#Sea theme

98 messages · Page 1 of 1 (latest)

sterile hamlet
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Will there be navigation and water objects in the game?
Will it be possible, for example, to freeze water in order to move on it?

analog sedge
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Early opinions point to Yes

sterile hamlet
night field
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What I always wanted for AoW3 was visitable, haste berry esque cooldown sites that gave resources when visited with boats, to encourage people to actively have navies patrolling & extracting wealth from the ocean, rather than just an incentive to visit the ocean once and then have a city overhang it.

river locust
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Yess, I hope they have more ocean destinations. I remember in AoW3 there was a mod "Old man and the Sea" made by Eomolch. It added alot of ocean content/destinations. It was almost a default mod for my gaming crew back then

violet eagle
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Man I hope they finally add more depth to the sea, gameplay wise...a race that builds cities only on lake & sea tiles. Very disappointed how there was ni playable race in Planetfall for that.

night field
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One thing I don't want to come back sea wise is flying & floating units just being better at naval combat than units specialised to fight from boats.

humble dirge
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i would like to see an aquatic race go farther than in planetfall with the shakarn. a race that specializes in it more specifically. not to say that a pure water race that is uncontestable in water is what is good. but certainly make them allllmost competetive with land based races, and to meet that difference, encourage them to take land for certain resources.

night field
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I am reminded of something else a few of us on the old forums wanted for AoW3: Some sort of mechanic for fordable rivers or other shallow water navigable by both land & sea units could create more scenarios where naval & land units fight without the land units having to always be the ones to come to the boats. It would also allow more counterplay against flying/floating/swimming enemies on maps divided by rivers and thus help avoid AoW3's issue with single large continents being seen as the most or only balanced map option.

muted flower
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With the way the game seems to be built, there could be a whole set of tomes dedicated to sea and adapting your faction to a watery realm, and I would LOVE to see that. Merfolk transformation, anyone?

willow pendant
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which might also come with water themed cultures and forms

still moss
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also an amphibious trait would work great on a sea theme map/world

muted flower
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Perhaps, and I would like to see a sea expansion. Hell, you could even add sea units to a fire-based tome, a warship with a magical greek-fire-like weapon

still moss
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water is nice maybe even a way to build cities on water?

muted flower
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That's something I wished we had in Planetfall, it...somehow feels like it makes more sense in sci-fi setting. I would love to see water cities in some form tho

still moss
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yeah cities on the water just always seem so dope to me

muted flower
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You could have pre-set small island sea provinces that could be colonized. So you would have less conreol over city placement, but it would make sense to have these sea towns. Would have a SoT vibe I'd say

still moss
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or something lovecraftian

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I just think if you roleplay as an aquatic race, you should have the option to live in the sea

thorn harbor
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I could see an aquatic city center being possible with a Tome or Trait. But even without that, the “province” system that’s coming forward from Planetfall should allow for more complex exploitation of ocean and lake regions.

ancient sundial
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What if you have your city built right next to the water like in AOW3 but if you have lets say ships you have the ability to unleash a bombard on units that are attacking your area and the amount of shots you get are from how many ships you have like 1ship=1 bombard shot and so on and it could only be used once a turn

ancient sundial
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ballista ship as well give the ballista shot

thin drum
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This thread makes me want to go play red alert 3 again. Naval bases were amazing.

knotty swallow
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All of these ideas are fantastic this game really needs an enhanced sea. With many map locations, cities, sea creatures, interactions between land and sea units and aquatic races aow1 lizard men were good at this, and I have always liked the idea of shark men and crocodile men.

weak cloak
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I really just hope naval units have a way to interact with land content. They should have a ring around them where they can bombard. It will make owning a navy not a waste of resources since they would be able to help in more fights

hardy canyon
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to make sea important there should be sea trading and of course oportunity to raid that trading , its all about the money or resources

night field
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this is part of why i made my suggestion of visiting sites with sailing units to extract wealth from the ocean - it creates a situation where a navy can pay it's own upkeep and then some provided you are able to leverage it to bully other factions out of your oceans, it's what i see as a sweet spot between having to directly transport goods between cities/harbours with your boats and having an abstract trade income from harbours (which was in 3 and made harbours desirable but not navies) and it is disruptable both by direct confrontation and by nautical outmaneuvering.

agile cape
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Although wouldn't it be weird if they didn't do that for naval battles too, from an immersion perspective?

agile cape
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I do like the idea of controlling the water offering more than control of the water.

zealous crater
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The main problem with sea units is seen in AoW3 with sirens. They can't leave the water. Sea units would have to have disadvantages on land especially on dry land types. Heavy and armored land units need disadvantages in/on sea. You would need to add a whole set of new rules just for the sea habitat. Though I agree, with tomes you could make many things possible. Perhaps we see some DLC in the futute.

weak cloak
agile cape
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I guess we wouldn't have to figure that out. I keep forgetting that the adjacency rule is no longer exactly an adjacency rule, as far as the radius of units getting pulled into a battle.

hardy canyon
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they could have some special resources in sea called something like merchants boats trade and if you have units there you own it and get gold from it, maeby to make it more complex this special point would close to ports ,the idea is you are asking for money to let the boats pass, and maeby the you are enemy with that faction it will directly take all the money they are making from the ports

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or make merchants boat move represente as a resourse or army that move every turn and you can attack to steal the money of course making angry the faction that merchant boat come from

ancient sundial
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I agree there should be merchants

coarse gate
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Imagine if underwater was added in a DLC much like the underground ^^

still moss
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hmm i think if it would be addad it would replace the underground, would love it tho, we don't have enough underwater turn based strategy games

gray meadow
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perhaps even merged with it. land could have underground while sea areas had underwater. this could be changeable by the map maker perhaps, so water that wasnt super deep had underground instead, and you could also have water alcoves under certain land masses.

median kayak
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I hope they talk about naval combat more in one of the remaining dev diaries and whether they’ve reworked it. Planetfall was my entry point to the AoW franchise and I thought pretty much all the naval mechanics were pretty lackluster.

gray meadow
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unfortunately naval combat has always been lackluster in AoW. im expecting the same here, I would love it if they expanded on Naval combat. could even be in a DLC but I would love to see it. it doesnt even need to be the same combat mechanic. they could come up with an interesting naval combat system that is resolved automatically and even include air ships and such into the same mechanics.

still moss
gray meadow
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well we are getting a 3rd realm..... the shadow dimension

still moss
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wait we are?

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did i miss something?

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where I MUST READ

gray meadow
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4th DLC is eldritch realms and they mention it adds another dimension to the game

still moss
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huh

gray meadow
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but they make it sound like its just nothing special

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but i bet its the shadow realm

still moss
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well guess we shall wait and see how it will be

gray meadow
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like when most people say adds another dimension to the game, you expect a new mechanic or something, but in relation to the subject of the DLC im fairly sure im right

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im also expecting the shadow demons as forms and a shadow culture but who knows

valid dock
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A third layer shouldn't be that confusing....the series has done it twice

gray meadow
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right. and other fantasy 4x games have had more

coarse gate
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Is that going to be working like demon play through in warhammer? Where you enter portals into other realms

gray meadow
thorn harbor
valid dock
thorn harbor
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Were depths just a second, deeper layer of the underground?

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And thanks for the reply!

valid dock
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And np

ionic rampart
thorn harbor
ionic rampart
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Has to be fairly accessible otherwise naval units are just stuck in their dusty corner

pallid parcel
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Sadly that did not make it in rmg

valid dock
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Thats cool, did not know that

wise root
# ionic rampart Bombardments don't really fit with Age of Wonders combat, but what about Embarki...

For a sadly brief (-ish) period of time, Archdruids in AoW 3 could grant Floating to units without a Land Movement value with their Wild Hunt ultimate spell.

Krakens and Boats (Tier 2 and 3 boats had stats of units a tier above them) were pretty overturned for combat in land battles, as they were designed for water supremacy over Embarked units, and could absolutely destroy any battle they joined on land thanks to being granted Floating.

I loved my "Flying Dutchman" potential, even if only a few multiplayer games lasted long enough to actually pull it off.

Floating Horned Gods and Tier 4 Serpents were quite wonderful, still, but not as ridiculous as the Krakens on land, or the Tier 3 boats with Tier 4 stats, but only Tier 3 upkeep.

ionic rampart
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Well if you say you can have naval units on land, suddenly your naval units don't need to fit in a water supremacy role just to exist. That's why I suggested it, it's an elegant solution. 🤞

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(as elegant as an octopus writhing through paved roads can be)

wise root
valid dock
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They should have left it for krakens. Kraken form when

hardy canyon
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they just need to make water more relevant, water should have more resources

still moss
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one thing they can do is make Naval Combat more relevant, let ships take coastal cities, also maybe make the sea not just one biome, but maybe a few, something like the Arctic Ocean can have darker water and a tropical ocean will have more vibrant colors of water

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also because the Age of Wonders universe is much more magical than ours i don't see why we can't have magic water as in have it not be blue. although that can be odd

frozen sorrel
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What about adding special naval bombardment ability if fleet let's say 5-7 hexes away or closer to battle. Damage and effect can be scaled with a number of ships ( tier of them ) just like some spells.

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It can be free without cost of mana because you paying upkeep for ships anyway

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but In general need more rivers and so fleet can be used for fast travel also

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Btw such bombardment skill will provide support for taking enemy towns and adding some siege power for your hero's army. And that's can speed up things.

still moss
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that sounds like a very big thing to both balance and code

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not against the idea tho

ionic rampart
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Bombardment is boring, naval combat is boring, all you're offering has been tried and has failed.

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How do you have boats taking over a city in a tactical fight against the pikeman guard? You can't do that in Age of Wonders.

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I'd love to have fantastical colourful water but we don't even have fantastical colourful forests, and those are on every map.

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There's already a good game in Age of Wonders. We don't need to make up a new game so that naval combat can have a place, only to tie naval combat into regular combat.

still moss
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I don't fully disagree with you, also i have only played AoW3 so that is where all my knowledge comes from, and in 3 ships were more than bad they were pointless, like sure they can kill things, KILLING IS GOOD but that's the end of it, you cannot win a game with ships alone, but i feel like you can with most of the land and flying/hovering units. I'm not saying the ships should be put on land but i feel like they do need something more then what they have

still moss
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but that's just my perspective, and everyone has their own opinion ^^

ionic rampart
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Yeah, sorry for being rude. I'm a bit rough because I formulated this opinion after sifting through 8 pages of people suggesting things that I didn't find fun in other games and I wanted to make it clear I radically opposed all of them. 😅

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The main value of the sea that I know is as a natural barrier and as international waters that cannot be claimed by any player and thus allow for any of them to access all of them.

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I had the strangest realisation in Stellaris when I found out that the game felt bad because I was always landlocked. In a space game.

still moss
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no worries dude, i think sometimes we just get passionate about things we like and don't like

gray meadow
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I think making naval useful while not being necessary is a tough road and AoW has traditionally done very bad at this. but I do believe it could be a worthwhile addition to the game. I think a free bombard ability if you are in range to reinforce a battle would be useful. naval combat, lacking terrain and obstacles is just going to be dull. not sure what to do about that.

waxen pendant
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The fact that we have an engagement range now can help with it. Eg. every ranged ship has mid stats for its tier but has a "Bombardment" ability which, if the ship is in engagement range of land battle, adds a damaging battlefield effect that scales with ship number. On the other hand, sea monsters and the like might have big buffs against ships, to sink enemy artillery boats and protect your own. Then we add a flying units which can hurt monsters no problem and support from land, but ship-bound artillery will shoot them down easily and we have a simple rock-paper-scissors.

hardy canyon
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maeby there could be ocean treasures that give you imperium when take, that would motivate water gameplay