engage with people who you've deemed trolls.

So even your own justification for your actions doesn't make sense

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Idk man, I've spoken against others who I felt were genuinely trolling you. I've tried to be measured and fair when interacting with you, but you're making it really hard to have any good will

haughty wing
haughty wing
haughty wing
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I think these features could realistically start with very simple implementations, and even a basic version would already add a lot of value to the game.

They don’t require huge new systems from day one. Much of the foundation already exists in the current mechanics:

  • Adventure / Roguelike mode: reuse existing maps, cultures & battles in shorter turn-based runs with some randomization between realms.
  • Empire Saga mode: allow players to chain custom realms together, carrying the empire forward so each map becomes the next chapter of a larger story.
  • Multiple Pantheons + folders: mostly organization tools, letting players group factions, pantheons, and creations more cleanly.

The real benefit is player accessibility and flexibility.

Not everyone plays the game the same way:

  • Some players want short, replayable runs instead of long campaigns,or long but skip city management.
  • Others enjoy story-driven progressions across multiple realms.
  • Many players simply want better organization for their growing libraries of custom factions and pantheons.

These features would also increase replayability for the money players have already invested in the game. Instead of needing constant new content, players would gain new ways to experience the systems that already exist.

Another important effect is shareable experiences. When players can build sagas, pantheons, or structured runs, those setups become easier to showcase or discuss. This naturally creates more interesting content for streamers & creators, which helps the game stay visible and active.

There’s also strong precedent for this kind of approach. Games that let players create and share content often gain huge longevity. The Sims is a classic example: its ability to exchange creations between players was a major factor in its long-term success and massive sales.

Even a first simple version of these tools could unlock a lot of creativity and replayability without requiring massive new development systems.

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