#Some weapons dont allow heroes to have mounts (balance idea)

7 messages · Page 1 of 1 (latest)

flat linden
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As we know some weapons like staff dont allow the heroe to have a mount, devs has told us this can´t be fix cause require new animations and other stuff.

My idea is for balance, cause now those heroes feel inferior to the ones who can get mounts, what i propose is that if you equipt a mount, you can´t equipt a shoes item and vice versa.

In this way heroes who are unable to have mount cause their weapon will not feel inferior to those with mounts cause they can have shoes while the ones mounted cant and also it will make that those heroes who can have a mount are not forced to have it by thinking if not they are losing power cause now theres gonna be a trade off use mount or use shoes.

This will help not only balance but also roleplaying cause if you feel your heroe should not have a mount, with this change you will not feel you are losing power by not equiping the mount cause you will have shoes.

spark flicker
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So you're suggesting merging the mount and footwear slot into one?

flat linden
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more like just disable it if you using one or the other, its basically the same but i guess from a coding point of view would be less work cause we already have that like you cant equipt a shield with certain weapons and the item slot get disable

shrewd heron
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I'm afraid this suggestion does nothing to address the listed reason the devs gave for not having staff + mount lmao

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I will say that we have Support units with mounts so I'd expect heroes to be able to use staff on mount with those animations

queen hollow
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We have spear toss weapon animations from launch, yet we still don’t have have “Javelin” type of weapon for heroes

ionic rain
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Hmmm, I get the idea behind this suggestion, but I think this might not be the perfect way to go about this. The main issue is the disabling footwear from mounts is sort of unintuitive and might confuse/frustrate the player (especially people new to RPGs/games). I can appreciate the attempt at balance, though. I think the challenge is that right now the non-mountable weapons are sort of trying to balance themselves by being a bit ‘better’ than mountable weapons (2h hammer has + 2 dmg over lance—although this was not always the case!!!). The problem with this aforementioned approach is that it is difficult to capture and compare the power offered by a mount (movement) vs. a weapon (damage, generally). Movement is often grossly under-appreciated, and I feel that the devs may have done that. To be honest though, after talking this out I’m starting to think maybe you’re right. I can’t really come up with a better suggestion, and it kind of does work 👍. The challenge is quantifying and comparing these things: if I use a one handed wpn then I can use a shield that has extra stats (is that op?); ranged weapons let me attack at range—how much ‘value’ do I ascribe to that? Intuitively I want to say we should try your change and see how it feels, but I also have no real game design experience 🤷‍♂️.