#Concept of season 3 to a realistic complete wish list

13 messages · Page 1 of 1 (latest)

zealous girder
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Following verysimilar format for content than season 2

Fangs & Thirst DLC 1 (three things useable by rulers (gothic or vampiric themed aesthetically example a draculesque cape, and two things more) and a new society trait, this new trait could be: vampiric society, this makes any ruler goberning a city a functioning vampire, the population are cattle, and the non gobernor heros are Ghouls or half vampires if a ruler rules once a city stays as vampire, rach wpuld have different bonuses, this is the more flexible way to add vampires amd expand later with vampiric tomes during this season. I let devs decide how should be this basic vampire society trait)

Haunting Cults DLC 2 (Two new forms: batkin with no wings, and Myconids or mushroom folk with heavy witchy or hags looks ), + Intrigue Events now launched and directed by player, new culture: Masquerade, could be gothic cultists with rogue and espionage gameplay, Four new tomes expanding on vampires, castles, hags, and werewolves. The Hags tome could have a spell transformation into white and ghostly nine tailed fox-spirit (kitsunes), amd dryder transformation New mounts, new realm templates, new music, new themed monsters)

Continue down to read DLC 3 and DLC 4

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War on Heaven DLC 3 (New ruler Type: Sphynx Pharaohs, some variety of heads to aesthetically roleplay also lamassus, gryphons, manticores...(this dlc think of Cleopatra Egypt (helenized) in olympian regions above clouds with persian sumerian, mesopotamian and minoan mythic elements) Heavy focus on architecture, customization of a special new diamond wonder that you could build, ritualize, and the third step to fight it and complete to win as a new path of a victory condition. The building of a Diamond Wonder could use a screen similar to the forge. Two new tomes: Oasis with some things paradise like and some from desert. A scorpion cemtaur transformation from Oasis tome could be cool. Otherwordly could be the other tome for a galactic olympian heaven theme. New Wildlife, shrines and sanctuaries to conquer above clouds. New Celestial Coin craftable on forge to call Charon and have access to Heaven regions. He comes when you want to use the coin, and each coin lets you transport an army in his flying boat. Maybe could be a spell that lets you duplicate your coins and similar trinkets. With this dlc a rework for Industrious culture digging into sumerian, minoan and egypt with influence from magical-galactic half alien elements of conspirational modern myths. New class for all type of heroes: Psychic in the style of spoon bender and very physical telekinesis.

Cove of the Drowning Gods DLC 4 New culture: Reinassence Baroque culture. 3 new forms Pigmen(hairless), Mustelidkin(Ferrets), and Water Slugmem with moist slime skin. Get inspired in Venice, and Atlantis. 1 New class for heroes: Artist, Dancer or Performer. Basically a buffer, a possible agule assasin, or a magical singer (opera like). New major transformation from a tome: Shrimp Merfolk. Many more things could be added, I think this season I conceived is diverse, I made efforts to be inclusive respecting season 2 format. More water things could be added in this dlc

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Okay. What do you think? please stay constructive, thanks! I can add good ideas for 3th and 4th dlc but I can't edit DLC 1 and DLC 2.

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I forgot to mention Drama, Melancholy, Twisted Romances, and Passional Events could be the main happenings for the realm story included in Cove of Drowning Gods dlc.

zealous girder
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I wrote all this along reading season 2 steam page to coincide more in content size and format for each dlc

granite delta
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Stop. Now I need this in my life.

zealous girder
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Coming back to things I missed to describe. DLC 1 could come with dark or reaver culture rework. Now going deeper into DLC 2 Castle tome: dryder transformation that could give poison attacks and jumping/climbing abilitis. Castle tome could have the spell that turns your city into a big nomad castle like in the movie " Howl's Moving Castle" redesigned to look more draculesque, hag friendly or gothic. If not possible to shapeshift cities will just generate a new mini nomad castle. Castle nomad spell could last just a max number of turns and then turns into an infestation city ocuppying the terrain that a normal city should or renovate the spell before it fades. DLC 1 Werewolf tome could have shapeshifting combat spell into big direwolf and a new fury stance shapeshifting into a vampiric like humanoid with muscular werewolf form, Werewolf tome as whole be centered in combat shapeshifting. One spell called Cursed Hunting Pack to shapeshift all your army in battle for two or three turns.

zealous girder
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DLC 2's Hags tome to be centered in espionage and rogue spirits, included a transformation into white and ghostly nine tailed fox spirit (glowing outlines of mist aura, well defined nine tails and fox ears, or just the nine tails and fox mask instead) 1 spell from Hags tome to summon cloud of poisonous smoke haunted by evil spirits. Another spell called Potion, gives Grace and regeneration in a small area of allied units. One expensive spell of Hags could be Phantom Steal: it summons a giant hand in an enemy city and tries to steal what you want with choice events and low probability to succesfully steal each turn, but is a great way to be agressive and deteriorate relations because probably they will notice it. It could also be used to steal corpses and prisoners.

zealous girder
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DLC 2’s Vampires Tome allows you to summon bats that drain life from enemies and transfer it to the nearest allied units. It also grants the ability to turn an allied unit into mist: in this form, it can only take 1 damage per hit but cannot attack or counterattack, good for support/healers and weak units in danger. The mist effect lasts for 2 turns. It allows to combo bats+mist. The tome could also include several vampiric province enhancements..

zealous girder
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DLC 3's Oasis tome to have scorpion centaur transformation and spells to protect your domain with a storm of sand, also paradise like enhancements to provinces promoting abundance and happyness. Summon monster scorpions or monster cobras as units. As bonus this Oasis tome could also have a spell to summon a random merchant (new types of merchants suitables for all realms).

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DLC 3’s Otherworldly Tome could feature the otherwordly transformation inspired by Hathor, Isis, and Ishtar combined—reimagined in a psychedelic style—with hairy moth-like fae wings. It could be a visually striking and intriguing concept. This form could give a divine awe effect with a moderate-low chance to confuse nearest enemy attackers.

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DLC 4's Drowned Gods tome could let you cupid a free city state or a vassal even vassals of your enemies, a spell that starts a baroque courtship mission designed to enchant and destabilize diplomatic ties. Also, the tome could trigger a major transformation: Shrimp Merfolk with prominent scolopendra and mantis shrimp features. The effect would resemble an 'angelize' process—enlarging the shrimp elements significantly while reducing the number of individual units. Another minor transformation could be Sea Anemone featuring underwater anemone hair with shark mouth or crab hands.

zealous girder
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Season 3 recap: two culture reworks (Dark and Industrious) and two new cultures (Masquerade and Baroque), plus a vampiric society trait that spices up all available cultures differently. Nomad Gothic Castle, expanded intrigues driven by player stratagems. One new ruler type: Sphynx Pharaohs, Phased construction of a Custom Diamond Wonder introduces a new type of victory goal. Heaven regions feature a Charon-Anubis flying boat mechanic. Drama, melancholy, twisted romances, and emotional diplomacy unfold within the story realm and tomes. Two new classes for heroes: Psychic and Divine Performer.(or Musediva)