#Explored Sites in Fog of war

14 messages · Page 1 of 1 (latest)

ashen river
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This was like a cheat in Aow3 and planetfall,
when opponents are exploring sites in fog of war i could see sites animation changing (or disappearing in case of pickups) which indicates the location of my opponent even tho i dont have a scout there.
maybe we could have a fix for this?

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because of this cheat it is very important for competitive players to constantly check sites in fog of war which is very time consuming and annoying

timid trellis
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And maybe have it that you cannot see over mountains and through cave walls. Maybe have a feature to turn off or on the normal way of sight and the new version which will prevent units from abusing the sight mechanics

harsh lichen
harsh lichen
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Sure, but it is also a pretty far reaching design decision a completely new feature never before seen in the series and in a way I would argue runs contrary to many other already existing systems while adding very little tangible benefit.
Also I don't see how you can be calling the sight mechanics "abusing". This is how they're intended to work. Scouts scout, they see further and it's a fixed value. Sure it doesn't make that much narrative sense in places like underground, but this is simply a real life aspect that the game chooses not to simulate. What you get instead is a much more predictable pattern for scouting, because your unit vision is constant.

Like it's a cool idea, but perhaps for a different game.

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On the other hand I am 100% in agreement with you about the changes in FOW. It does feel more like an unintended consequence of coding and systems interaction, rather than a feature.

timid trellis
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I can see this idea being a thing in a specific climate or realm that you choose when making the map

rose tide
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Not the underground layer itself, just a specific kind of neutral battle dungeon.

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I know it had fog of war, but I don't recall if it had line of sight.

timid trellis
rose tide
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Video games are funny.