The current city building does not convey information in a quick or clear way:
- There are 2 different screens to build and show already built structures
- First screen is sorted alphabetically, second screen is sorted by acquisition time, and neither is helpful to search
- There is no information regarding structure hierarchy / which building unlocks which
- Some structures might be forgotteng because they do not show as available unless you already fulfilled the requirements (e.g. Shipyard)
- When absorbing a free city, it's hard to check at first sight the kind and level of development the city already has for each resource line
I think something like the HoMM5 City Building screen is better, but it should be adapted because AoW city screens are smaller. So here's a couple of sketches I did using Paint and my abyssal editing skills (sorry about that) about a design that has been on my mind for a while:
- Just one screen both to display and build new structures
- No need to show the names of the structures, the icon is enough (full information is shown when hovering over)
- Already built structures are displayed normally, available / unavailable structures have a shade of green / red
- The first rows show always these 12 building lines in the same order: City Tier





Water, Lava
& Fortifications - When a building line unlocks other structures (e.g. Walls), those will be nested below
- After this main section, there are other sections for Culture & Tome Structures, and for SPIs.
Would you like this kind of QoL improvements for the city screen?