#Race Suggestion - The Golemantic - Souls given form by the cosmos.

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random bear
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This race suggestion is based on the fantasy of the “construct people” or the otherworldly, for examples; the Automatons, Androids and Poppets of Pathfinder 2e, the Wyrwood of Pathfinder 1e and Warforged of DnD. But also the stranger things such as the Conrasu of Pathfinder 2e.
Within Age of wonders itself we have such examples as the enttwined, the various humanoid elementals of games past, the strange stonework found in the shrine of smiting and the lightbringer. And of course the golems both past and present.

The execution of it ingame I’d like to see is a race that, while having slightly less personality by comparison to others, allows for some interesting oddities based on the affinities rather then existing suggestions as above.
Still humanoid, their main striking features would be ornamental bodies that are clearly not organic or at least leave the viewer wondering where their lungs are… if they even have them. Think some of the Wizard King torso’s as a point of reference, especially the starry ones.
While ideally not too much work on the art team it should also allow for some wild designs. Golemantic people who from the neck down appear as a hulking suit of armour but the head is a blazing star of chaotic flames. Root folk who look like a more refined version of the entwined. Holy statues come to life, gigantic with some looking as if they were hewn from a mountainside and others looking like the stuff of greek legend animated by divine purpose.

What differs them from the actual golems we have ingame? They are clearly more alive. Moving about as a person would. Not the steady driven movements of the golden golem but the quick, sharp turns of a person.

So the following is for the artistic direction of the affinity based designs;

Astral - Energetic Constructs of delicate copper and floating orbs, with heads similar to the astralogian weapons from FFXIV. Liquid beings trapped in glass, crackling with lightning.
Nature - Root beings similar to the monsters by the same name found in Remnant 1 & 2. Enttwined but more defined with more choices.
Shadow - Twisting star laced metals in the shape of twisting coils, with shoulder pads trailing cloth infused with runes. Holes in the center of their bodies with curved forms.
Order - Stone and marble constructs, bigger then life come to life. They convey their weight by being unnaturally bigger then their counterparts or at least grander with finer details to their bodies.
Chaos - Hulking masses of slag metal, cracking suits of armour glowing with otherworldly fire. The Headless horsemen.
Materium - The classic clockwork golems we’ve seen before but more refined then the offerings of Athla. Suited and armoured humanoids with a clear artificiality to their faces.

These are meant to be vibes however, not slavishly dedicated too. If someone wants to make a leader that was one part stone construct, with a head resembling an astroglobe and a cloak made of strange runic patterns, that would be combining my examples of Order, Astral and Shadow as above.

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Artwork to inspire the designs; Would that I had the artistic talents to make these affinity based ideas my own but alas...

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A Final Fantasy XIV Astrologian weapon; (to be clear, this is a suggestion of what a head could be)

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And to use an example leader I've actually made ingame;

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This race would also make for a good excuse to add non-organic mounts to the game. We already have one, but there could easily be one or two more alongside them.

random bear
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So I'm an empty headed silly person and forgot to crunch the numbers on this race's unique feature (that others can share of course) so instead of saying hard numbers Ill give broad vibes;

Powerful yet Fragile - These people fashion their armour out of unusual parts that make for tougher materials, yet one well placed hit could ruin it...
The race gains +<X> defense and +<X> resistance, however if they ever fall under half health they lose that defense and resistance for the rest of the battle even if they are healed.

This is inspired by https://2e.aonprd.com/Monsters.aspx?ID=2819&Redirected=1 Construct Armor from pathfinder 2e;

Construct Armor Like normal objects, animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 13.

random bear
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OH JEEZE HOW COULD I FORGET THE BROKEN LORDS.

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Endless Legend Wiki

A faction of knights dependent on Dust for survival, they exist only as spirits wrapped in great suits of armor. They are noble warriors who wear the polished armor of chivalry and adhering to its ideals, even though they are immaterial and have lost much of their humanity. The Broken Lords have no use of Food . To sustain themselves, they requi...

vocal umbra
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I think a key problem that might occur here is having a playable race that looks like a construct but does not have the construct unit type. I would not foresee them doing such with ease.
Were they to implement a feature like this, where the player race was able to start as construct-like, I would expect:

  1. it to be a very generic mechanical frame form that would come with a high-cost default racial trait (that could be applied to all other forms), or
  2. otherwise would release a Major transformation in a new tome that accomplished the same,
    in either case applying the construct unit type and the physical affinity-based changes as you describe above.
random bear
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  1. I had considered that, which is why they bring "Powerful yet Fragile" as a new addition to the table, which can be read as either their bodies or their armour itself fitting the bill. Think the kind of """clothing""" the nightborne from wow wear;
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sir, that is not armour, you are half naked and wearing bits of metal. But this works for a race that has purely magical armour and not actually wearing plates of metal.

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in the case of the construct-like races they fit that bill because by default they could also take Tough. I imagine Powerful yet Fragile would probably be a 2 point trait since its +1 res and +1 def with a way to lose it for the rest of the battle, leaving 1 point for either **Hardy **(to really lean into the whole "their anatomy befuddles attackers") or **Elusive **(See previous but rather then being harder to kill they're harder to hit as they move away)

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  1. while im game for materium to get a major, this i'd rather it not be. This is ideally meant to be for the fantasy of people who want to play a race inspired by the events of Empire & Ashes Mission 2,|| where its revealed what was sealed away and released into the universe. Aspects of pure affinity-derived power. ||