#Unique culture traits:

9 messages · Page 1 of 1 (latest)

clear burrow
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WARNING: This post was made for fun and without any kind of regard for balance. Read at your own peril.

Godir in chains: Your godir cannot appear in-game until you build a room of recall, but when he does you instantly get 10 levels.
**Worthless Rabble:**Their tier I and II basic units cannot rank up, cost half, 75% upkeep.
Insufferable Elitists: Their tier 3 and 4 basic units get +2 ranks. They cost double, 125% upkeep.
Literate Procrastinators: They research things twice as fast at the cost of production being twice as slow.
Fortified: Their cities all gain 10 points of defense.
Castle Keepers: Forts have 50% upkeep.
Questing Knights: All cities receive a small morale boost when completing a quest. And a small morale penalty if the quest fails.
Unscrupulous Mercenaries: +1 evil alignment. Can declare war without a grievance as long as they accept another leader's bounty.
Rangeless Fighters: Begins the game with no archer units, cannot build them unless they research them. Melee and mage units get +1 rank. +2 defense. They still have skirmishers.
Manaless spawn: begins the game with no magic users unless it researches them. Melee and archer units get +1 rank.
Pure Mystics: Only casters, but casters all gain a summon elemental skill.
Campers: outposts have 0 upkeep as long as they don't have walls.

Feel free to add your own since this is just for fun!

warm ginkgo
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this sounds more like unique realm traits than culture no?

frigid jackal
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I love Godir in Chains and Unscrupulous Mercenaries.

coral hemlock
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I would make so many undead with the worthless rabble
Pure mystics could be so OP but a ton of fun..i thought it’d be cool to make an elemental focused faction

bleak glacier
clear burrow
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godir in chains wouldn't work as realm trait since EVERY godir would end up like this.

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godir in chains affects just your godir

bleak glacier
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The thing with Godir in chains is that it stops research for until the room of recall is made which is VERY detrimental to your research as you will be stuck with cultural units until Capital city tier 2 and an extra building in exchange for a level 11 Godir at that point.

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Total cost of 850 gold, 1100 Production and 650 mana without access to research.