#What other races would you like to see?

2562 messages · Page 3 of 3 (latest)

marble valley
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Been a while since i posted in this one and alot must have been said already but here goes
Bearmen, A wolf/werewolf/lycan style race, Anuban style dogs, although maybe they could just add one canine race with a whole lot of different style heads/fur styles. Dolpins/shark maybe. Gorgon full blown snake hair =3 (although maybe in a tome eventually?). I know we have ratkin but micemen maybe? Anything avian would be nice. And finally Platypus men 🙂

maiden prism
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Not sure about race, but a vampire-style transformation would be really cool

amber willow
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Would like to see all the OG races in some way, shape, or form. Lizard men kind of stand out as missing.

barren cove
amber willow
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Huzzah

gloomy sparrow
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i wonder if that means we'll also get naga. Obviously lizard men aren't naga, but there are some thematic similarities.

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maybe gorgons too

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and hydra

brisk loom
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I doubt that we’d get hydra, as we probably need a way to use mounts

silent halo
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not a race but the hydra unit from aow2sm would be so sick

late rock
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Hydras as a rally or tome monster unit

wild bison
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I had a Psychotic idea, what not 'The Greys'?

forest stirrup
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Maybe centaurs? Though anything beyond a humanoid shape is going to require new assets probably.

amber willow
wild bison
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No, the Syrons are not the Greys.

amber willow
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Well at least you knew what I was talking about

wild bison
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They do need to be added though, the Syrons are cool.

forest stirrup
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tries searching syron…. finds it buried halfway down the search page buried in a bunch of other stuff

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They’re just blue humanoids….

amber willow
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Kind of reductionist, don't you think? Orcs are just green humanoids. Elves are just humanoids with carrot ears.

forest stirrup
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Carrot ears? And fair point.

calm harness
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anything insectoid and hive-mind-ish would do!

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nooo, the return of the shadow demons with harvesters spawning larvas, dominating floating brains, flying skimmers, massive demonic visage shadow lords... everybody, run for your lives!!! 🙂

drifting burrow
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Oooh yeah, bug people would be cool

calm harness
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the bug people would have a culture of their own (something similar to necromancy), generating blight terrain where they thrive (that also slows and prevents healing for enemy parties).... and having some underground worm-built tunnels acting as teleporters for own domain... and using fallen enemy units as food/nourishment to propagate the swarm!

amber willow
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I wouldn't mind insectoids, but making them have their own exclusive culture kind of defeats the point of the current system. I wouldn't mind another hive-mind culture, just not exclusive to the bugs.

gloomy sparrow
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some people claim the kir'ko are shadow demons ... so it kind of fits to have the insectoid people.

brisk loom
untold abyss
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Raptor rides would be cool
Naga could be an amazing race transformation.

tidal raven
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Ogres, Giant Ruler, (when dragon ruler comes out), Beastmen, Bird People.

amber willow
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Oh yeah that'd be awesome to see a species of ogres playable.

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Or trolls.

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Really just lesser giantkin since you can basically make them ogres or trolls depending on traits and colors

drifting burrow
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I feel like we do have beast men

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A lot of them lol

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Cats, frogs, rats, moles for now

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Probably more in the wilderness dlc

wild bison
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Lesser Giant-Kin is a good idea, that gets around the 'Ogres and Trolls are already units.' Problem.

forest stirrup
forest stirrup
drifting burrow
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Ogres are usually considered Giant-kin, Trolls are more giants but usually more their own thing I'd say.

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Based off DnD and Warhammer Fantasy

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And by more giants I mean, they are considered more on the giant side than orc side.

worn folio
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Whatever Warhammer Fantasy has, I want in this game. We’re getting there

drifting burrow
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I do wonder what we're gonna do in the Nature stuff

forest stirrup
drifting burrow
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Yeah, I just wonder what we'll see.

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I don't think we'd get merfolk in that, it doesn't seem bestial.

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Maybe some goatmen. Bears or something I can see. Penguinmen..

raw grotto
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Lizard people, Wolf People, the Bug People from Planetfall would be cool.

raw grotto
forest stirrup
forest stirrup
drifting burrow
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Dire Penguinmen...

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Penguinfolk

wild bison
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They have schemed for Aons, it is their time.

raw grotto
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The sharpest dressers by far.

toxic kraken
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Nagas! They are by far my favourite minor race in AoW3, I can't count how often I simply remade a game simply trying to get a Naga village as next village xD

forest stirrup
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They wouldn't be able to wear the boot slot though, and possibly mounts.

brisk loom
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precisely

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you need races that can actually mount animals (2+ legs), or they would have to tailor every mount to fit a single tail

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bearmen and wolfmen could work, but they should probably be a transformation, insectoids also work

forest stirrup
forest stirrup
forest stirrup
abstract geode
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Vampire coast and huge walking pirate ships 😉

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Seriously, tree people

amber willow
brisk loom
subtle finch
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Dedicated machine/artifact race

amber willow
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? How would I show you screenshots of something not in the game?

brisk loom
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oh i misread sorry,

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but what would be the point of a mount if you can't show it?

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it would be wiser to just not allow it to equip if you can't show it anyways, as it shouldn't really give any bonuses or give different types when the ruler or hero wont ride on it

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You could, theoretically, make the tail actually fit on the beast, which would make more sense

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same goes for more then 2 legs

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or you could add a naga-esque transformation, which doesn't feature a tail, but simply scaly skin and other aesthetic changes

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(Beastmen can probably fit on a mount with slightly less work)

balmy laurel
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I just realized, I'd really like to see a race of bird-people. GIVE ME THE HONK PEOPLE!!! GEEEEEEEEEEEESEEEE!

rough dragon
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I miss some of the old races like Azaracs.

toxic kraken
forest stirrup
toxic kraken
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Not gonna lie, but I don't think changing the shown boots with every different piece of armor you can find (or even maybe in the future craft yourself) is worth it, it's simply too much work for almost nothing.

toxic kraken
forest stirrup
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That seems like a doable workaround with the first one.

amber willow
brisk loom
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yeah but it shouldn’t give stats if it doesnt show

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they also give different unit types

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like a thunderbird flies

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equipment probably has some reason like cosmetic spells behind it, but mounts wouldn’t work like that

amber willow
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Anyone who is playing a naga-like race, or a race that can't actually mount a mount, already knew this when going in. So having the mount slot just give the stats satisfies fair play and having the mount not show satisfies any aesthetic concerns.

brisk loom
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that doesn’t make any sense though

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it would make more sense to have a tail wrapped around themount or saddle

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else cavalry units wouldn’t work either

amber willow
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Doesn't make sense that my leader is still wearing his starting clothes when I put on another suit of armor, helmet, or shoes either. It is 1 for 1 the same logic.

brisk loom
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you might want a different form, but it shouldn’t make those major differences, custom traits made sure of that

brisk loom
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a mount changes it, so it wouldn’t make sense

amber willow
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Yes they can.

brisk loom
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how

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how will you explain a flying naga?

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without wings

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how would you give them cavalry type?

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its simply easier to wrap the tail around the mount

amber willow
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How did you explain flying spider mounts in AoE 3? How did you explain, well, anything having to do with magic in this franchise?

brisk loom
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It really is a pointless thing to argue against

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mate

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magic

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the game still follows certain logic

amber willow
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Yeah. That goes both ways.

brisk loom
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not for cavalry types

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or flying

amber willow
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So flying spiders is okay but flying Naga aren't

brisk loom
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tbh i havent seen flying spiders

amber willow
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They were in AoW 3 and I'm sure this game has, or will have, flying units that don't necessarily have wings.

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Not counting the entire line of Astral summons and Astral creatures on the world map.

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Like the slithering sky snake we see in magehaven every time we boot the game.

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And if you're 100% going to be a stickler for visual representation for mounts, just have it alongside the unit/hero as a pack mule.

brisk loom
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True, but it’s mainly about the unit typing

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wrapping a tail around a mount isn’t a bad idea

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it actually fits in

amber willow
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I think it'd ne easier and please more people if the mounts just statted units/heroes appropriately and didn't display on races with no legs/more than two legs. Statistically fair, aesthetically unbroken.

brisk loom
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but the unit typing

amber willow
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What do you mean "unit typing"

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We already have a culture with no mounts. Saying that a form of slithering feudal knights are just trained for endurance and speed slithering isn't far-fetched.

torn nacelle
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Lizards definitely. And some sort of bugs. They both have a nice potential to have entirely different models for each role or archetype or however you call it.

snow anchor
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playble minotaurs

brisk loom
toxic kraken
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also I agree with @brisk loom there are so mayn things like flying spiders in AoW3 or even already your units being able to be demons with tree parts and rocks on them at the same time

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sow how can you argue against a simply not showing mount?

amber willow
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Your method, sadly, is not logical if your argument is that we have to follow logic.

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I suppose we can also assume they're using chariots

raw grotto
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The Devs kinda have to go the Anthropomorphic route as all the fantasy D&D races are pretty much covered… you can make any flavor of elf and any kind of human, If we want trolls, we can just make tall orcs and change their skin color. Red Goblins = Imps, a different color for Gremlins.
They gave us all the tools, we just need to be creative.
I hope they add more colors. Both for skins and empires.

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Adding horn options is all we need for Tieflings.

late rock
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I would definitely love to see horn cosmetics for rulers and hats that don't remove the wearer's hair

wild bison
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Technically there is nothing that looks like Bugbears for Example.

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The Syrons look like Gith weirdly, so that'd cover Gith.

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You could go Lovecraftian and make like the Fish People from Innsmouth.

raw grotto
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Are Bugbears a playable race? Theres the Warforged.

forest stirrup
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Not like the astral sea isnt eldritch already.

wild bison
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I expect the Shadow Demons for that one.

wild bison
brisk loom
brisk loom
forest stirrup
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Maybe the modders could have a stab at non-humanoid forms like centaurs or naga.

toxic kraken
toxic kraken
brisk loom
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arguing how exactly? I’m simply saying that the form shouldn’t differ too much, and you still need a way to make a naga ruler fly with a mount.

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thus i am trying to come up with a solution, like wrapping the tail around the mount

brisk loom
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doyou have a screnshot or something? 🙂

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the argument of flying spiders has been used for a bit now, but it also cuts both ways, why can’t i fly from the start? it still needs some sort of logic

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I love the idea of nagas, but they need to be done correctly and with at least some degree of logic

toxic kraken
toxic kraken
toxic kraken
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Your point is not having any logic, you try to convince me to having to have a physical replacement for everything in a game I play for fun. Just tell me why I don't have my weapons being lighting yellow and green if I give them both, the zeal and the poison spell? Explain that with your logic @brisk loom .

brisk loom
brisk loom
brisk loom
brisk loom
toxic kraken
brisk loom
toxic kraken
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because it looks bad?

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or maybe because you actually want to play a fantasy game and no damned "everything has to be made by the logice of the one guy who can't even accept the existance of magic"

brisk loom
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mate

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im in this server because i love the franchise and magic

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but, as i said before, some degree of logic is still used

sharp hill
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Snake people with a long tail as their legs would be slick

brisk loom
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yep

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all i’m saying is the ruler either: 1. needs a feature to hide the mount, which would need to be added to every single one.
2. needs a way to fit onthe mount

toxic kraken
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We won't get anywhere like that.

sharp hill
toxic kraken
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it's fine

sharp hill
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Didn't even know there's an argument

toxic kraken
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I typed it more to myself, sry for answering on you.

sharp hill
toxic kraken
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Yes.

brisk loom
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basically, yes.

sharp hill
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Oh that's easy mates

brisk loom
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solutions!

sharp hill
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The devs, when they add more forms

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Should add a new "inherent" trait

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Aside from body and mind

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Where races like naga, centaur, and the like cam exist in game

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Can*

toxic kraken
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Just don't make my Naga try to ride a mount by wrapping a tail around it and I'm happy.

brisk loom
sharp hill
sharp hill
brisk loom
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yeah that seems like the best solutions to not make it an entirely different form

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and the mount issue

toxic kraken
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That would be another really good way to do it, also solve the issue of races having no identity which many (and I) complain about

sharp hill
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Yessir, same thoughts

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Inherent traits are the way to go

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They should be unique per race and provide their identity and utility

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Hypothetically,
Toadmen would be more susceptible to buffs and debuffs inherently

Orcs are Melee masters so they do more melee damage inherently

Centaurs are fast but cannot utilize mounts

Naga are fast but also cannot utilize mounts

Dwarves are great crafters so they can get access to a crafter unit

Elves are meditative beings so elven units could meditate per 3 turns for a buff

Etc etc

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Very simple and in theory easy solution to the race identity and future proofing for unique races that don't conform to humanoidal shapes

toxic kraken
sharp hill
amber willow
brisk loom
brisk loom
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Panda people

wraith helm
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Vampire's and werewolves races would be neat

raw grotto
toxic kraken
raw grotto
raw grotto
amber willow
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It's probably going to be a return of the steampunky aspects of the franchise culminated in the dreadnaught from AoW 3.

sterile furnace
sterile furnace
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I was mostly trying to suggesting the aquatic trait tbh

raw grotto
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They certainly need to do something with water. The ocean is really uninteresting and kind of lame.

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Thats not a jab at this game specifically. All 4X games seem to have no idea how to make the ocean interesting… mostly because the ocean isn’t all that interesting in real life.

forest stirrup
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On that subject though, I do recall Sid Meiers Alpha Centauri at least doing something with it, but that's a rarity kinda.

wild bison
toxic kraken
toxic kraken
wild bison
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This is a conversation That's been had on the WoW general forums for years.

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The Alternative was giving them an alternate legged form, but I feel like that defeats the purpose of them being Snakemen.

toxic kraken
toxic kraken
wild bison
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Ok

raw grotto
wild bison
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Would be cool to be able to build cities and the like underwater (Or on it like in the Alien World Civ game.).

forest stirrup
wild bison
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No, the more recent one.

forest stirrup
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I don't recall water cities in that one (which was a reboot of SMAC kinda). Anyway, offtopic.

silk holly
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I want to see Nagas with a sea gameplay rework ofc

abstract geode
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Fairy

amber willow
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Ogres and trolls might be neat. Trolls were a recruitable race unit once upon a time.

snow anchor
forest stirrup
raw grotto
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Dire Penguins… that should be a race.

azure moat
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Octopus creatures (or cthulu-esque beings) and dog/wolf people (since we already have cats)

pulsar merlin
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Definitely in the camp of dog/wolf/fox people, I was surprised how few of them appear in fantasy games compared to felines. I'm hoping to see something like painted dogs or wolves with the Primal Fury pack.

toxic kraken
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I'm deffinetly up for wolfs and werewolves. But I gotta be honest, as already stated above, I'm just hoping for Nagas to become a complete playable race.

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I loved the old AoW3 Nagas

pulsar merlin
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Heck, lizardmen/dragons are coming with the next one. Naga fit the bill for savage, so I'd like to see them by time the Primal expansion comes out too.

toxic kraken
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unless lizardmen got to be drakoniens now

stone yew
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Need players for the Age of Wonders for

amber willow
toxic kraken
mental prism
# amber willow Draconians in the lore were Lizardmen who got transformed by arcane means. So it...

It was actually the dragons themselves that transformed. Humans basically hunted dragons and their eggs to near extinction do in a desperate hope for survival the dragons went to the wizard king Tempest, who transformed the dragon's eggs into draconian eggs. I guess they hoped the numbers would help ...or maybe that humans would be more sympathetic if they were humanoid. Desperation be weird

wild bison
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Yeah in the lore the 2 are actually completely unrelated.

amber willow
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Well then. Shows how well I remember it all.

odd bane
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I'm for Draconians too 🙂

mental prism
raw grotto
raw grotto
# toxic kraken I think drakonians should come with the dragon one too

From what i seen in JumboPixels video on the up coming Dragon DLC, you can have dragon leaders, so i think the lizard folk are something like a cross between Dragonborn and Kobolds as i’m fairly certain its description mentions something about the lizard people worshiping dragons(as Kobolds tend to do).

frosty fox
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Bring back the kirko!

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all races from aow3 and planetfall should be brought into the game

forest stirrup
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You could probably work something with affinities and cultures for the others though.

raw grotto
# near plaza That video have any newe?

Age of Wonders 4 Dragon Dawn is the first of four DLC packs dropping individually and in the AOW4 Expansion Pass over the next 12 months. In this video I'll be taking a deep dive into Age of Wonders 4 DLC Expansion Pass, specifically looking at the screenshots and info we have on Dragon Dawn, as well as the other packs: Empires and Ashes, Primal...

▶ Play video
near plaza
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Yeah thats just the screens

torn nacelle
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Minks and Foxes :))))

late rock
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The lizardfolk are most definitely not just dragonborn, draconians or kobolds, they're an umbrella form for pretty much any anthro reptilian race

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Skinny lizardfolk with spawnkin? Skinks. Big stronk lizardfolk with all the physique and limb sliders all set to max and given supergrowth? Saurus.

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Teal-scaled lizardfolk with red armor, Dark culture, Adept Seafarers and (when the second DLC does release) Empires & Ashes Tomes? Shakarn.

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etc etc.

peak gate
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id give everything to have warcraft trolls, but they're quite niche to the franchise tho

brisk loom
peak gate
brisk loom
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Warcraft trolls best trolls

untold abyss
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but yeah, Warcraft 3 trolls were fantastic.

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I think modding new races in may not be that far-fetched. Hopefully.

karmic adder
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As a Scandinavian, I am more for John Bauer style trolls.

untold abyss
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Come to think of it, a combat regen trait would be neat

maiden prism
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I think you could maybe mod that by slapping felinid tails onto orcoid bodies wiith dwarven or goblinoid heads

forest stirrup
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Once modders figure out how to do that stuff.

karmic adder
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I do get a bit annoyed that Trolls often do not have tails in more modern depictions when there tails often play such central part in Scandiavian myth. That is one way to tell if you have a troll changeling child. (But they tend to hid it)

amber willow
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As far as I'm aware, a lot of traditional fantasy elements are a far cry from their historic roots. I don't think it's just trolls that suffer this sort of modernization.

That said, I'd love to see more source material-accurate creatures.

untold abyss
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Trolls= very, very tall goblinoids with regeneration trait.
Tail= sounds like it would be a cool minor race transformation

forest stirrup
late rock
sour scroll
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Sneepole, a return of the Sharkfolk. Bird Person's.

dusky sable
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Give me kobolds! Give me a wings option for a flying race, and birdfolk too.

pastel dock
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I'd absolutely love to see an APE 🐒 race added, with different monkey options for rulers; i.e. Gorillas, Chimps, Orangutans, etc! Doing a Caesar (Planet of The Apes) playthrough would be awesome haha

forest stirrup
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You can kinda with orcs and animal kinship transformation.

naive rose
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Spawnkin would also add to the exaggerated proportions as well

pulsar merlin
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When the lizards come out, spawnkining them will also kinda give you kobolds.

dusky sable
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The shortest possible lizardfolk with spawnkin will look so hilarious. I can just imagine their tiny baby legs and arms with these massive torsos.

forest stirrup
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Skinks basically?

normal cloud
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Penguinoïds 😊
Cold or water adaptation
Unable to carry weapons as they have no hand, but natural percing attack.

toxic kraken
boreal rover
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canine people

late rock
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avianfolk with multiple head options just like lizardfolk

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so you can get your bird of prey, terrorbird, cassowary, emu, penguin and etc. heads

untold abyss
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Skeksis, Penguins and whatever guys with eagle head are called would be

honest storm
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Tortoise or Turtle form

brisk loom
untold abyss
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Dark culture bird people

toxic kraken
brisk loom
amber willow
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Gonna go ahead and give a +1 to skeksis. 100% based.

karmic adder
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I have been giving a bit of though on what races I would like to see. One thing I think one should to is how the game is set up. What we want is not pre-made races in themselves I think. But the tools where we can make the races we like to. So A bird race could be a thing. But you do not give them wings, but a transfomation could. This allows you to make interesting birdlike creatures that still conforms to dynamic of the other racials starts. And allow you to transcend them to creatures of flying. More options down the line. One should also note that there several ways to impact this. Not only with transformations. But also potentially with traits, cultures and society trait. Why I like how they are implementing Draconians.

With that in mind. What I would like to see is very much stuff mention before. Again keep in mind that these are more stuff I like you to have the potentail to create in some cases. I would like to see Merfolk in some way. How I am not sure but it would likely be something like a aquatic culture, trait or society trait. Rather then from. But that said it would be nice to have serpentine folk that with the correct modify gives you also the aquatic look. Similar mix could allow you to make deep ones or Capricorns. Aquatic culture may be the best since this allow better control of unit compostion)

On the note of Capriconrns. I would like to see a goatfolk form or something like that. Indeed one could to similar things that was done with the lizard folk allowing for different heads with goat, dear, bull or mix. Keeping the general shape of the creature.

Also rabbit folk. No explanation needed. (I am sure there could be a cool optional body jump trait added to this for interesting movement. And your custom toadkin would love that to)

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And yeah... sorry if a bit wordy. But I like talking about concepts and how to implement them within the design space of the game.

pulsar merlin
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This game definitely is the type of game that lets you get creative in how you make the races and implement them. The transformation mechanic changes things (literally) so having a base body forms and evolving them with enhancing traits is makes you have races that look and feel different. Encountering halflings that were vampires in caves wasn't something I expected, but it happened.

karmic adder
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Do like my Halfling vampires. I did like the Markgraf in Conquest of Elysium. Even made one myself in the game before hearing that there already is one.

white flame
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I want to see a Yaunti version for the Reptilians form

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instead of legs why not a snakes body with arms 🙂

toxic kraken
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agreed!

amber willow
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The argument against them is that they can't really be modeled with a mount. I really don't think it's a problem as long as the units are statted appropriately, even if they don't visually show a mount.

toxic kraken
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but just not showing the mount is another option

karmic adder
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One way to solve the mount issue is to do what I suggest with Merfolk. Make it a culture. This allow you to have some units have a snake body. While a few have legs, being the lesser ones. Which fits pretty well if you want to do you Yuan-ti inspired race to. That allows you to do interesting mixing from more snake and reptilian mix, to more human, to any other crazy combo you want to expriment with. Snake moles anyone? Make them pink and now they look almost like a earthworm mix 😉

toxic kraken
honest storm
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You could also give the snake people a bonus buff that increase movement speed. Alittle higher than normal units with legs and a little lower than mounted units. Would add to the diversity in race creation aswell

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Remove mounts from them tho

muted nimbus
normal cloud
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For the lore, could be good to have all the races already seen in AoWx versions.
We just have Lizardmen/Draconian, but there are others like Syrons or Archons.

Or perhaps it is considered that we can build these races with actuals settings in AoW4 ?
It is the case for frostling and undead, who where a race in AoW:SM and then became a race "upgrade" in AoW3 and 4 (that is better, an undead can be from any race, not only humans), and for frostling why not.

karmic adder
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Note however I am not saying that is what they should do. But it is a option

toxic kraken
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sure it's an option, I personally would rather have them walk alongside the mount tho if anything like that

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sort of, the mount carries their cargo so they can walk faster since they don't have to carry it themselves

karmic adder
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Well... I might be wrong. But right now units that are not cav or are not optional cav can not become cav right? I know they have added more optional cav and made it more clear what it a optional cav. (as well as made some units cav by defult)

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So for example. The Mystic culture have base only one cav unit. Plus one optional if you take special mounts for a total of two. If we talk about there culture units that is the only cav they will ever have from what I understand

toxic kraken
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order has apart from the T1 tomes more non-racial and mounted units than anything else, nature's wild-whateverthename guy is mounted too and I think the chaos warhound guy too

karmic adder
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Yes. But that is Tome units. I see them as apart. Yes. They gain a bit of the factions idenity. But still. These units would be presented as the base.

It may be that you are thinking this in the wrong way. out of those 5 cultural units in my example 3 of them would be "special" and two norm. (Honestly I would maybe even push it to 4 special and only have one be cav unit and let them be mount deficiant. But it depends more on how much character you can get out of 3 special units or 4 special units)

toxic kraken
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I'd have to change my whole way of playing the game just to see those units

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I don't think that's how it should be

karmic adder
#

One option is actually do the other way. Have a tome that gives you Naga style units.

#

And of course, there is the option to have both in the game

toxic kraken
#

that'd be an option, but then it'd be only one tome, unless you make a whole row out of it

#

and if it's one tome they are only there within one part (early/mid/late) of the game

karmic adder
#

I would stick to one tome. Max 2

#

But that is me presonally

#

And I might be wrong. I am not the one that is against experimentation

toxic kraken
#

I personally simply would love to be able to play a whole Naga race and for me personally Nagas with "devolved" units are not the way to go. Overall I have to say, anything that allows me to play Nagas at least halfway as good as in AoW3 is fine

#

the one thing that sometimes annoyed me in AoW3 was that I'm not able to create a whole Naga race, now here in AoW4 would be so many options to do it, I personally just wouldn't want it with mounts, tho I agree, it'd probably be one of the easyer options

karmic adder
#

And you specifically mean a Naga form just to be clear. Since we should be clear on the nomenclature here. Race is not really a term used in the game per say. But Form, Trait and Culture is. And that makes up a faction. (With leader of course). As I see it a "race" is actually all the faction stuff except for the leader. And it even includes later transformations.

toxic kraken
# karmic adder And you specifically mean a Naga form just to be clear. Since we should be clear...

You could have it be some weird culture, which means ppl can choose the upper part of the Nagas, tho that might lead to some weird looks since (imo) none of the form heads so far realeased would really fit, form might be a way, tho that'd lead to the mounting issues, when you go the culture way you could imply the culture having no mounts but some other thing in trade for that.
I don't think a trait would fit that well, but it might be another way to go, if the other 2 don't fit.
At last it could be one of those transformation spells, but that'd mean that you'd have to go for a ceartain affinity you don't necessarly want for your Nagas

karmic adder
#

One option to that within the design space that would not conflict with mount is that one actually have it be a body trait and repace any mount. Therefor the Nags form would be the mount. They count as calvary. Might be good for similar quasi-forms like Centaurs.

#

And yes. It would mean you could make odd combos like Centaur lizard men or Naga Halflings. But that is part of the fun

#

This might be my favorit solution so far

toxic kraken
#

Wlell, do all units get mounted then?
Else we again have the weird issues with the mounts

tawdry carbon
#

We have dragons now, but what about Gryphons/sphinx/chimera ? 😮

karmic adder
#

Well... My body trait solution would allow for other mixes to. I mean I am partial to driders, even if we have spider riders to in the game >_>

#

But yes. This would replace the mounts as I see it. If only for it being a body trait. This would mean all those special mounted units from tomes would also be transformed. It would not rule our also transforming non-cav units. But personally I would stay clear of that. And yes. That would mean only sum of you faction would be transformed. Also a special case would need to be handled for heros. But as I see it a "Transformation" item could just be a repalcement for the mount. Under the hood after the icon that represent the mount, is not the mount. So that is more down to theming

toxic kraken
#

It just has the same issues as the idea you had before, one being only mounted units get Nagas and the other one simply the other way round

karmic adder
#

Actually no. You see it as a issue. I see it a as a opportunity. And like I said. You can have both a Cav version and a non-cav version of this body mod if you chose. If going by the latter I would make it so one would somehow be able to distinguish them in some ways. So the Naga that counts as non-cav have some distinguishing mark about them. healps with readability.

#

The only "Issue" is that you can not have both a special mounts and these transformations. But I do not see that as a issue ether. Limitations breeds creativity

toxic kraken
#

AAAAAAAAhhh, now I understand you, you want a Naga form with "devolved" ppl and a Naga mount trait. I LOVE that idea!

#

you could mix them too

#

so you have a full naga race

karmic adder
#

Since the cav rework it works better to if one go with the mix of Naga and "Regular" if I put it that way. Since there are a lot more cavelry units in the game.

toxic kraken
#

ye

karmic adder
#

And I played extensively with special mounts even before the rework. Hay... what can I say. I like Spiders, Unicorns and Wolves!

#

Even Nightmares can be cool (even if there was weird bug where they lose there flamyness). There even better now. So there not just thematically cool

honest storm
vast bough
#

Illithid is one of the races I would like to see

amber willow
#

That would certainly be a new one for Age of Wonders

high depot
#

Final dlc void might give it? Or something similar, like.. voidspawn

pulsar merlin
#

Thinking of the naga discussion, and the knowledge that we're getting one more trait for our forms, do you think having a trait that changes how your form looks could work out or even replace some major transformations? That way you could have things like a snake body, spider body, wings, primal movement (Like a werebeast or Spear from Primal), on top of our normal bipedal bodies? I imagine one of the tradeoffs is you wouldn't have mounts if you're not bipedal, which can affect versatility but give specialized mobility.

grizzled lagoon
#

Werewolf

karmic adder
#

Yeah, personally I like that it would only modify cavalry and optional caverlry units. Likely the easiest to implement to since in a way is just a shadow mount system.

forest stirrup
pulsar merlin
#

Can call it something like cephaloid (as in cephalopid.)

karmic adder
#

Squid faces could be cool, yes. Of course one can do them in that style without using that name. Since it all stolen from Lovecraft anyway. Not that Lovecraft would care since he was all about shared storytelling. One of his few good qualities in a otherwise pretty flawed man.

muted nimbus
#

I feel like everything has been suggested already...
What about Worm or Taraigrad forms?

#

Ferrit form?

#

Troglodyte from, HOM3 style

toxic kraken
#

Apart from worm I don't even know what they mean XD
might be my bad english tho

muted nimbus
#

Opps, I mispelled

#

I meant tardigrade aka water bears

toxic kraken
#

well, doesn't change anything for me, never heard about water bears

muted nimbus
#

They are ridiculous microscopic creatures

#

They live nearly anywhere there is water

toxic kraken
#

Oooh, I see

#

I think the idea has something, it'd deffinetly be rather new than old

muted nimbus
#

Can survive extreme, heat, cold, radiation, and vacuum of space. They kind of just dehydrate and if they are rehydrated they just come back to life

#

I'm just trying to think outside the box

toxic kraken
toxic kraken
muted nimbus
#

I really hope we get a bird/avian form. There are so many different avian aesthetics from birds of prey/parrots/penguins. the hardest thing would be fitting it all into a coherent form where you could swap in and out features without it looking silly.

toxic kraken
#

This, plus snake/naga lower bodies

#

to me personally it's kind of a nogo to have lizard ppl but no nagas

#

especially when I remember old AoW3 Nagas

muted nimbus
#

That one seems harder to work with the forms rig and transformations.

toxic kraken
#

I've had several ppl having a few good ideas so far;
You could make the nagas be a mount trade, either complete, changing EVERY unit,

or you could split it in half:
1st is a form, Nagas, while the mounted units are "devolved", having legs and riding mounts,
2nd is a mount trade which changes mounted units into Nagas

#

I think the 2nd idea is the best, also giving you a lot of flexibility, since you could also combine 1 and 2, or go with only one of both

muted nimbus
#

I could see the mounted thing working, the 2nd one

toxic kraken
#

you mean the one where it's split apart?

#

or only the mount thing of the 2nd idea

muted nimbus
#

That the tail would be a 'mount' technically speaking you could probably reuse the normal top half animations from the regular humanoid just affixed atop the snake tail that has its own animations.

late rock
#

"where we were from, we did not need eyes to see"

forest stirrup
#

Anyway, I've heard that enabling modders to create new forms is on their to-do list, so, they just need to tell us how.

#

Also, how would you mount centauroids? heh.

amber willow
#

Tbf just not showing the mount, but statting as if it were there, would please everyone. Balance is maintained, aesthetics sre maintained.

Or, if you want to be super anal, just say the mounts for non-humanoids are pack animals to help the unit carry stuff.

forest stirrup
#

Yea, theres no shortage of ideas when it comes to dealing with mounts as far as non-bipedal goes.

toxic kraken
karmic adder
#

Yeah. That was my surgestion. After a lot of brainstorming here. What I think is the better solution. Works for Driders (spider lower body), Centaurs, Sphinxes, Half worms (Especially since underground adaption is a mental trait and this would be a body trait) and a lot of other stuff.

#

of coruse it still would need a fair bit of work

karmic adder
#

Oh and I had a other idea on customisation. We have talk about how one could have snake tail replace mounts and similar things. But what I also find interesting is also just doing away with Cavalry. Have only foot mounted units with a body trait. I proposed earlier adding Rabbit folk in to the game and mention having optional jumping body trait. Such a trait would work both mechanically and thematically as a replacement for mounts. Normally not having mounts would create a issue with lance units. But jumping lancers is not only a neat alternative, it is also something we see in some fiction. Like we do remember how lancers work in Final Fantasy. 😉

I would guess that one could do a similiar thing with having wings as a body trait. It competes a bit with two major transformations however. But it seems like people are in to the idea of that. And... If I would do something like that, that is winged units replacing mounts, I would also make transformations make those units have multiple wings like Seraphim (of the same style of couse).

#

Three major if we include the Draconian one. But that do not give truth flight.

#

And well.. if one accept the Draconian quasi flight then the wing body trait could give other advantage then true flight

sterile furnace
#

Interesting idea to have a non-calvary trait.

If the benefits were worth it (and believable) then I'd be all for it.

Wings make sense. I feel like super jumping is a bit odd, but that's probably just me.

Another idea is an "athletic" trait that gives ex-calvary units sprint (or some other movement buff like slippery).

untold abyss
toxic kraken
normal cloud
untold abyss
#

well, like this

toxic kraken
#

that's no Naga tho

calm harness
#

Giants or Titans with corresponding rulers

karmic adder
#

Already in the game. There is the Super Growth Transformation. And there is also the Tier 5 hero skill that makes you in to a proper giant/titan.

#

It is the matrial capstone one

calm harness
karmic adder
#

The problem as I see it is that there are 3 types of giants in the game and there all pretty powerful being tier IV. There made to be rare. So the current way to do something similar with Ancient of the Earth plus heros I think fits thematically. Since the game is not really set up to have a whole faction of just huge giants. If so it would have to be a culture thing I guess. And it would be quite a departure from the mould.

calm harness
#

Dragon rulers tho, maybe they can add giant/titan rulers with playable ogre race but instead of a gold upkeep for a powerful ruler make it a good/population cost as in the giant ruler eats more food and if there’s nothing to eat behind munching on the population

pulsar merlin
#

Maybe as rulers, like dragons, but as a form/race, I don't think giants would work as the game is now, because the giant/ogre will have to be a form, and that form will have to be shrunken down to standard form sizes unless we get a racial body trait that lets you start off with super growth. Then every form that's out now can be made into a giant/ogre if they choose that racial body trait. Maybe we could get tomes or some kind of culture choices that lets you start off as a friend of ogres/giants, but otherwise, it's much more feasible to make it a ruler.

#

I wouldn't oppose that being possible, having giant rulers is another flavor that's interesting.

amber willow
#

Not sure why ogres and trolls (lesser giants) would have to be shrunk.

karmic adder
#

Well myth wise, Trolls comes in all sizes. And I do mean all sizes. From the size of a child, to the size of a mountain.

#

Technically the smallest kind of trolls I know of is tooth trolls. A local variation of the tooth worm one could say. Trolls so small they fit in your mouth where they create cavities. Do not know how old this part of the myth is. But it popular myth today taught to children as a way to get them to brush there teeth.

lofty steeple
#

there are so many variations of trolls that they should be perfect for a a new race/form cause this game nature of transforming your race

coarse mantle
#

This is a weird one:

I'd like to see a race of slimes

And I don't mean anthro slimes, but rather blobs of goo which might have tiny arms that reach out and hold things, but the arms aren't attached to shoulders or anything

A slime in plate would be just a helmet

white flame
#

anyone thought about adding in the Gnome race?

forest stirrup
white flame
#

Either way works, but what I wanna see in AoW 4 are Centaurs, Driders, being a fairy race would be cool, maybe even have these exotic races have unique ways of growing your empire. Say they are like nomadic in nature and never really staying in a dwelling for long and they convert their dwelling into a brigand camp that raids other players or something

mental prism
#

Fairies are love. Fairies are life

tidal raven
#

I would love to see races such as: Driders, Drow (proper ones), a Antlike race, Giants as a race (unique culture locked), and Centuars (culture locked), and golem (materalism locked), and ogres,

I also hope they release a water culture, and water-inspired, as watertiles are rarely if ever interesting/used.. it would be interesting to see a race that thrives on water.

light osprey
quasi hawk
#

I am sorry if I annoy you, but after having played a couple of times, I don't care any more about races... When I play I use a Fury or a WIldspeaker, a Knight or a Glade Runner. It doesn't matter any more, how they look, the are just Furies, WIldspeakers, Knights and Glade Runners with some added spells or traits. The feeling to play Orks or Elfes is totally gone in AoW4. This isn't even a complaint, because since I can play Dragons and Wizard Kings, why should I even care about those minions... Though the graphics are great and the customization options numerous, I feel my immersion for race and story has been much greater in AoW3. I learned racial units do the trick for me, so unless they somehow appear in AoW4, what good does a physical form number 13 or 14?

naive rose
#

I think this might be a tad off topic, my dude

normal cloud
frank fulcrum
#

I'm sure it's been mentioned (probably more then once) but more animal forms, Wolf, Cow, bird, etc.
(and I really mean this when I say, please no more silly raised eyebrows like the moles... I made a mole faction but I just can't really bring myself to play them... silly stuff is fun for like 5 seconds and then it's just cringe to look at.)
I'm sure a lot of people would like forms for werewolves, minotaurs, and otherwise.
Also maybe more enchantment transformations like the cloven feet from tome of revelry in different flavors up to and including snake tails. (actually having these kinds of things not as enchantments but as a base, maybe a body trait, or both... both is good)

forest stirrup
#

Yea, the weird smirk thing is just weird.

late rock
#

they need to add head slider for moles

#

just like with lizardmen

forest stirrup
late rock
#

yes

#

so you can make all your non-hero units always have the same head

frank fulcrum
#

I'm a lil annoyed that the same race heroes will use random heads

neon pollen
#

I repeat my plea for a goat form.

#

Caprini for the win!

untold abyss
#

It's Hoglin' time!

weak tusk
#

I want wolf people

mental prism
#

Fairies here. What we have isn't enough, need race

late rock
#

fey transformation

wild bison
#

Need Fungoids.

marble valley
#

tall or short? i want some more short races personally XD

wild bison
#

Either is fine, I just want to play as a Mushroom Man.

lofty steeple
#

yes mushroom sounds good

#

anything but animals, bring weird creatures

weak tusk
#

Anything but weird creatures, bring more animals

sharp hill
#

I unironically want grey aliens

late rock
#

the syrons do kind of look like a hybrid of elves and greys, ngl

sharp hill
#

Magi tech culture too

late rock
#

we got the steampunk/manapunk magitech culture, would be nice to have the "ancient aliens/stargate" magitech culture later down the line too

sharp hill
late rock
#

like the aztec-themed faction in rise of legends

sharp hill
#

A neat spin on the flying saucers would be that the Grey's stand on them like magic carpets

sharp hill
#

Sprinkle in some sumerian and babylonian elements

late rock
#

indeed

sharp hill
#

And its perfect

wild bison
mental prism
untold abyss
last shale
toxic kraken
last shale
toxic kraken
last shale
last shale
#

Curse of xeno compatibility

#

Yes to minatours, esp for demon RP.

strange frigate
last shale
#

The protential to RP classic demons is awesome

strange frigate
#

but yeah i would love to see rabbit people, minotaurs, and also Naga

toxic kraken
#

well, in the end I'm simply waiting to see some Nagas

sick isle
#

Did anyone say Skeksis and Gelflings yet?

vast marlin
#

Mammoth folk, small cat folk, desert fox folk, deer folk

untold abyss
sick isle
wild bison
#

Need more Bugmen and Mushroom Men.

late rock
#

squidmen too

strange nacelle
#

I just need beastmen/werewolves so that I can take order tomes and roleplay Powerwolf XD

vast marlin
#

Beasts for 7 sins. 2 new specific races for each sin, one being chaotic inclined the other order.

  1. Hippopotamus-folk and Triceratops-folk (Wrath beasts): These imposing and powerful beings are known for their immense size and strength. They have long, shaggy fur, tusks, and a fierce demeanor. Their society values honor and martial prowess.
#
  1. Bunny-folk and Deer-folk (Lust beasts): Graceful and alluring, deer-folk possess an otherworldly beauty and charm. They have antlers and a deep connection to nature. Their culture might revolve around seduction and the pursuit of pleasure.

3)Wolf-folk and Fox-folk(Greed beasts): Wolf-folk are cunning and opportunistic. They have keen senses and a strong pack mentality. Their society may focus on acquiring wealth and resources at any cost.

#

4)Sloth-folk and Mushroom-folk(Sloth): These creatures are slow-moving and laid-back, often living a simple, peaceful life in harmony with nature. They have a strong affinity for meditation and relaxation.

5.Pig-folk and Mammoth-folk (Gluttony beasts): Pig-folk are known for their love of food and indulgence. They have rotund bodies and a constant appetite. Their culture could center around extravagant feasting and culinary arts.

#
  1. Rhesus Monkey-folk and Red Panda-folk (Envy beasts): Agile and mischievous, monkey-folk excel at mimicry and adaptation. They might have a complex social structure focused on hierarchies and rivalry.

  2. Bear-folk and Gorilla-folk (Pride): These proud and ancient beings have an affinity for magic and knowledge. They are often scholarly and have a sense of superiority over other races due to their wisdom.

untold abyss
#

I'd like to see wolf-folk as a race transformation, but it's probably too hard to implement.

vestal shoal
#

Beastmen - just make them furry and bestial and a few heads such as wolf, bear etc.
Probably won’t happen because we have catmen etc

#

Goatmen - Broo, those Broo ripoffs from Diablo, devils etc

untold abyss
#

Beastmen would be great. Gnolls, wolves and whatnot

#

it would be so cool to have that as a transformation though. Mind-blowing

latent halo
amber willow
#

I wouldn't mind a multinational furry racial form with a humanoid body and a selection of heads from all the furry archetypes. You know, to simulate societies with different kinds of anthros interacting.

late rock
#

sadly cats, moles, rats, toads, lizards and birds would be excluded from the club

untold abyss
vast marlin
#

bipedal beasts for primal fury I want: platypuses, red panda, rhesus monkey, gorilla, mammoth, colored elephants, fluffy domestic kitten, dogs, foxes, small desert foxes called fenec, hippopotamus, sloth, bunny, wolf, deer, brown bear, gyraffe, opposum, tarsier, pink piglets, pink pigs, giant praying mantis, giant vampire moth. scorpiontaurs, scolopendrataurs, spidertaurs and centaurs. And as cultures Druids and Fairies.

sharp hill
# vast marlin bipedal beasts for primal fury I want: platypuses, red panda, rhesus monkey, gor...

It's already confirmed we're getting the "Primal" culture. The name of it atleast is confirmed.

Personally hope there not too many forms added ever. There's a fine line between diverse variety and bloating excess.

It would be wiser and more prudent of the AOW dev team set themselves a cap on the amount of forms added.

Adding ALL of those would just be too much. Some are better as units instead as forms themselves.

I'd rather they add the Taur varieties as a form trait/ minotaur form.

Like making your race have four legs but unable to utilize mounts.

This could in theory be easily a form trait and will facilitate the hexapod(or ocotpods)taur fantasy archetypes like sphinxes, spidertaurs/driders/arachne and centaurs.

Only other forms I can feasibly see are forms that encompass a whole species/genus.

Like ape men, you can use a variety of monkey, baboon and gorilla faces for customization.

Deer men could utilize many horns and headshapes from gazelles moose and so on.

These are probably in my eyes and opinion the only other "Animaloid" forms that should/could be added.

Already many fantastical archetypes could be fulfilled by what's in game and the above mentioned ideas if implemented.

There is such a thing as too much, and I really hope the devs are in consideration of their worldbuilding's integrity.

My two cents.

sharp hill
sharp hill
vast marlin
#

No, better the opposite. Primal Beasts to be one race with many diverse animals, specially the more edgy like platypuses, red panda, fenec, gyraffe, cute small animal shapes like tarsiers, kittens as race (without the adult look), and giant ferocious as brown bears, mammoths, megaloceros and primeval big wolves. This primal race plenty of sliders and shapes and Two cultures opposed to each other, we didn't had any ying/yang like cultures like this since release of the game: primal shoud have nature order (druid) and nature chaos (fairy). I like more this solution. Game has a lack of cute races and exotic menacing races, both are needed. Fairies should be a culture than does everything using wisps (using spheres of light in the darkness, even without tome, to just do melee attack or engineering in the map, a different style from the other cultures), a mere transformation can't do that. Druids to be pet handlers and hunters specialist, plus ritual to summon protection spirits (buffs). While fairies would summon more destructive spirits and have more links with spirits of primeval giant insects. This would be amazing and interesting, because if not we already have Barbarian culture, Primeval culture = barbarian culture, no thanks.

lofty steeple
#

i want weird interesting races, no more animals, something interesting looking like oddworld style

mental prism
#

The goal here is to let everyone make their own personal fantasies. Arbitrarily limiting forms does not fit that goal. Its supposed to be the sandbox where everyone can create their own dream fantasy race and lead them to victory

sonic basalt
#

If we’re talking animalistic type races it’d be cool to see aquatic life represented or in my personal desire axolotl people

#

Though I wouldn’t mind skme weirder non just animal people options aswell

untold abyss
#

My personal fantasy is a halloweeny race with all sorts of vampires, werewolves, lamias, Frankensteins, gargoyles, demons and skeletons

#

It's gonna be hard to get there lol

vast marlin
untold abyss
#

I thought we were going to get mostly tentacular horrors, shadow bugs and whatnot

#

talk about game breaking bugs, I hated fighting them in Shadow Magic lol

proper igloo
#

Would Love to see any Races from the original games that aren't yet in it. The frostlings and Draconians are implemented really weirdly at the moment, and you don't get the same feeling that they're anywhere close to the same race a AoW3 at all. Also Would love to see Wolfmen/Werewolves. You need some canid power to counterbalance the cats.

latent halo
# proper igloo Would Love to see any Races from the original games that aren't yet in it. The f...

Agreed especially considering frostings. I mean I get the reasoning and also the option to turn any race into a frost race. But still the actual frostings are missingSadToad
Also I never can decide which form is true frostling:
Rather Dwarvy like aow1, gobliny like aow2 (not with aow4 heads though) or human like AoW3
It never fits quite well especially as I never liked the AoW3 frostling look that much. They should not be that tall.

#

And the totally worst is the missing of the snowscraper. Favourite unit ever in aow2/SM!!

mental prism
#

My favorite look for em was definitely in 1

white flame
#

so what are we to expect for the Primal Fury DLC?

#

it mentioned,
Channel Nature’s Spirits in the Age of Wonders 4: Primal Fury Content Pack. Create races using new beastly forms and a primeval culture. New Tomes of Magic tap nature’s hidden powers and the Fey realms. Your surroundings contain new forms of wildlife, creatures and bountiful resources.

#

😄 I'm excited for it 😄

bronze finch
#

Fairy dragon, moth and butterfly transformations, Fern treant

livid wasp
#

octopus like race or a crab race in the game

last shale
late rock
#

bullsquid mount

gray hill
#

Bullsquid my beloved

#

The ideal pet

thick pollen
#

Shadow Demons, of course

strange frigate
#

i want something like this

#

maybe would work better for transformation tho

brisk loom
quaint canopy
#

Insectoids (praying mantis, wasps, ants)
Fishmen
Beastmen (Minotaurs, werewolves)

exotic prism
#

I'd love a form/race that took heavy inspiration from the crew of the Flying Dutchman from the Pirates of the Caribbean movies.

Or a major transformation...

untold abyss
#

That as a major transformation with s tome for Nimue= awesome

#

Nimue's green rats were a sorry bunch of rejects.
Not the frogs though

#

Frogs were great