#Primal hero animal summoning beyond starting staff

7 messages · Page 1 of 1 (latest)

torpid grove
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It would be nice if primal heroes had a way to have their summon animal skill without needing to use their culture's starting staff.

fallen crater
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They could add the staffs as part of the Forge but only for the particular primals the faction has access to

torpid grove
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Maybe, I do think some faction only infusions might be neat. Either that or have them just have it like high heroes have twin awakening (which would might be a might too much) are the only real things I can think of.

fallen crater
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maybe only for magic classes and your ruler

exotic sorrel
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Culture-specific infusions are a great idea

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Hell, I could even see tomes granting infusions like they used to grant hero skills

torpid grove
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Yeah if it was possible it might be a good place to put stuff like dormant abilities.