While the graphics in this game are indeed beautiful, the three-dimensional objects can sometimes get in the way of visual clarity. For example the trees in combat often make it hard to tell what's on the other side, along with city names covering up the three tiles underneath the city. There are a lot more of these small issues that wouldn't exist in a 2d, top-down perspective. This is obviously a big change, and there are other solutions to the problems mentioned, but i would personally love to see it nonetheless.
#Minimalist, or "strategic" view of world and combat map?
3 messages · Page 1 of 1 (latest)
Many players/streamers have encountered these kinds of issues. Navigating the terrain is cumbersome. Unit banners cannot be used to select them; some are transparent while others are opaque. Unit movement notifications sometimes trigger auto-resolution, which is always surprising and can be bothersome. It's nearly impossible to select a unit on elevated terrain (mountain) by clicking on it, clicking on a tile will randomly select an undesired thing ...
In short, it's clearly not the game's strong suit at the moment. At least it's playable.
However, remarkable work has been done on hyperlinks, menus, and shortcuts. They are very clean, readable, and (almost) fully comprehensive.
Yeah i agree, my hope is that the devs continue playing the game and just iron out all these kinks as they're encountered. There's a million small ui issues that are too minor to even be considered bugs, but should still be patched out.