#Flying Rework

9 messages · Page 1 of 1 (latest)

queen goblet
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It would kinda mess up balance if we start looking at transformations, specifically Demonkin and Angelize where flying is half the feature so making it a give/take turns it into a neutral effect rather than a boon.

Additionally, being just untargetable by a group of unit types is ridiculously strong. That alone disrupts the balance of the game.

clever sandal
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Especially if you get the aforementioned transformations and all your units are no longer melee targetable.

cursive ridge
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@queen goblet Maybe...
But it didnt in the planetfall and i know that it is sci fi, so ranged focused but aow4 has lots of ranged units, spells etc.
Maybe ranged units would have the chance to apply forced landing in casw of hittinf the wings..
Also retaliation melee attacks will be there.
Also polearms damage bonus.
And accuracy bonus for ranged.
Last but not least, flying durations can be reasonable in my opinion.
Transformations units can fly for a number of turns with cooldown to be used again.

Would these options help for balance?

queen goblet
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thats still really strong bc if we take Eagle Rider. All you'd have to do is kill ranged units. The retaliation doesn't matter because Eagle Rider will do 3 attacks vs their 1.

cursive ridge
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Yeah makes sense.
Any ideas to make wings immersive?

queen goblet
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do they have to be extra immersive? its a very basic concept

cursive ridge
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yeah but im that guy who goes crazy about these tiny details 😅

river flare
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I would say try aow2. There are permanent flyers. And its pretty op to just ignore most of the enemies, picking off ranged first and then to gang up 6 on 1 vs the remaining melee units.

sturdy bridge
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there was an interesting suggestion to implement flying as a special defense mode, but I don't think anyone could work out good mechanics. Think closest was while in the defense mode, you couldn't be melee'd, and if you were already engaged in melee you got normal defense mode instead. (this means once the flyer has attacked on a turn, it has "landed" and thus vulnerable to melee and you can use industrious arbalest to "force units to last" by breaking defense mode). Trouble is then it feels pointless, because if it only works while defending, its a complicated mechanic that will be of limited use and probably OP for units with a skill that puts them in defense mode anyway, like hero skill defensive master.