#Ideas for improving the roleplaying...

1 messages · Page 1 of 1 (latest)

austere blade
#

Sorry, I wrote through a translator

I have a couple of ideas, both essentially parasitize on the ideas of the previous part of Planetfall. But with slightly new ideas.

The first is the empire mode. Everyone liked this mode and it took the game to a new level. It can be added essentially without changes, you capture worlds with different modifiers and get a trophy that opens access to wild creatures like Karagh or the Herald of War.

But there is also a change to add the ability to create an empire of enemy godirs. You configure which godirs are included in it yourself. Choosing who is the main leader and who is secondary from the godir. You can add directly from the pantheon with ascension skills. A maximum of 2 enemy empires can be created. And they, like you, want to capture other worlds. So you have 4 worlds to choose from and one or 2 are under threat of capture by these empires. If you capture another world without engaging in battle with them, you will notice that the worlds have disappeared, and their trophies have gone to the enemy. Which directly affects the gameplay. So if they got a trophy that allows you to hire war messengers, then they will hire them in the cities during the confrontation.

Worlds can be captured by both the leader of the enemy empire and his secondary godirs. Secondary ones are weaker and cannot hire additional godirs. The main godir initially has a stronger army, starts with increased aggressive intelligence, and additional random godirs from the secondary composition join him gradually. (as well as you)

#

The second idea is again a return to the previous part, remember there was a mode in which the AI ​​team fights against one player, but reinforced by additional cities and armies. (You could play with the AI ​​team and for him) Why not return but with additional functions. So you set up how strong this one player will be against the team.

You can choose how many cities this player will initially have, a maximum of 6. (each city has a random additional governor)
How developed the cities will be.
How strong the army is.
How strong the leader is at maximum, he and the other governors start at level 20, and with top items
What tomes this player will have, and you choose what tomes he will have.
You can also make it so that all free cities are vassals of this player.
You can also make it so that an additional faction, like shadow demons, start with an alliance with this one player.

That is, you yourself choose how strong this one player will be against a team of players. (or play alone against everyone but with a developed empire) Up to the possibility of playing a strategic version of Dead by Daylight online, where a group of players must defeat one stronger player.

And this can also be added to the empire mode. After all, you can attack the main world of the enemy empire from it. And the more worlds you seize, the more difficult it will be to capture this one, up to 6 cities and the main leader with level 20. But your additional godirs can be added as AI allies.

But you can also be attacked and the more worlds you capture, the greater the advantage you start with. And also the main enemy godir, and secondary godirs as AI commanders act against you.

How do you like the idea. You choose who your enemy is, and how you develop your empire, opening up different role-playing options.