#To what extent will "opposing" tomes be combinable?
17 messages · Page 1 of 1 (latest)
I mean we would need to know how you actually get tomes 1st before we know how hard it is to mix affinities.
They wrote explicitly in the 2nd dev diary that you can pick "opposing" tomes, and they used the example of mixing shadow tomes and order tomes.
I have double checked, they do not at any point call shadow an opposing affinity to order. If any affinity is going to oppose order it is likely going to be chaos, going by names.
I see. In any case, there has never been talk of a limitation on choice of tomes. I'd be surprised if there is such a limitation, with the other design choices in mind.
I personally think that some limitations need to apply in order to prevent players from eventually being able to get all the Tomes and Affinities at the same time, but I don't think that "Opposing affinities" will be hard to combine.
I personally think the limitation will be on total amount of tomes
Welcome fellow forum members. Since we're getting info from many different sources and bit by bit, I've thought that it would be nice to compile our information on what may be the most interesting or novel feature of the game, the Tomes of Magic...
Someone on the forums made a good compilation on what we know so far about tomes ^
Jordi said on the forums that you unlock new tomes simply by research
Hello Everyone and welcome to a new Dev Diary issue about Affinities!
My name is Tom Bird, and I’m a senior developer at Triumph Studios. Today I’d like to talk about affinities, one of the systems that sits at the heart of Age of Wonders 4...
So maybe there is no hard cap, but you can't feasibly research all tomes in a single game
or there might be something like a scaling research cost for tomes
Based on the UI layout, opposition is Order-Chaos, Shadow-Nature and Materia-Arcane, but it probably doesn't mean anything:
In the gameplay reveal, they pick barbarian culture (chaos, nature) and can pick order-aligned and shadow-aligned society traits on the next screen, and then they can pick any tome on the next, so opposite alignments probably simply lack synergy instead of being hard exclusions like magic spheres in some previous games