Affinity unlocks might work better based on each hero's affinity, not the leader's.
Order: Selfless, all about healing, protecting, smiting and purging heretics.
Zeal. Paladins, Priests and Clerics:
Apprentice
-Exalt Weapon: weapon becomes imbued with holy powers.
-Holy Smite: Holy damage in a cone in front of you, with knockback.
-Shield of Faith: Def mode. frost and blight damage halved. All attacks upon the hero inflict condemn and deal 20% of the damage back for 1 turn.
-Blessed Aura: heals self and everyone around them for 10. Enters defense mode.
-Heal: Heals unit's 35% max hp.
**-Mass Condemnation: **the spell, but it's a skill.
**-Denounce: **Smite a single unit.
Journeyman
**-Martyrdom: **blesses a unit for 1 turn. If this unit is killed, deal damage to all adjacent enemy units, heal all friendly units.
-Aura of Faith: All units around hero gain +2 zeal damage.
**-Revive: **Revives a unit with 50% of their hp.
-Aura of Righteousness: undead lose 10 morale per turn just by standing next to you.
**-Prayer of the Faithful: **All units with zeal gain bolstered resistance.
-Release spirits: all corpses in a hex are removed. All undead get 15+holy damage.
-Mass heal: heals all units around hex for a small amount
Mass cleanse: Removes all negative effects around a hex radius.
Master
-Turn undead: has n% chance of making a non-hero undead unit lose 50 morale. Free action.
**-Summon Judge: **summons a tier 4 angelic unit of your race for 3 turns.
**-Exaltation: **On death, revives with Angelic transformation, heals half HP. (once per battle, if already angelic, deal +2 zeal damage and heal full HP)
Holy favor: Removes 1 negative status effect per turn.
**-Mass revive: **revives all units around hex with 30% of their hp.
-Holy Ground: All undead units around large area it get damage per turn and condemn. Channeling.