Been a while since i posted in this one and alot must have been said already but here goes
Bearmen, A wolf/werewolf/lycan style race, Anuban style dogs, although maybe they could just add one canine race with a whole lot of different style heads/fur styles. Dolpins/shark maybe. Gorgon full blown snake hair =3 (although maybe in a tome eventually?). I know we have ratkin but micemen maybe? Anything avian would be nice. And finally Platypus men 🙂
#What other races would you like to see?
2562 messages · Page 3 of 3 (latest)
Not sure about race, but a vampire-style transformation would be really cool
Would like to see all the OG races in some way, shape, or form. Lizard men kind of stand out as missing.
they're confirmed to come with the first DLC, along with draconic transformations
Huzzah
i wonder if that means we'll also get naga. Obviously lizard men aren't naga, but there are some thematic similarities.
maybe gorgons too
and hydra
I doubt that we’d get hydra, as we probably need a way to use mounts
not a race but the hydra unit from aow2sm would be so sick
Hydras as a rally or tome monster unit
+1 here to that.
Maybe centaurs? Though anything beyond a humanoid shape is going to require new assets probably.
I forget what they were called, but one of the expansion races in AoW 2 basically struck me as Grey aliens
No, the Syrons are not the Greys.
Well at least you knew what I was talking about
They do need to be added though, the Syrons are cool.
tries searching syron…. finds it buried halfway down the search page buried in a bunch of other stuff
They’re just blue humanoids….
Kind of reductionist, don't you think? Orcs are just green humanoids. Elves are just humanoids with carrot ears.
Carrot ears? And fair point.
anything insectoid and hive-mind-ish would do!
nooo, the return of the shadow demons with harvesters spawning larvas, dominating floating brains, flying skimmers, massive demonic visage shadow lords... everybody, run for your lives!!! 🙂
Oooh yeah, bug people would be cool
the bug people would have a culture of their own (something similar to necromancy), generating blight terrain where they thrive (that also slows and prevents healing for enemy parties).... and having some underground worm-built tunnels acting as teleporters for own domain... and using fallen enemy units as food/nourishment to propagate the swarm!
I wouldn't mind insectoids, but making them have their own exclusive culture kind of defeats the point of the current system. I wouldn't mind another hive-mind culture, just not exclusive to the bugs.
some people claim the kir'ko are shadow demons ... so it kind of fits to have the insectoid people.
It'd be fun to see a connection of those 2 (or the same) forms, yes.
Raptor rides would be cool
Naga could be an amazing race transformation.
Ogres, Giant Ruler, (when dragon ruler comes out), Beastmen, Bird People.
Oh yeah that'd be awesome to see a species of ogres playable.
Or trolls.
Really just lesser giantkin since you can basically make them ogres or trolls depending on traits and colors
I feel like we do have beast men
A lot of them lol
Cats, frogs, rats, moles for now
Probably more in the wilderness dlc
Lesser Giant-Kin is a good idea, that gets around the 'Ogres and Trolls are already units.' Problem.
Yea, I hadn't noticed that until I looked in the steam page about the package.
Aren't they considered orc-kin or goblin-kin in some settings?
Ogres are usually considered Giant-kin, Trolls are more giants but usually more their own thing I'd say.
Based off DnD and Warhammer Fantasy
And by more giants I mean, they are considered more on the giant side than orc side.
Whatever Warhammer Fantasy has, I want in this game. We’re getting there
I do wonder what we're gonna do in the Nature stuff
bunch of new beastmen (or furry if you will) forms looks like.
Yeah, I just wonder what we'll see.
I don't think we'd get merfolk in that, it doesn't seem bestial.
Maybe some goatmen. Bears or something I can see. Penguinmen..
Lizard people, Wolf People, the Bug People from Planetfall would be cool.
OH! Goat folks would be cool. 👍🏻
Well, technically they're an 'animal' people, just that 'beast' generally refers to mammals.
Yea, the dire penguins are a long running meme apparently.
They have schemed for Aons, it is their time.
The sharpest dressers by far.
Nagas! They are by far my favourite minor race in AoW3, I can't count how often I simply remade a game simply trying to get a Naga village as next village xD
They wouldn't be able to wear the boot slot though, and possibly mounts.
precisely
you need races that can actually mount animals (2+ legs), or they would have to tailor every mount to fit a single tail
bearmen and wolfmen could work, but they should probably be a transformation, insectoids also work
The current beastmen already work fine with mounts. It's just anything different than a basic humanoid form that would have issues. Could get away with multi-armed forms maybe though.
Why should they be restricted to a transformation? :P
Though I guess they could have the naga wrap around the animal or have a special saddle.
Not overly convinced. They can just not show the mount.
really? i haven't seen that yet. Could you show some screenshots? 😄
Dedicated machine/artifact race
? How would I show you screenshots of something not in the game?
oh i misread sorry,
but what would be the point of a mount if you can't show it?
it would be wiser to just not allow it to equip if you can't show it anyways, as it shouldn't really give any bonuses or give different types when the ruler or hero wont ride on it
You could, theoretically, make the tail actually fit on the beast, which would make more sense
same goes for more then 2 legs
or you could add a naga-esque transformation, which doesn't feature a tail, but simply scaly skin and other aesthetic changes
(Beastmen can probably fit on a mount with slightly less work)
I just realized, I'd really like to see a race of bird-people. GIVE ME THE HONK PEOPLE!!! GEEEEEEEEEEEESEEEE!
I miss some of the old races like Azaracs.
you could also just let them "wear" those boots so they have the boni, you anyway don't see them on the champion
Good point on that. Also avoids having to model for the different foot shapes.
Not gonna lie, but I don't think changing the shown boots with every different piece of armor you can find (or even maybe in the future craft yourself) is worth it, it's simply too much work for almost nothing.
And for mounts:
How about you just make some Naga's have special evolutions, so they simply are faster than usual ones, or you give them mounts like a tortoise which they can simply "sit" above.
That seems like a doable workaround with the first one.
The stats. If the mount still gives the stats, then it's fair.
yeah but it shouldn’t give stats if it doesnt show
they also give different unit types
like a thunderbird flies
equipment probably has some reason like cosmetic spells behind it, but mounts wouldn’t work like that
Anyone who is playing a naga-like race, or a race that can't actually mount a mount, already knew this when going in. So having the mount slot just give the stats satisfies fair play and having the mount not show satisfies any aesthetic concerns.
that doesn’t make any sense though
it would make more sense to have a tail wrapped around themount or saddle
else cavalry units wouldn’t work either
Doesn't make sense that my leader is still wearing his starting clothes when I put on another suit of armor, helmet, or shoes either. It is 1 for 1 the same logic.
you might want a different form, but it shouldn’t make those major differences, custom traits made sure of that
as i said, those can be explained by some sort of magic, but unit types cant
a mount changes it, so it wouldn’t make sense
Yes they can.
how
how will you explain a flying naga?
without wings
how would you give them cavalry type?
its simply easier to wrap the tail around the mount
How did you explain flying spider mounts in AoE 3? How did you explain, well, anything having to do with magic in this franchise?
It really is a pointless thing to argue against
mate
magic
the game still follows certain logic
Yeah. That goes both ways.
So flying spiders is okay but flying Naga aren't
tbh i havent seen flying spiders
They were in AoW 3 and I'm sure this game has, or will have, flying units that don't necessarily have wings.
Not counting the entire line of Astral summons and Astral creatures on the world map.
Like the slithering sky snake we see in magehaven every time we boot the game.
And if you're 100% going to be a stickler for visual representation for mounts, just have it alongside the unit/hero as a pack mule.
True, but it’s mainly about the unit typing
wrapping a tail around a mount isn’t a bad idea
it actually fits in
I think it'd ne easier and please more people if the mounts just statted units/heroes appropriately and didn't display on races with no legs/more than two legs. Statistically fair, aesthetically unbroken.
but the unit typing
What do you mean "unit typing"
We already have a culture with no mounts. Saying that a form of slithering feudal knights are just trained for endurance and speed slithering isn't far-fetched.
Lizards definitely. And some sort of bugs. They both have a nice potential to have entirely different models for each role or archetype or however you call it.
playble minotaurs
That is true, but as i said, it can still make sense that you just wrap the tail or something along those lines around the mount, I’m not against the idea, i’m just saying it still should follow logic. (erga mounts that don’t exist giving stat boosts)
it is. It looks so awfull and at that point i'd rather play a race completely without cavalry than with a cavalry like that
also I agree with @brisk loom there are so mayn things like flying spiders in AoW3 or even already your units being able to be demons with tree parts and rocks on them at the same time
sow how can you argue against a simply not showing mount?
Wrapping the tail around the barrel of a mount in no way confers a secure connection between the rider and animal. It's more reasonable to assume that their mounted units are just trained "runners" using increased muscular bulk to serve the roll of shock cavalry.
Your method, sadly, is not logical if your argument is that we have to follow logic.
I suppose we can also assume they're using chariots
The Devs kinda have to go the Anthropomorphic route as all the fantasy D&D races are pretty much covered… you can make any flavor of elf and any kind of human, If we want trolls, we can just make tall orcs and change their skin color. Red Goblins = Imps, a different color for Gremlins.
They gave us all the tools, we just need to be creative.
I hope they add more colors. Both for skins and empires.
Adding horn options is all we need for Tieflings.
I would definitely love to see horn cosmetics for rulers and hats that don't remove the wearer's hair
I mean if you want me to go insane, I can run down a few races from D&D that aren't Anthropomorphic animals they haven't used yet.
Technically there is nothing that looks like Bugbears for Example.
The Syrons look like Gith weirdly, so that'd cover Gith.
You could go Lovecraftian and make like the Fish People from Innsmouth.
Are Bugbears a playable race? Theres the Warforged.
One of the DLC apparently deals with eldritch things.
Not like the astral sea isnt eldritch already.
I expect the Shadow Demons for that one.
Oh yeah, Warforged would be a good one.
when a mount is flying, and it’s supposed to give your hero the ability to fly, how is that supposed to work? Forms are meant to not have a huge difference, that’s what the trait’s are for.
I agree, but I was mainly talking about flying heroes / mounts, as you need a way to explain that without a large difference from other forms
Maybe the modders could have a stab at non-humanoid forms like centaurs or naga.
i can't create nagas like that, also there are a bit few different heads in order to do so.
Can you please stop arguing like that? If you want to convince me about that, then explain to me how a spider can fly.
arguing how exactly? I’m simply saying that the form shouldn’t differ too much, and you still need a way to make a naga ruler fly with a mount.
thus i am trying to come up with a solution, like wrapping the tail around the mount
also I have played aow3 for a long while and have never seen flying spiders
doyou have a screnshot or something? 🙂
the argument of flying spiders has been used for a bit now, but it also cuts both ways, why can’t i fly from the start? it still needs some sort of logic
I love the idea of nagas, but they need to be done correctly and with at least some degree of logic
You search for logic. Magic is actually existing in a fantasy-based strategy game? HOW? You seriously try to argue with logic, but any of your arguments does in fact, not make sence. You simply do not use your fantasy at all, do not accept that there's Magic in a game that has literally summoned units. Every turn you'll find magic happening and you tell me it ain't there?
Just play sorcerer, give him a spider mount and the flying talent. Also works with druid, not to forget about boots enabling you to fly, no matter what mount you have.
And you can't fly from the start since you don't have the mount equipped. It's still there if you equipp it. You just don't have to show it, is it that hard to understand?
Your point is not having any logic, you try to convince me to having to have a physical replacement for everything in a game I play for fun. Just tell me why I don't have my weapons being lighting yellow and green if I give them both, the zeal and the poison spell? Explain that with your logic @brisk loom .
I use fantasy, but even the best of those games use logic.
so then they use a flying talent or magic, not the spider itself flying
precisely, you need to have your mount Equipped, and in that case it needs to be shown
limits of the developer and probably time when cast
Why? do you see your equipped armor? do you see your equipped ring? Maybe you see your equipped boots!
why would different rulers not use the same thing
because it looks bad?
or maybe because you actually want to play a fantasy game and no damned "everything has to be made by the logice of the one guy who can't even accept the existance of magic"
mate
im in this server because i love the franchise and magic
but, as i said before, some degree of logic is still used
Snake people with a long tail as their legs would be slick
yep
all i’m saying is the ruler either: 1. needs a feature to hide the mount, which would need to be added to every single one.
2. needs a way to fit onthe mount
we gotta stop arguing with that guy. He Has to see everything in order to make his brain work.
We won't get anywhere like that.
I literally just added my thought to the thread bro
it's fine
mate he wasn’t arguing
Didn't even know there's an argument
I typed it more to myself, sry for answering on you.
Is there an argument over whether snake people can use mounts or not?
Yes.
basically, yes.
Oh that's easy mates
solutions!
The devs, when they add more forms
Should add a new "inherent" trait
Aside from body and mind
Where races like naga, centaur, and the like cam exist in game
Can*
Just don't make my Naga try to ride a mount by wrapping a tail around it and I'm happy.
probably could be fun
But won't be hampered by being unable to use certain parts of the game
Like say, naga and centaur are as fast as mounts, that's their inherent trait
yeah that seems like the best solutions to not make it an entirely different form
and the mount issue
That would be another really good way to do it, also solve the issue of races having no identity which many (and I) complain about
Yessir, same thoughts
Inherent traits are the way to go
They should be unique per race and provide their identity and utility
Hypothetically,
Toadmen would be more susceptible to buffs and debuffs inherently
Orcs are Melee masters so they do more melee damage inherently
Centaurs are fast but cannot utilize mounts
Naga are fast but also cannot utilize mounts
Dwarves are great crafters so they can get access to a crafter unit
Elves are meditative beings so elven units could meditate per 3 turns for a buff
Etc etc
Very simple and in theory easy solution to the race identity and future proofing for unique races that don't conform to humanoidal shapes
I don't like Nagas and Centaur havnig the same trait, also I think Nagas shouldn't be as fast as actual cavalry, but faster than the usual walking tropp, something in between would fit perfectly, maybe not impacted as much by movementcost as others
That's a good compromise, I agree with your suggestion
The game already has units that fly without wings. The franchise, also, has had a lot of things that fly without wings. Fantasy, in general, has an absolute ton of things that fly without wings.
read past that, the argument is done
Panda people
Vampire's and werewolves races would be neat
Nagas, Gorgans, Lamias. Whatever they want to call them, serpent people would be pretty cool.
Would you want them to be human on top, or should they look more like they do in X-Com?
((I personally lean towards X-Com.))
I do like how they were in AoW3, more human kind of thing, but not totally
OH! I honestly didn’t know there were snake people in AoW3? 😅
I’ll have to look up all the races in that game as most of those races will probably end up in AoW4 eventually. lol
It's the Golden Realms expansion
The Empires & Ashes DLC says in its description “players fuse magic and steel to unleash war machines”… so maybe we’ll see a race/form thats similar to Warforged. 🤷🏻♂️
It's probably going to be a return of the steampunky aspects of the franchise culminated in the dreadnaught from AoW 3.
Just make Naga aquatic instead of fast. Maybe give them the swift trait as well (ignores terrain movement penalties).
that is what I meant to say
I was mostly trying to suggesting the aquatic trait tbh
They certainly need to do something with water. The ocean is really uninteresting and kind of lame.
Thats not a jab at this game specifically. All 4X games seem to have no idea how to make the ocean interesting… mostly because the ocean isn’t all that interesting in real life.
** mostly because the ocean isn’t all that interesting in real life.**
Look below the surface sometime. ;)
On that subject though, I do recall Sid Meiers Alpha Centauri at least doing something with it, but that's a rarity kinda.
Just make the sitting Position be coiling.
It is very interesting, most interesting things are simply under water tho.
Please. Don't make any Naga ride any kind of mount.
This is a conversation That's been had on the WoW general forums for years.
The Alternative was giving them an alternate legged form, but I feel like that defeats the purpose of them being Snakemen.
And it's a conversation that was already settled in here too.
Just read what is written above.
Please, for my sanity, I don't want to have such a conversation again.
Ok
Right, people keep saying we know more about Mars than we do about our own oceans, and that’s interesting if true, but the wasters surface is… meh.
Anyone that played Subnautica knows how much better things are under the surface.
Would be cool to be able to build cities and the like underwater (Or on it like in the Alien World Civ game.).
Sid Meiers Alpha Centauri you mean.
No, the more recent one.
I don't recall water cities in that one (which was a reboot of SMAC kinda). Anyway, offtopic.
I want to see Nagas with a sea gameplay rework ofc
Fairy
Ogres and trolls might be neat. Trolls were a recruitable race unit once upon a time.
Civilization Beyond Earth
The reboot, yea.
Dire Penguins… that should be a race.
Octopus creatures (or cthulu-esque beings) and dog/wolf people (since we already have cats)
Definitely in the camp of dog/wolf/fox people, I was surprised how few of them appear in fantasy games compared to felines. I'm hoping to see something like painted dogs or wolves with the Primal Fury pack.
I'm deffinetly up for wolfs and werewolves. But I gotta be honest, as already stated above, I'm just hoping for Nagas to become a complete playable race.
I loved the old AoW3 Nagas
Heck, lizardmen/dragons are coming with the next one. Naga fit the bill for savage, so I'd like to see them by time the Primal expansion comes out too.
I think drakonians should come with the dragon one too
unless lizardmen got to be drakoniens now
Need players for the Age of Wonders for
Draconians in the lore were Lizardmen who got transformed by arcane means. So it'll be a lizardman form and a draconian transformation, I'm sure.
I don't know that part of the lore, started playing in AoW3, still gotta read/watch the previous lore
It was actually the dragons themselves that transformed. Humans basically hunted dragons and their eggs to near extinction do in a desperate hope for survival the dragons went to the wizard king Tempest, who transformed the dragon's eggs into draconian eggs. I guess they hoped the numbers would help ...or maybe that humans would be more sympathetic if they were humanoid. Desperation be weird
Yeah in the lore the 2 are actually completely unrelated.
Well then. Shows how well I remember it all.
I'm for Draconians too 🙂
Nah you were close, just the who changed that got mixed up
YUS! I mentioned Wolf people for pretty much the same reason. lol
And seeing on how theres a Erdrich Horror themed DLC on the way i figure some Cathulu type race would fit.
From what i seen in JumboPixels video on the up coming Dragon DLC, you can have dragon leaders, so i think the lizard folk are something like a cross between Dragonborn and Kobolds as i’m fairly certain its description mentions something about the lizard people worshiping dragons(as Kobolds tend to do).
Bring back the kirko!
all races from aow3 and planetfall should be brought into the game
You could probably work something with affinities and cultures for the others though.
That video have any newe?
Age of Wonders 4 Dragon Dawn is the first of four DLC packs dropping individually and in the AOW4 Expansion Pass over the next 12 months. In this video I'll be taking a deep dive into Age of Wonders 4 DLC Expansion Pass, specifically looking at the screenshots and info we have on Dragon Dawn, as well as the other packs: Empires and Ashes, Primal...
Yeah thats just the screens
Minks and Foxes :))))
The lizardfolk are most definitely not just dragonborn, draconians or kobolds, they're an umbrella form for pretty much any anthro reptilian race
Skinny lizardfolk with spawnkin? Skinks. Big stronk lizardfolk with all the physique and limb sliders all set to max and given supergrowth? Saurus.
Teal-scaled lizardfolk with red armor, Dark culture, Adept Seafarers and (when the second DLC does release) Empires & Ashes Tomes? Shakarn.
etc etc.
id give everything to have warcraft trolls, but they're quite niche to the franchise tho
(shadow demons)
YES
Right?!
i hope something comes out with the primeval culture DLC
Warcraft trolls best trolls
Slim orcoid with blue skin and a mohawk with primeval culture is as far as it can get now ^^
but yeah, Warcraft 3 trolls were fantastic.
I think modding new races in may not be that far-fetched. Hopefully.
As a Scandinavian, I am more for John Bauer style trolls.
Come to think of it, a combat regen trait would be neat
Big noses, long hair, cow tails, yeah that'd be awesome 😮
I think you could maybe mod that by slapping felinid tails onto orcoid bodies wiith dwarven or goblinoid heads
Once modders figure out how to do that stuff.
I do get a bit annoyed that Trolls often do not have tails in more modern depictions when there tails often play such central part in Scandiavian myth. That is one way to tell if you have a troll changeling child. (But they tend to hid it)
As far as I'm aware, a lot of traditional fantasy elements are a far cry from their historic roots. I don't think it's just trolls that suffer this sort of modernization.
That said, I'd love to see more source material-accurate creatures.
Trolls= very, very tall goblinoids with regeneration trait.
Tail= sounds like it would be a cool minor race transformation
Sounds like WoW style trolls, maybe not the regeneration trait.
WarCraft 3 Trolls had regen upgrade
Sneepole, a return of the Sharkfolk. Bird Person's.
Give me kobolds! Give me a wings option for a flying race, and birdfolk too.
I'd absolutely love to see an APE 🐒 race added, with different monkey options for rulers; i.e. Gorillas, Chimps, Orangutans, etc! Doing a Caesar (Planet of The Apes) playthrough would be awesome haha
You can kinda with orcs and animal kinship transformation.
Spawnkin would also add to the exaggerated proportions as well
When the lizards come out, spawnkining them will also kinda give you kobolds.
The shortest possible lizardfolk with spawnkin will look so hilarious. I can just imagine their tiny baby legs and arms with these massive torsos.
Skinks basically?
Penguinoïds 😊
Cold or water adaptation
Unable to carry weapons as they have no hand, but natural percing attack.
Hell you are evil...
Dire Penguins...
How dare you summonind such a big evil?
canine people
avianfolk with multiple head options just like lizardfolk
so you can get your bird of prey, terrorbird, cassowary, emu, penguin and etc. heads
Tortoise or Turtle form
I’ve never realised how much i need skeksis in this game
they look like these weird TW Warhammer chaos birds... don't ask me how they're called
ah.... I can see the similarities, they both remove my will to live
I have been giving a bit of though on what races I would like to see. One thing I think one should to is how the game is set up. What we want is not pre-made races in themselves I think. But the tools where we can make the races we like to. So A bird race could be a thing. But you do not give them wings, but a transfomation could. This allows you to make interesting birdlike creatures that still conforms to dynamic of the other racials starts. And allow you to transcend them to creatures of flying. More options down the line. One should also note that there several ways to impact this. Not only with transformations. But also potentially with traits, cultures and society trait. Why I like how they are implementing Draconians.
With that in mind. What I would like to see is very much stuff mention before. Again keep in mind that these are more stuff I like you to have the potentail to create in some cases. I would like to see Merfolk in some way. How I am not sure but it would likely be something like a aquatic culture, trait or society trait. Rather then from. But that said it would be nice to have serpentine folk that with the correct modify gives you also the aquatic look. Similar mix could allow you to make deep ones or Capricorns. Aquatic culture may be the best since this allow better control of unit compostion)
On the note of Capriconrns. I would like to see a goatfolk form or something like that. Indeed one could to similar things that was done with the lizard folk allowing for different heads with goat, dear, bull or mix. Keeping the general shape of the creature.
Also rabbit folk. No explanation needed. (I am sure there could be a cool optional body jump trait added to this for interesting movement. And your custom toadkin would love that to)
And yeah... sorry if a bit wordy. But I like talking about concepts and how to implement them within the design space of the game.
This game definitely is the type of game that lets you get creative in how you make the races and implement them. The transformation mechanic changes things (literally) so having a base body forms and evolving them with enhancing traits is makes you have races that look and feel different. Encountering halflings that were vampires in caves wasn't something I expected, but it happened.
Do like my Halfling vampires. I did like the Markgraf in Conquest of Elysium. Even made one myself in the game before hearing that there already is one.
I want to see a Yaunti version for the Reptilians form
instead of legs why not a snakes body with arms 🙂
#1116832237896347659
agreed!
The argument against them is that they can't really be modeled with a mount. I really don't think it's a problem as long as the units are statted appropriately, even if they don't visually show a mount.
I put some possible ideas into the threat
but just not showing the mount is another option
One way to solve the mount issue is to do what I suggest with Merfolk. Make it a culture. This allow you to have some units have a snake body. While a few have legs, being the lesser ones. Which fits pretty well if you want to do you Yuan-ti inspired race to. That allows you to do interesting mixing from more snake and reptilian mix, to more human, to any other crazy combo you want to expriment with. Snake moles anyone? Make them pink and now they look almost like a earthworm mix 😉
That culture thing would still be difficult to make since there'd still be mounted units and I personally wouldn't want a Naga folk that's only halfway Naga
You could also give the snake people a bonus buff that increase movement speed. Alittle higher than normal units with legs and a little lower than mounted units. Would add to the diversity in race creation aswell
Remove mounts from them tho
I love Skeksis, they would be an awesome race
For the lore, could be good to have all the races already seen in AoWx versions.
We just have Lizardmen/Draconian, but there are others like Syrons or Archons.
Or perhaps it is considered that we can build these races with actuals settings in AoW4 ?
It is the case for frostling and undead, who where a race in AoW:SM and then became a race "upgrade" in AoW3 and 4 (that is better, an undead can be from any race, not only humans), and for frostling why not.
Not every unit now is mounted. This would allow them to have mounted units to. If we go by the standard of 5 units. Then you could for example have 3 snake units. And two hybirids. With the two hybrids also being cavalry. One could even be the optional cavalry. The very reason why culture would work so well is that you have that set unit list.
Note however I am not saying that is what they should do. But it is a option
still there are so many (especially with the resent changes) units that are mounted, depending on the way you play (nature, order) you'd have almost only mounted units
sure it's an option, I personally would rather have them walk alongside the mount tho if anything like that
sort of, the mount carries their cargo so they can walk faster since they don't have to carry it themselves
Well... I might be wrong. But right now units that are not cav or are not optional cav can not become cav right? I know they have added more optional cav and made it more clear what it a optional cav. (as well as made some units cav by defult)
So for example. The Mystic culture have base only one cav unit. Plus one optional if you take special mounts for a total of two. If we talk about there culture units that is the only cav they will ever have from what I understand
order has apart from the T1 tomes more non-racial and mounted units than anything else, nature's wild-whateverthename guy is mounted too and I think the chaos warhound guy too
Yes. But that is Tome units. I see them as apart. Yes. They gain a bit of the factions idenity. But still. These units would be presented as the base.
It may be that you are thinking this in the wrong way. out of those 5 cultural units in my example 3 of them would be "special" and two norm. (Honestly I would maybe even push it to 4 special and only have one be cav unit and let them be mount deficiant. But it depends more on how much character you can get out of 3 special units or 4 special units)
The thing is, I personally almost never use many non-tome units. And if I do its usually the mounted ones. So if you do it the way you want, I wouldn't see any Nagas with the playsyle I have
I'd have to change my whole way of playing the game just to see those units
I don't think that's how it should be
One option is actually do the other way. Have a tome that gives you Naga style units.
And of course, there is the option to have both in the game
that'd be an option, but then it'd be only one tome, unless you make a whole row out of it
and if it's one tome they are only there within one part (early/mid/late) of the game
I would stick to one tome. Max 2
But that is me presonally
And I might be wrong. I am not the one that is against experimentation
I personally simply would love to be able to play a whole Naga race and for me personally Nagas with "devolved" units are not the way to go. Overall I have to say, anything that allows me to play Nagas at least halfway as good as in AoW3 is fine
the one thing that sometimes annoyed me in AoW3 was that I'm not able to create a whole Naga race, now here in AoW4 would be so many options to do it, I personally just wouldn't want it with mounts, tho I agree, it'd probably be one of the easyer options
And you specifically mean a Naga form just to be clear. Since we should be clear on the nomenclature here. Race is not really a term used in the game per say. But Form, Trait and Culture is. And that makes up a faction. (With leader of course). As I see it a "race" is actually all the faction stuff except for the leader. And it even includes later transformations.
You could have it be some weird culture, which means ppl can choose the upper part of the Nagas, tho that might lead to some weird looks since (imo) none of the form heads so far realeased would really fit, form might be a way, tho that'd lead to the mounting issues, when you go the culture way you could imply the culture having no mounts but some other thing in trade for that.
I don't think a trait would fit that well, but it might be another way to go, if the other 2 don't fit.
At last it could be one of those transformation spells, but that'd mean that you'd have to go for a ceartain affinity you don't necessarly want for your Nagas
One option to that within the design space that would not conflict with mount is that one actually have it be a body trait and repace any mount. Therefor the Nags form would be the mount. They count as calvary. Might be good for similar quasi-forms like Centaurs.
And yes. It would mean you could make odd combos like Centaur lizard men or Naga Halflings. But that is part of the fun
This might be my favorit solution so far
Wlell, do all units get mounted then?
Else we again have the weird issues with the mounts
We have dragons now, but what about Gryphons/sphinx/chimera ? 😮
Well... My body trait solution would allow for other mixes to. I mean I am partial to driders, even if we have spider riders to in the game >_>
But yes. This would replace the mounts as I see it. If only for it being a body trait. This would mean all those special mounted units from tomes would also be transformed. It would not rule our also transforming non-cav units. But personally I would stay clear of that. And yes. That would mean only sum of you faction would be transformed. Also a special case would need to be handled for heros. But as I see it a "Transformation" item could just be a repalcement for the mount. Under the hood after the icon that represent the mount, is not the mount. So that is more down to theming
It just has the same issues as the idea you had before, one being only mounted units get Nagas and the other one simply the other way round
Actually no. You see it as a issue. I see it a as a opportunity. And like I said. You can have both a Cav version and a non-cav version of this body mod if you chose. If going by the latter I would make it so one would somehow be able to distinguish them in some ways. So the Naga that counts as non-cav have some distinguishing mark about them. healps with readability.
The only "Issue" is that you can not have both a special mounts and these transformations. But I do not see that as a issue ether. Limitations breeds creativity
AAAAAAAAhhh, now I understand you, you want a Naga form with "devolved" ppl and a Naga mount trait. I LOVE that idea!
you could mix them too
so you have a full naga race
Since the cav rework it works better to if one go with the mix of Naga and "Regular" if I put it that way. Since there are a lot more cavelry units in the game.
ye
And I played extensively with special mounts even before the rework. Hay... what can I say. I like Spiders, Unicorns and Wolves!
Even Nightmares can be cool (even if there was weird bug where they lose there flamyness). There even better now. So there not just thematically cool
@karmic adder It would only change the mounted units and units associated with it. But don’t rule out a Tome that could change every unit later in the game. This would be the best way to achivement your jaha goals
what?
Illithid is one of the races I would like to see
That would certainly be a new one for Age of Wonders
Final dlc void might give it? Or something similar, like.. voidspawn
Thinking of the naga discussion, and the knowledge that we're getting one more trait for our forms, do you think having a trait that changes how your form looks could work out or even replace some major transformations? That way you could have things like a snake body, spider body, wings, primal movement (Like a werebeast or Spear from Primal), on top of our normal bipedal bodies? I imagine one of the tradeoffs is you wouldn't have mounts if you're not bipedal, which can affect versatility but give specialized mobility.
Werewolf
Yeah, personally I like that it would only modify cavalry and optional caverlry units. Likely the easiest to implement to since in a way is just a shadow mount system.
It certainly wouldn’t be called illithid of course.
Can call it something like cephaloid (as in cephalopid.)
Squid faces could be cool, yes. Of course one can do them in that style without using that name. Since it all stolen from Lovecraft anyway. Not that Lovecraft would care since he was all about shared storytelling. One of his few good qualities in a otherwise pretty flawed man.
I feel like everything has been suggested already...
What about Worm or Taraigrad forms?
Ferrit form?
Troglodyte from, HOM3 style
Apart from worm I don't even know what they mean XD
might be my bad english tho
well, doesn't change anything for me, never heard about water bears
They are ridiculous microscopic creatures
They live nearly anywhere there is water
Can survive extreme, heat, cold, radiation, and vacuum of space. They kind of just dehydrate and if they are rehydrated they just come back to life
I'm just trying to think outside the box
Sounds almost like Dire Penguins...
Always good to have new ideas, I can only agree
I really hope we get a bird/avian form. There are so many different avian aesthetics from birds of prey/parrots/penguins. the hardest thing would be fitting it all into a coherent form where you could swap in and out features without it looking silly.
This, plus snake/naga lower bodies
to me personally it's kind of a nogo to have lizard ppl but no nagas
especially when I remember old AoW3 Nagas
That one seems harder to work with the forms rig and transformations.
I've had several ppl having a few good ideas so far;
You could make the nagas be a mount trade, either complete, changing EVERY unit,
or you could split it in half:
1st is a form, Nagas, while the mounted units are "devolved", having legs and riding mounts,
2nd is a mount trade which changes mounted units into Nagas
I think the 2nd idea is the best, also giving you a lot of flexibility, since you could also combine 1 and 2, or go with only one of both
I could see the mounted thing working, the 2nd one
That the tail would be a 'mount' technically speaking you could probably reuse the normal top half animations from the regular humanoid just affixed atop the snake tail that has its own animations.
picks troglodyte form, gives them keen-sighted
"where we were from, we did not need eyes to see"
Anything other than a basic humanoid form, or at least bipedal, is going to have issues with mounts though.
Anyway, I've heard that enabling modders to create new forms is on their to-do list, so, they just need to tell us how.
Also, how would you mount centauroids? heh.
Tbf just not showing the mount, but statting as if it were there, would please everyone. Balance is maintained, aesthetics sre maintained.
Or, if you want to be super anal, just say the mounts for non-humanoids are pack animals to help the unit carry stuff.
Yea, theres no shortage of ideas when it comes to dealing with mounts as far as non-bipedal goes.
that's why the snake tails are the mount itself
Yeah. That was my surgestion. After a lot of brainstorming here. What I think is the better solution. Works for Driders (spider lower body), Centaurs, Sphinxes, Half worms (Especially since underground adaption is a mental trait and this would be a body trait) and a lot of other stuff.
of coruse it still would need a fair bit of work
Oh and I had a other idea on customisation. We have talk about how one could have snake tail replace mounts and similar things. But what I also find interesting is also just doing away with Cavalry. Have only foot mounted units with a body trait. I proposed earlier adding Rabbit folk in to the game and mention having optional jumping body trait. Such a trait would work both mechanically and thematically as a replacement for mounts. Normally not having mounts would create a issue with lance units. But jumping lancers is not only a neat alternative, it is also something we see in some fiction. Like we do remember how lancers work in Final Fantasy. 😉
I would guess that one could do a similiar thing with having wings as a body trait. It competes a bit with two major transformations however. But it seems like people are in to the idea of that. And... If I would do something like that, that is winged units replacing mounts, I would also make transformations make those units have multiple wings like Seraphim (of the same style of couse).
Three major if we include the Draconian one. But that do not give truth flight.
And well.. if one accept the Draconian quasi flight then the wing body trait could give other advantage then true flight
Interesting idea to have a non-calvary trait.
If the benefits were worth it (and believable) then I'd be all for it.
Wings make sense. I feel like super jumping is a bit odd, but that's probably just me.
Another idea is an "athletic" trait that gives ex-calvary units sprint (or some other movement buff like slippery).
Naga transformation= draconic ears and lizard tails. It would be a really cool one. ||Even more if they added it as a starting trait for races.||
I personally would prefer the AoW3 Naga look, but I agree Nagas would be awesome!
Nagas have nothing to do with draconics !
that's no Naga tho
Giants or Titans with corresponding rulers
Already in the game. There is the Super Growth Transformation. And there is also the Tier 5 hero skill that makes you in to a proper giant/titan.
It is the matrial capstone one
Yeah I choose it every time almost it’s called ancient of Earth. But I’m talking about the actual giants in marauder camps. Would be cool to play a pure frost or storm giant
The problem as I see it is that there are 3 types of giants in the game and there all pretty powerful being tier IV. There made to be rare. So the current way to do something similar with Ancient of the Earth plus heros I think fits thematically. Since the game is not really set up to have a whole faction of just huge giants. If so it would have to be a culture thing I guess. And it would be quite a departure from the mould.
Dragon rulers tho, maybe they can add giant/titan rulers with playable ogre race but instead of a gold upkeep for a powerful ruler make it a good/population cost as in the giant ruler eats more food and if there’s nothing to eat behind munching on the population
Maybe as rulers, like dragons, but as a form/race, I don't think giants would work as the game is now, because the giant/ogre will have to be a form, and that form will have to be shrunken down to standard form sizes unless we get a racial body trait that lets you start off with super growth. Then every form that's out now can be made into a giant/ogre if they choose that racial body trait. Maybe we could get tomes or some kind of culture choices that lets you start off as a friend of ogres/giants, but otherwise, it's much more feasible to make it a ruler.
I wouldn't oppose that being possible, having giant rulers is another flavor that's interesting.
Not sure why ogres and trolls (lesser giants) would have to be shrunk.
Well myth wise, Trolls comes in all sizes. And I do mean all sizes. From the size of a child, to the size of a mountain.
Technically the smallest kind of trolls I know of is tooth trolls. A local variation of the tooth worm one could say. Trolls so small they fit in your mouth where they create cavities. Do not know how old this part of the myth is. But it popular myth today taught to children as a way to get them to brush there teeth.
there are so many variations of trolls that they should be perfect for a a new race/form cause this game nature of transforming your race
This is a weird one:
I'd like to see a race of slimes
And I don't mean anthro slimes, but rather blobs of goo which might have tiny arms that reach out and hold things, but the arms aren't attached to shoulders or anything
A slime in plate would be just a helmet
anyone thought about adding in the Gnome race?
Spawnkin halflings or dwarves maybe? It does do strange things to limb proportions though.
Either way works, but what I wanna see in AoW 4 are Centaurs, Driders, being a fairy race would be cool, maybe even have these exotic races have unique ways of growing your empire. Say they are like nomadic in nature and never really staying in a dwelling for long and they convert their dwelling into a brigand camp that raids other players or something
Fairies are love. Fairies are life
I would love to see races such as: Driders, Drow (proper ones), a Antlike race, Giants as a race (unique culture locked), and Centuars (culture locked), and golem (materalism locked), and ogres,
I also hope they release a water culture, and water-inspired, as watertiles are rarely if ever interesting/used.. it would be interesting to see a race that thrives on water.
That's very anime and almost certainly never gonna happen, but I'd love that as a modded race. Would be cool as hell
I am sorry if I annoy you, but after having played a couple of times, I don't care any more about races... When I play I use a Fury or a WIldspeaker, a Knight or a Glade Runner. It doesn't matter any more, how they look, the are just Furies, WIldspeakers, Knights and Glade Runners with some added spells or traits. The feeling to play Orks or Elfes is totally gone in AoW4. This isn't even a complaint, because since I can play Dragons and Wizard Kings, why should I even care about those minions... Though the graphics are great and the customization options numerous, I feel my immersion for race and story has been much greater in AoW3. I learned racial units do the trick for me, so unless they somehow appear in AoW4, what good does a physical form number 13 or 14?
I think this might be a tad off topic, my dude
I was thinking something like you,
But, i'll try this mod :
https://steamcommunity.com/sharedfiles/filedetails/?id=2972597608
Who bring back some rules about race specificities...
I'm sure it's been mentioned (probably more then once) but more animal forms, Wolf, Cow, bird, etc.
(and I really mean this when I say, please no more silly raised eyebrows like the moles... I made a mole faction but I just can't really bring myself to play them... silly stuff is fun for like 5 seconds and then it's just cringe to look at.)
I'm sure a lot of people would like forms for werewolves, minotaurs, and otherwise.
Also maybe more enchantment transformations like the cloven feet from tome of revelry in different flavors up to and including snake tails. (actually having these kinds of things not as enchantments but as a base, maybe a body trait, or both... both is good)
Yea, the weird smirk thing is just weird.
There is?
I'm a lil annoyed that the same race heroes will use random heads
I want wolf people
Fairies here. What we have isn't enough, need race
fey transformation
fey skald reavers https://www.youtube.com/watch?v=cGn7TwYRZV4
with fortunate son playing in the background.
Credits:
Models used:
Clownpiece - by Schwarz [ https://3d.nicovideo.jp/users/196981 ]
M60 - by diagraph01 [ http://diagraph01.net/MMD_models/ ]
Stage used:
By Nukasa - [ https://seiga.nicovideo.jp/user/illust/47607304 ]
Music:
Creedence Clearwater Revival - Fortunate Son
------------------...
Need Fungoids.
i like the idea =3
tall or short? i want some more short races personally XD
Either is fine, I just want to play as a Mushroom Man.
Anything but weird creatures, bring more animals
the syrons do kind of look like a hybrid of elves and greys, ngl
Magi tech culture too
we got the steampunk/manapunk magitech culture, would be nice to have the "ancient aliens/stargate" magitech culture later down the line too
YESSS! THAT WOULD BE BRILLIANT
like the aztec-themed faction in rise of legends
A neat spin on the flying saucers would be that the Grey's stand on them like magic carpets
I can see it now, simply glorious
Sprinkle in some sumerian and babylonian elements
indeed
And its perfect
I'm half expecting them and the Shadow Demons to be forms in the last expansion.
Honestly all the factions in rise of legends were great. Very creative game...shame it didn't go further
I'd rather have this but with customization of the default cultures.
A High Middle-Eastern themed civ or a Dark East Asian civ.
those are Actual aliens.
no, rather gods and fantasy creatures as the aztecs imagined them as far as i know, tho I'm not too much into aztecs so i could be wrong
https://riseoflegends.fandom.com/wiki/Cuotl
The opening movies shows the ship carrying cuotl gods crashing on the planet lol.
So, because a film shows something it might not have existed before that?
What do you think where they got their ideas from?
Ancient astronauts conspiracy theory
you reply to a really old message kek
The protential to RP classic demons is awesome
but yeah i would love to see rabbit people, minotaurs, and also Naga
well, in the end I'm simply waiting to see some Nagas
Did anyone say Skeksis and Gelflings yet?
Mammoth folk, small cat folk, desert fox folk, deer folk
Skeksis are evil birds, gelflings are tiny elves with eventual wing transformations. But the ideal form is skeksis wizard king birds with gelflings horde elf race.
For the gelflings the females have wings the males don't.
Need more Bugmen and Mushroom Men.
squidmen too
I just need beastmen/werewolves so that I can take order tomes and roleplay Powerwolf XD
Beasts for 7 sins. 2 new specific races for each sin, one being chaotic inclined the other order.
- Hippopotamus-folk and Triceratops-folk (Wrath beasts): These imposing and powerful beings are known for their immense size and strength. They have long, shaggy fur, tusks, and a fierce demeanor. Their society values honor and martial prowess.
- Bunny-folk and Deer-folk (Lust beasts): Graceful and alluring, deer-folk possess an otherworldly beauty and charm. They have antlers and a deep connection to nature. Their culture might revolve around seduction and the pursuit of pleasure.
3)Wolf-folk and Fox-folk(Greed beasts): Wolf-folk are cunning and opportunistic. They have keen senses and a strong pack mentality. Their society may focus on acquiring wealth and resources at any cost.
4)Sloth-folk and Mushroom-folk(Sloth): These creatures are slow-moving and laid-back, often living a simple, peaceful life in harmony with nature. They have a strong affinity for meditation and relaxation.
5.Pig-folk and Mammoth-folk (Gluttony beasts): Pig-folk are known for their love of food and indulgence. They have rotund bodies and a constant appetite. Their culture could center around extravagant feasting and culinary arts.
-
Rhesus Monkey-folk and Red Panda-folk (Envy beasts): Agile and mischievous, monkey-folk excel at mimicry and adaptation. They might have a complex social structure focused on hierarchies and rivalry.
-
Bear-folk and Gorilla-folk (Pride): These proud and ancient beings have an affinity for magic and knowledge. They are often scholarly and have a sense of superiority over other races due to their wisdom.
I'd like to see wolf-folk as a race transformation, but it's probably too hard to implement.
Beastmen - just make them furry and bestial and a few heads such as wolf, bear etc.
Probably won’t happen because we have catmen etc
Goatmen - Broo, those Broo ripoffs from Diablo, devils etc
Beastmen would be great. Gnolls, wolves and whatnot
it would be so cool to have that as a transformation though. Mind-blowing
They did already state that the primal Fury DLC will provide more beastforms!
https://www.fanatical.com/en/dlc/age-of-wonders-4-primal-fury#:~:text=About Age of Wonders 4%3A Primal Fury&text=Create races using new beastly,wildlife%2C creatures and bountiful resources.
I wouldn't mind a multinational furry racial form with a humanoid body and a selection of heads from all the furry archetypes. You know, to simulate societies with different kinds of anthros interacting.
sadly cats, moles, rats, toads, lizards and birds would be excluded from the club
You just know they'll be called "the furries" ||But I'd still play it to hell and back||
bipedal beasts for primal fury I want: platypuses, red panda, rhesus monkey, gorilla, mammoth, colored elephants, fluffy domestic kitten, dogs, foxes, small desert foxes called fenec, hippopotamus, sloth, bunny, wolf, deer, brown bear, gyraffe, opposum, tarsier, pink piglets, pink pigs, giant praying mantis, giant vampire moth. scorpiontaurs, scolopendrataurs, spidertaurs and centaurs. And as cultures Druids and Fairies.
It's already confirmed we're getting the "Primal" culture. The name of it atleast is confirmed.
Personally hope there not too many forms added ever. There's a fine line between diverse variety and bloating excess.
It would be wiser and more prudent of the AOW dev team set themselves a cap on the amount of forms added.
Adding ALL of those would just be too much. Some are better as units instead as forms themselves.
I'd rather they add the Taur varieties as a form trait/ minotaur form.
Like making your race have four legs but unable to utilize mounts.
This could in theory be easily a form trait and will facilitate the hexapod(or ocotpods)taur fantasy archetypes like sphinxes, spidertaurs/driders/arachne and centaurs.
Only other forms I can feasibly see are forms that encompass a whole species/genus.
Like ape men, you can use a variety of monkey, baboon and gorilla faces for customization.
Deer men could utilize many horns and headshapes from gazelles moose and so on.
These are probably in my eyes and opinion the only other "Animaloid" forms that should/could be added.
Already many fantastical archetypes could be fulfilled by what's in game and the above mentioned ideas if implemented.
There is such a thing as too much, and I really hope the devs are in consideration of their worldbuilding's integrity.
My two cents.
A brief addendum is that fae races can be facilitated by giving us fae themed tomes.
Which would fit the fantasy of having a fairy race by giving a fae transformation tome
No, better the opposite. Primal Beasts to be one race with many diverse animals, specially the more edgy like platypuses, red panda, fenec, gyraffe, cute small animal shapes like tarsiers, kittens as race (without the adult look), and giant ferocious as brown bears, mammoths, megaloceros and primeval big wolves. This primal race plenty of sliders and shapes and Two cultures opposed to each other, we didn't had any ying/yang like cultures like this since release of the game: primal shoud have nature order (druid) and nature chaos (fairy). I like more this solution. Game has a lack of cute races and exotic menacing races, both are needed. Fairies should be a culture than does everything using wisps (using spheres of light in the darkness, even without tome, to just do melee attack or engineering in the map, a different style from the other cultures), a mere transformation can't do that. Druids to be pet handlers and hunters specialist, plus ritual to summon protection spirits (buffs). While fairies would summon more destructive spirits and have more links with spirits of primeval giant insects. This would be amazing and interesting, because if not we already have Barbarian culture, Primeval culture = barbarian culture, no thanks.
i want weird interesting races, no more animals, something interesting looking like oddworld style
The goal here is to let everyone make their own personal fantasies. Arbitrarily limiting forms does not fit that goal. Its supposed to be the sandbox where everyone can create their own dream fantasy race and lead them to victory
If we’re talking animalistic type races it’d be cool to see aquatic life represented or in my personal desire axolotl people
Though I wouldn’t mind skme weirder non just animal people options aswell
My personal fantasy is a halloweeny race with all sorts of vampires, werewolves, lamias, Frankensteins, gargoyles, demons and skeletons
It's gonna be hard to get there lol
this is material for Eldritch DLC wich will be Lovecraft and Halloween like
I thought we were going to get mostly tentacular horrors, shadow bugs and whatnot
talk about game breaking bugs, I hated fighting them in Shadow Magic lol
Would Love to see any Races from the original games that aren't yet in it. The frostlings and Draconians are implemented really weirdly at the moment, and you don't get the same feeling that they're anywhere close to the same race a AoW3 at all. Also Would love to see Wolfmen/Werewolves. You need some canid power to counterbalance the cats.
Agreed especially considering frostings. I mean I get the reasoning and also the option to turn any race into a frost race. But still the actual frostings are missing
Also I never can decide which form is true frostling:
Rather Dwarvy like aow1, gobliny like aow2 (not with aow4 heads though) or human like AoW3
It never fits quite well especially as I never liked the AoW3 frostling look that much. They should not be that tall.
And the totally worst is the missing of the snowscraper. Favourite unit ever in aow2/SM!!
My favorite look for em was definitely in 1
so what are we to expect for the Primal Fury DLC?
it mentioned,
Channel Nature’s Spirits in the Age of Wonders 4: Primal Fury Content Pack. Create races using new beastly forms and a primeval culture. New Tomes of Magic tap nature’s hidden powers and the Fey realms. Your surroundings contain new forms of wildlife, creatures and bountiful resources.
😄 I'm excited for it 😄
Fairy dragon, moth and butterfly transformations, Fern treant
octopus like race or a crab race in the game
also a crab mount so you can have a crabs stack vertically charging sideways into battle !
Shadow Demons, of course
so something aquatic, I agree
i want something like this
maybe would work better for transformation tho
Ah yes, mindflayers
Insectoids (praying mantis, wasps, ants)
Fishmen
Beastmen (Minotaurs, werewolves)
I'd love a form/race that took heavy inspiration from the crew of the Flying Dutchman from the Pirates of the Caribbean movies.
Or a major transformation...