#Mounted animals should also be able to attack.
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Essentially doubling the action economy of mounted units is pretty massive. Borderline unable to be compensated for in how absurdly powerful it is.
Oh, I didn't mean the mount should have three attacks per round. I just meant one simple attack, or do you think even that would be too strong?
This could also be applied to enemy units, so there is a certain balance here.
The easiest way to implement this would be giving each mounted unit a free attack action which frankly, sounds like a bit much
I have been thinking of what'd happen if you gave each mount trait a special power based on the mount, but that has the same issue as this.
Can make mounts too powerful again
I could see it as the same as spider mounts, with a specific normal action attack depending on the mount. But while it make sense for spooders, it's rough to make sopething as interesting with say, a horse.
Horse attacks can be devastating and look impressive, for example, kicks with the hind or front legs. A bite is also possible, but doesn't look as spectacular.
Doesn't that make it more difficult for the rider to stay on top of the mount and do an attack?
Difficult, yes, but not impossible. If cowboys can ride an angry bull, then heroes can certainly manage it on horseback :D.
What if the mount just attacked at the same time as the rider? Maybe have them alternate attacks if it's too janky to have them at the same time
Yes, that could be solved with a separate attack. This would give the hero four attacks per round instead of three when on mount.
Naturally, the bonus attack must be animated as an attack by the mount.
Realism aside, Alexander the Great is said to have rode a man-eating horse into battle. So, horse attacks aren't a problem. Even real horses can bite pretty hard.
That said, giving mounted units a free attack action from the mount is absolutely cataclysmic for balance. Catastrophic.
How about reducing the damage the mount inflicts? It doesn't need to have the same attack attributes as the rider.
I do agree that epsically some of the mout selection FEELS like they should be attacking sometimes. a free attack is.. a way to do it?
Think about it:
- Even if this feature request is realized, it will be possibly highly altered by the devs.
- The hero needs to spent a skillpoint which is not something trivial with a level cap of 20
- The attack of the mount can be an individual damage depending on what kind of mount and what tier.
- It is only one bonus attack per round
Or we could not because mounts are being balanced from being overturned as it is.
Yes, I understand your position. It's always the same message. There's no need to constantly repeat it.
Spider have an attack, but it can't be done the same turn as another of that unit action.
I'd have no problem with adding similar attacks to other mounts, it would not affect that much the action economy.
Adding a free action attack on any unit if mounted would be busted to hell and back though, and would make mount traits nearly compulsory to pick.
If it was a hero only action locked behind a skill point cost and perhaps a level necessity, that could be balanced and would need a lot of testing to make interesting IMO.
If it's a whole army free action locked behind a skil point, I find it also too strong and other form traits wouldn't be able to compete.
That is my tuppence.
Finally, some constructive discussion. The level necessity sounds fair. I agree with the statement regarding the entire army, but that was never actually proposed, so yes, I agree.
Another way to balance things would be to make the mount destructible. This means that the mount is killed or wounded on the battlefield once the hero loses a certain number of hit points. It either disappears and the hero needs a new one, or it becomes available again after the battle. If I remember correctly, in AoW2, the halfling sheriff (or a halfling mounted unit) could lose their mount in battle, right? So this would be nothing very new.
Thematically very cool, but in terms of balancing this would be rough - mounted units are already better than their dismounted counterparts - letting all of them double dip on turn actions could snowball
This is neat, like force you to pick whether to use the mount action or your unit action
Again, having mounts attack at the same time as regular attacks is another option. It would not have any of these balance considerations if it was just a variant on animations.
What I mean is that sometimes they swing their weapon, sometimes the mount attacks. Have it be all the same