#What's will be your first/favourite faction?

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dreamy steppe
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is like...

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why?

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does that suggest poison toads?

weak laurel
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It's not bound to form is my understanding.

dreamy steppe
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which we don't seem to have a form or culture trait for, so presumably it's bout affinity

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but then poison elves why?

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like, a toad giving a poison cup and being impressed by you being able to just take it

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makes sense in the context of toads being toxic

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and toxic resistant due to that

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but as a nature affinity thing

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like, why should I be good at toxins because Tome of Beasts Barb and Good Settlers?

weak laurel
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They represent in part a preoccupation with nature-y stuff broadly I guess.

wide halo
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I gather that some of the factors that go into events do involve variables based on the free cities you've come across, so it could indeed be tied to them being toads

Could be something along the lines of: IF form = toads, THEN offer poison chalice

warm quiver
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Sure the tomes and affinities are broad, but it does suggest some lore for toads either way.

dreamy steppe
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yes, but it's pigeonholing either the affinity or the form, and either way, it's going against both the concept of "total freedom" that they've sacked flavor text for, and doing it in the single most annoying way

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because it's entirely possible that a player that doesn't read the diary never sees the event

warm quiver
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What's going to be weird is when your own toads get sick from it.

dreamy steppe
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oh yeah then there's that

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they also confirmed there's no form or stat related results

warm quiver
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At least I assume your form won't have a single factor in events.

dreamy steppe
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confirmed on the forums

weak laurel
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I don't get the problem. Some toad people have a culture of imbibing tough-to-digest drinks and others don't.

wide halo
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somehow I still remember all those tequila slammers I had in uni

dreamy steppe
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after all

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it's an affinity thing

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because form has no effect

novel vortex
dreamy steppe
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yes

warm quiver
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Oh okay.

dreamy steppe
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again, it's an affinity thing

weak laurel
# dreamy steppe after all

Maybe affinity events don't trigger when it's an identical "race" to your own? We don't know that yet I think.

dreamy steppe
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but, again, why are you good at poisons because you are Good Settlers and use the Tome of Beasts?

novel vortex
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What would you tie those kinds of chance effects to if not affinity?

dreamy steppe
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it's not that there's chance effects tied to affinity that annoys me

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it's the way those chance effects create exactly what they said they dropped flavor text to avoid

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and then also pigeonhole the affinity at the same time

warm quiver
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Well plot holes or not, what I get from this is that toads are extremely heavy drinkers, and might be common ground for dwarves.

weak laurel
warm quiver
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Or humans. Or anyone really.

dreamy steppe
warm quiver
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It could also be my lore of why these toads are mystics or dark, they had some crazy dreams after drinking their fabled poison booze.

weak laurel
wide halo
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I know everyday people who know what mushrooms are edible, which will make you ill, and which will have you talking to god. It's not a stretch to imagine a nature-inspired wizard having knowledge far beyond that

dreamy steppe
dreamy steppe
warm quiver
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You still might not know with just those tomes, your chances increase with your affinity.

weak laurel
wide halo
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my point is that if these are skills that someone could pick up as a hobby, someone who has dedicated their life to magical studies of the natural world will have knowledge that massively outstrips a hobbyist forager

warm quiver
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And yet, even with the right poison tome if there is such a thing, you might still fail...

weak laurel
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And hunting would bring you into contact with venomous animals and such more often and their associate lore.

dreamy steppe
warm quiver
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But you're a wizard, a sponge for knowledge. It's your job to make those sorts of connections between wheat and maple trees.

weak laurel
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You're more likely to be familiar with common folk-cures and such if you're constantly exposed to things in the wild, or preoccupied with living things and their associate dangers.

dreamy steppe
weak laurel
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You're deliberately using a narrow example as a strawman

dreamy steppe
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"Nature" is not one giant mass of undifferentiated information

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and knowing about one part of it

weak laurel
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No one is saying that. You're strawmanning like crazy here.

dreamy steppe
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dude

weak laurel
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You absolutely are, lol.

dreamy steppe
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you have multiple times said "if you know about this segment, of course you know more about this other unrelated segment"

weak laurel
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No, I didn't. You're strawmanning. Maybe because of your prejudice against farmers you don't know about straw enough. (I joke)

dreamy steppe
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"if you farm, of course you know a bunch of stuff unrelated to farming" "if you hunt, of course you know about poisonous creatures"

dreamy steppe
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and both are wrong

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a Herpteologist is not an Entomologist

weak laurel
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Don't use quotation marks unless you're directly quoting. It's intellectually dishonest.

dreamy steppe
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and both are more likely to know a bunch about poison than a farmer

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but, notably, not the SAME poisons

weak laurel
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You're still strawmanning. I didn't say a Herpteologist is an Entomologist. I don't think you're able to really argue in good faith here.

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It seems like a reflex with you.

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It's really incredible.

novel vortex
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I see both points here. Just because you know a lot about farming doesn’t mean you’ll know a lot about hunting large reptiles. But you are more likely to know something about them than the astronomer who sits in his tower pondering the stars.

Affinity isn’t a perfect system. But instead of complaining about it, would you be able to propose an alternative statistic that could be applied to this random check?

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Because I don’t see any viable alternatives

dreamy steppe
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I don't like that this check exists in this context

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because it creates exactly what they've said they dropped flavor text to avoid creating

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in a way that is WORSE than flavor text

novel vortex
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Beyond getting rid of that system entirely and replacing it with a pass/fail based on specific tomes you have, which seems much more unworkable

rose saffron
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my brain right now looking at this argument is just going 'huh I never thought of this as an issue and it still doesn't feel like it is one'

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It feels like nitpicking

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It expects a level of granularity that the system is not capable of.

novel vortex
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Maybe I'm missing something, but what is it you are thinking they are trying to avoid by dropping flavor text that this is doing?

rose saffron
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jarring you out of your own fantasy narrative for 'your dudes'

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was the reason for dropping the flavor text

novel vortex
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Still don't see how this really does that, unless your own narrative is oddly specific

rose saffron
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To be fair

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Some people with a lot of specialized knowledge can draw themselves into a box

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And I can get how that's jarring and upsetting there

dreamy steppe
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I take "Good Settlers", which, notably, doesn't include "is good at dealing with poison critters", I get this event, why do I know enough about poison for an antidote attempt?

slim garnet
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I just assumed that just like the AI using only original form traits the events would too

rose saffron
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by that point you've probably got a very broad understanding

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because you're also, in addition, a wizard

novel vortex
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With just that, you don't have enough have enough of a success chance to even make the check. Which, now that I think of it, is probably why they implemented the 50% threshold

rose saffron
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yeah

dreamy steppe
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do I really not have enough?

novel vortex
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I had been wondering why they kept it at a 50% before you can even try it

rose saffron
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for just that reason

dreamy steppe
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no seriously, a four strength check on a T1 is what, a 42% chance to affect them?

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less?

rose saffron
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you need 50% to even attempt it

warm quiver
dreamy steppe
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...

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a T1 has a better than 50% chance to succed a four strength check

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four strength is kinda really REALLY easy

rose saffron
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okay

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so my example then was

dreamy steppe
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we don't know exactly how much affinity you need for that event in particular

rose saffron
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we do

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at least 4

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oh wait

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no it's at a 70%

dreamy steppe
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ummm

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no

rose saffron
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no my bad

dreamy steppe
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it says "a four strength nature check"

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not "requires 4 nature"

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we don't know precisely how affinities translate into resisting those checks

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but it's not going to need a lot for you to see a four strength check option

rose saffron
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so

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we do actually need

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The success chance is 50% when the affinity score equals the challenge level
Each affinity point on top will increase the chances of success by 10% (yes, this means guaranteed success is possible)

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or, rather, actually know

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So

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the check given as an example is at 70% chance

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you need at least a Score of 4 to attempt this check

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and since it's at a 70% chance they have a Nature Affinity of 6

novel vortex
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Still doesn't give you enough broad knowledge to automatically succeed. Just enough to try. Maybe it failed because the poison was derived from their skin, but you only know antidotes for mushrooms because your mole mushroom farmers. Or maybe it succeeded because the frog's skin is poisonous because they roll around in poisonous mushrooms.

rose saffron
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^

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So the bare minimum to try this poison check is the equivalent of 2 Nature tomes or 1 Nature Tome and 2 Nature Affinity from your Culture + Society Traits

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and if you want to do so reliably you need more on top of that

dreamy steppe
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this particular event maybe

rose saffron
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It's the only one we really have at the moment

dreamy steppe
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yes

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but it's a template

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and as a template

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it disturbs me

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because it fundamentally does what flavor text used to do

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inform us how the world works outside the combat that is our own focus lens

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but in a much worse way for exactly the reason they said they were dropping flavor text

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is an Amazon Purifier really in it for the worship of flame?

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probably not frankly

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but that flavor text is still there

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an Oathbound Psynumbra might not be in it for suffering for sufferings sake

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but that flavor text is still there

rose saffron
dreamy steppe
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and your Nature Affinity might have nothing to do with poison, but now, well, yes it does

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and hey

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where in that event

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does it say that those toads offering the drink

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aren't the free city spawned with your culture?

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and therefore, this poison drink thing is, well, your culture?

rose saffron
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that specific complaint there follows to me

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and I get you

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That's a concern and I hope the script triggers that the diary says are there to make sure events fire properly would account for that and exclude it

dreamy steppe
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ah

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but there's a problem

rose saffron
dreamy steppe
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all the events of that type would have to be excluded

rose saffron
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I... don't get how you're proceeding from my point to that

dreamy steppe
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every event that's about some cultural bond sharing thing

rose saffron
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I'm not saying it's not a valid train of logic but I missed a step here

dreamy steppe
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defines the culture it originates from

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and if the free city spawned from your own culture ever gives you one

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it's defining YOUR culture just as much as it is defining their own

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and, well, it's not like there's definitely JUST one free city from your culture

rose saffron
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To be fair, if you want to be generous, it could be a local deviation from the base culture since they aren't part of your starting settlement

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It happens

dreamy steppe
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and now you are jumping through more hoops than flavor text ever required

rose saffron
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But ideally yeah, that would be excluded

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Just a simple

dreamy steppe
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and now you run into another problem

rose saffron
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'is this the same race as you, y/n?'

dreamy steppe
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what happens if you turn on "AI can be my created leaders"

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and then run into a Free City of a created faction

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and THEY give you this sort of event?

rose saffron
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That you could expect from giving the AI free reign of something personal

novel vortex
dreamy steppe
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what if you want to play out some scenario using multiple leaders of your own creation because their stories are supposed to work like that

rose saffron
dreamy steppe
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and you get one of these events?

novel vortex
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There’s literally no way around AI making choices that you wouldn’t want your leader to make

dreamy steppe
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true

rose saffron
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Yeah.

dreamy steppe
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but there's also hotseat multiplayer

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and this isn't about the AI doing it

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it's about the event system doing it

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and the event system doing something that is exactly why they said they cut flavor text

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and every answer any of you have presented, is more hoops than flavor text ever needed

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while providing less inspiration than flavor text did

rose saffron
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I can see how that bothers you

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It doesn't bother me, but I can see how it bothers you

dreamy steppe
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my first two 4 factions will be made because puns

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my first two PF factions were made because of interesting contrasts and comparisons in flavor text

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Assembly Celestian and Syndicate Synthesis

keen forge
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Enemy army "Sir enemy army approaching" My Army "Lets Take The Castle!" Enemy army "uhh sir" "what is it soldier?" "The Enemy army is all Succubi" "What!?!" My Army "Hey Guys Let Us In" Enemy Army "Don't Listen Men Hold Your Ground!" "Uhh Sir" "What soldier?" "Our Guards have Been Charmed and already opened the gates" "WHAT!!!I" My Army "Awesome, Lets Have Some Fun!" Enemy Army "This Is Impossible we Haven't even done anything yet!" "Sir!" "WHat is it!?!" "There one right next to you!" "Wha-" The Castle was taken And The Enemy army was Defeated Because they did not know what the "Safe Word" Was.

cloud halo
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Alright this whole event discussion should probably have been discussed either in the Dev diary Thread or in its own place. Please try to be aware of when your discussions move too far away from the initial subject and consider whether it should be done elsewhere.

rose saffron
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My bad, Jordi

solar idol
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Hey there. How many here would love Goblins. My 1st and probably most favourite faction would be Goblinoid either Demonic or Mystics.

opal rover
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Goblins are great! I always thought the gobbos in Aow3 were kind of cute.

static tundra
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Goblins! i love Goblins and will probably be the first race I play

wide halo
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Goblins are adorable and the elven court campaign made me fall in love with them

solar idol
rose saffron
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Goblins were not my playstyle in previous games but I thought they were good fun

static tundra
solar idol
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I saw in the video the Toads - well that would be really FUN to play as well

novel vortex
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Thanks to this excellent guide (#aow4-general message) I was able to finish out what I want for my first faction:

Under the leadership of the mighty Foremole, the Deep Dwellers (molekin with underground adaptation and hearty) are ready to spread throughout the underworld, hunting down the terrifying beasts in their way (Fabled Hunters) and founding grand new cities (Adpet Settlers). With the might of their nature magic (Mystic culture, Tome of Roots), they will make the underworld safe for all.

wide halo
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😄

wide halo
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Yet another idea: toadkin alchemists, mystic and leaning into astral, nature, and perhaps materium. Mostly traders and diplomats, and their leader is a renowned guildmaster

brazen pond
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If or when Dracs/Lizards get added as a form in DLC/patches, I am going to take the mighty Gleamon Devours from 3's Triumphant Heroes mod and turn him into a fully fledged leader of his own band of cannibalistic reptilian warriors.

lusty cloud
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New idea. Surviving lizardman wizard that that infiltrated human kingdom and masquerades as human himself, planning one day to use Nimue's new favored people as means to take revenge on her. His name would be Shak Arn

brazen pond
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sounds good

opal rover
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Yes good, I love it!

grizzled pasture
golden pollen
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Another idea for gameplay from me in AoW4. XD

Have a race of Feudal dwarves, with culture bonusses of Folk Hero and Unifyers, have the Tome of Beasts, and finally making a female human Wizard King/Queen (or Champion, depends on preference) and name her, Snow White. XD

brazen pond
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has to be wizard queen to be human or elf

glad basalt
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The Evil Stepmother is Feudal with Astral and some Shadow, I assume

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Tome of Scrying being a must.

wide halo
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if rat people were mouse people: rodent wizard king in a red bathrobe and a stereotypical wizard's hat, with an army of animate brooms

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nothing at all could ever go wrong with this plan

rose saffron
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It improves Production by a flat +20 but reduces city stability in turn

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You use it mainly to get new outposts with poor production going faster

wide halo
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that's great

rose saffron
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Well

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Animated tools

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A category to which brooms belong

wide halo
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🤔

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that's actually a really cute idea

rose saffron
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The people are displeased by it though

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Hence the city stability penalty

wide halo
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wizard kings leaving them without much to do?

rose saffron
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Basically

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It's fine when the population is low and you need the extra help, but as it grows?

wide halo
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ngl it's stuff like this that makes my fanfic brain go brrr

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just little magical things that impact the lives of the general population

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good stuff

vague willow
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All the talk of Syrons in lore channel really made me want to try and re-create Syrons. Since we don't seem to have tools to do exactly that, I think I would go with Mystic and lightning focused tomes.

It could be a bunch of Syrons led by a champion, as I presume O'neron went with Meandor and the Archons to save his kin.

Lorewise though, I believe some Syrons could've stayed behind on Athla and act as the last bastion of their race, should the war against the Shadow Demons be lost. Throwing everyone against such danger is a risk and they knew it, so they were left to allow Syrons to continue on in the worst case scenario. Maybe these modern-day, Athlan Syrons would emerge as portals open, looking for their lost kin, changed by influence of Athlan cultures and hiding away in, say, deserts of Kesh, as they were friends of Ke-nan and the Nomads? Maybe even claiming the lost cities of the Azrac Empire on the Ashen Steppe?

Sure, they might not have Forceships anymore, but it's been so many years. Cultures and world changes, and so did the Syrons

brazen pond
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I think you could defs recreate Syrons with Elfkin form

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sadly no way to make everyone bald, though I suppose they picked up the habit of growing their hair during their time in Athla

vague willow
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Elfkin and pale skin, yeah

wide halo
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Also really emaciated by the looks of the art

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Which we can probably manage

vague willow
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I wonder if we're gonna get some way to bring something like Giant Warriors

brazen pond
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warbreed or supergrowth are the closest I can think of so far

vague willow
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There was some kind of electric transformation, am I right? Think we saw it on Werlac? That'd be cool to see on them too

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But yeah Warbreed is probably the closest thing we have

flat smelt
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The Syrons are less Elflike and more like Gith.

lusty cloud
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Yeah, they always felt like gith expy to me too.

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Especially with all that "psychic monster race as their sworn enemy" thing.

brazen pond
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bald elves are probably the closest you'll get to them appearance-wise in this game though

slim garnet
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I think making a gogblin taller has an argument

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just to get the crooked / starving look

lusty cloud
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Nah, emaciated elves do look closer to syrons.

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Probably with dark culture, syrons too were fond of black spikey armor.

quiet berry
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I’ll probably play super-tropey Holy High Human (Tome of Faith/Beacon and the “nice” order stuff instead of tyrant knights etc) for the champion campaign scenario but I can’t wait to play around with the all the other cultures

warm quiver
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You can make your wizard king a different race than the kingdom they're leading, right?

rose saffron
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Yep. Only a Wizard King though, not a Champion.

brazen pond
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https://www.youtube.com/watch?v=hHySRFmOBfU okay these guys are hilarious, basically Stormcast Orcs (Mantic once again firing shots XD), I think I might try to remake them as well

Witness the fury of the Riftforged Orcs with this video exploring the lore of these brutal warriors in the epic tabletop game 'Kings of War'.

Like the video? Consider supporting me
Patreon: http://www.patreon.com/Arvandus
Kofi: https://ko-fi.com/Y8Y1N071

▶ Play video
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shame Dark Culture has a hammer shortage, so I might make them Industrious with Tome of Evocation

lunar zodiac
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A split of Shadow Astral, pure Shadow Shadow or depending on the control we get with our 9 slots - maybe more - I'd sprinkle some Chaos in as well.

smoky fulcrum
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High elves probably for me (generic i know :P), not sure what tomes but i loved elves in every age of wonders game, ill have to look and see though, because feudal has me intrigued to

rose saffron
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Even 'High Elves' leaves a lot of room for variation

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In this game

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So you're pretty set

smoky fulcrum
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Yea that's what has me excited for this game, All the variations of elves i can make, lol honestly though with the tomes and being able to completely change your units mid game or atleast augment them, 2 exact same race builds can end up wildly different wich is amazing

grizzled pasture
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Yeah, I think I'll definitely be doing "classic" iterations here and there, like High Elves with lightning magic, but for the most part I'll probably just have character concepts or aesthetics I'll be chasing

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For example, I've always been a fan of death knight types, and for that I first want to know the Culture/Tome with the (racial) dude with the heaviest-looking set of armour I can find, so probably not my first faction, but might well end up a favorite

keen forge
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i wonder if you can get Succubi in any race like you could in AOW3 because if so then any race would be viable for me, but i might try Orcs first CUZ DA BOYZ NEED TA GO A STOMPIN! 😄

static tundra
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Ratuccubi

novel vortex
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Yeah now I'm wondering if I should hold off making my nature-y mole people for the DLC rather than playing with them first

ancient shadow
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Underground adaptation dark culture elves with spider mounts is probably going to be my first playthrough.

rose saffron
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classic

static tundra
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ah yes, i would say its even more then classic

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i think i may try to recreate the Chaos Faction from Heroes of Might and Magic 4

grizzled pasture
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What'd they have/do?

static tundra
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so fire as magic

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so will have the fire tome

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probably going to go dark culture

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probably orc people for race, and The Wizard King that looks like this

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also nightmare mounts (is a must)

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so it's going to be mostly Chaos and Shadow

glad basalt
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Ah, going orcs, not bandits.

static tundra
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yeah its one of the 2

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ill also try this faction again with a Dragon Ruler when that comes out

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(and yes it will be a black dragon)

glad basalt
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Of course. Be it Warlock, Asylum or Dungeon, this culture needs dragons above all.

static tundra
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100%

glad basalt
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Minotaurs too, if they return.

static tundra
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god i hope so

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love my "Cow"boys

glad basalt
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Awesome theme, too.

static tundra
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its my fav one from 4

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so this being aow4

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why not combo my two favorite strategy series

glad basalt
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Though for this faction, my favourite was in 2.

static tundra
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2 is my 2th place for sure

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i think 2 and 4 did it the best IMO

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another idea, i am planning for is High culture with ancient wise ones and scions of evil

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not sure what race tho...

glad basalt
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I would go Elf, but it can work with other forms, too.

static tundra
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yeah Elf may be good will think more about it

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then again high cats is kinda funny

glad basalt
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Haughty, pampered and ruthless?

grizzled pasture
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Hmmm, Tuatha; red-haired elves dressed in greed, but would they be barbarian culture? 🤔

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I've seen an interpretation that the fey are allergic to iron because it represents progress while fey represent nature, sooo.... Yeah, barbarian elves with a bunch of nature stuff?

static tundra
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swamp is an adaptation ya?

novel vortex
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Yes - it's called "Water Adaptation," but the description specifically calls out bonuses for swamps. It should be "Wetland Adaptation" in my opinion, because "Water Adaptation" makes me think of sailors.

static tundra
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i see

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actually kind of fits my faction because their ships were pirate ships

smoky fulcrum
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Not sure how many Race transformations we can have, probably 1 major one and maybe multiple minors ones so if thats the case think ill definitly be doing High elves with Angelic transformation but also pick up some Nature tomes for Tome of beasts and stuff

rose saffron
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1 Major, multiple Minors

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The aesthetics stack insofar as don't affect the same parts of the unit model, in which case the one that was most recently performed takes precedence in terms of displaying

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is my understanding

smoky fulcrum
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Yea i figured something like that

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i assume the Major one would over right minor ones no matter what interms of visual

rose saffron
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Hard to say. The one example we've seen so far was Wightborn (Major Transformation, makes the race undead) with Steelskin (minor transformation, turns race's skin into steel)

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And they were visibly Steelskinned

weak laurel
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They looked awesome. Can't wait to see more mid-late game multi transformation units.

glad basalt
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All right, I am decided. A new people (partially descended from the old Nomads, partially people whose settlements fell nto ruin ) will enter the Valley of Wonders. Human Barbarians, with Desert Adaptation and Nightmare Steeds. Fabled Hunters for sure and probably Chosen Uniters. Though Adept Settlers is a possibility. Starting with Tome of Beasts and will focus on cavalry and speed as much as possible.

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...My 15 year old self would be mortified (obsessed with Elves, that one)

wet scarab
brazen pond
weak laurel
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It is major, yes.

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Forgot if it was mentioned yet, but looks like it gives life steal (bottom left)

glad basalt
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Fitting.

weak laurel
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Here's the screenshot of wightborn being major. Tom hovered his mouse on the top right of the unit description to make this screen show up.

quiet berry
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I wonder if the visual is just the Wightborn transformation (grey skin rather than the metallic steel skin)?

lusty cloud
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I think purple eyes and darker skin.

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Maybe some "withered" texture.

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Hard to say with toadkin.

haughty cliff
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also a nice confirmation of something we already knew;

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major transformation:
minor transformationS:

opal rover
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Yeah, you'll be able to stack minor transformations on top of each other, which could result in some fun combinations.

rotund maple
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there's a joke image floating around of an archer with a long list of all the then-known elemental ranged damage enchantments

wide halo
#

If we get wolf people, I am going with high culture and order tomes, perhaps with chaos and materium on the side. RECREATE POWERWOLF

static tundra
#

if wolf people would be a thing id go with industrious and try to remake Gilneas from wow

rose saffron
#

Gilneas is a good pick

grizzled pasture
#

Right now, I'm thinking barbarian elves with a focus on Nature and Astral, maaaaybe a bit of Shadow depending how much you have in the way of leeway

#

Mostly modeled on the Tuatha in Dominions 5

#

Or rather, their fir bolg minions

#

But also, High ___ riding nightmares look super sweet, and lots of fire to complete that aesthetic would mean lots of Order and Chaos

#

Gaaaaawd, there's so much I wanna do

wet scarab
#

If there were wolf folk i would go Mystic with Chaos tomes and make Whywolves. Who insatiable curiosity is only matched by their bloodlust

tepid rampart
#

XD

#

One of the main issues I have having when thinking of ideas is what the requirements for the tier 4 and 5 tomes will be. I know that I want to build a good aligned necromancy faction and I have a good idea on what culture and society traits I want but I am a bit worried that if I go this path I will need to pick up some of the more frost related shadow tomes to meet the requirements for the later game necromantic tomes when I very specifically don’t want to do the frozen undead horde being a bit to much of a classical trope for my tastes nor does it really fit with my imagined civilisation

weak laurel
#

Yeah I had a similar concern. Having to pick up unwanted tomes to qualify for higher tiers of ones you actually want would be unfortunate.

languid jungle
weak laurel
#

I think he means he doesn't want to have to take T3 frost in order to have access to T4 undead.

languid jungle
#

Ah, well then luckily you won't have to, you only need two tomes of the previous tiers, so you can go one shadow one order and get the next tier shadow or order tome you desire :)

weak laurel
#

ohhh that's good.

languid jungle
weak laurel
#

It will be a longer path to t5 if you split your affinities like that though I guess.

#

Sorry I think I misunderstood Andrian at first

tepid rampart
#

We have been told that we need to meet certain affinity requirements to get tier 4 and 5 tomes I am just wondering how strict those requirements will be. For example an am currently planning on high culture and two high society traits and starting with the time of souls, will I still be able to reach tier 4 and 5 shadow tomes while avoiding the less necromantic shadow tomes or will by affinity be to low unless either take them or start with dark culture

weak laurel
#

Yeah hopefully a two-way split won't interfere with that but maybe a three-way split would. That seems reasonable to me.

#

There might be ways other than tomes to get affinity points in-game. Maybe culture (or affinity)-triggered quests etc.

tepid rampart
#

I suspect at least half my tomes will be shadow necromancer tomes but if it is only half of them and I have no culture or traits that are also shadow it could throw a wrench in my plans. I can change to dark culture sure but I would rather not

#

That is a good point. We did see briefly in the dwarf video that he somehow picked up a single point of order affinity and with all times providing 2 it’s hard to see how that could have happened if there aren’t other ways of gaining it

#

Tomes not times

#

Auto correct on the phone is very annoying

weak laurel
#

We also saw that you can temporarily lose affinity via quests (failing the toad drinking ritual) so maybe it's not far-fetched that we can gain affinity permanently by similar means.

languid jungle
#

I think that is very plausible :)

tepid rampart
#

Could change things, makes me wonder if we can delay our time choice otherwise I could see tomes when you have the affinity requirements for a high tier tome but shortly before you get to pick one you take a risk and have your affinity temporarily drop below the requirement when it’s time to pick

#

Alternatively it is related to how far though the empire tree we have progressed for a single affinity which would be interesting

#

It could be

#

Auto is so weird

weak laurel
#

btw did you guys notice the wolf-riding body trait gives the leader specifically a white wolf?

Going hard into nature/wolf riders could be an almost perfect Princess Mononoke faction with giantized boars, wolves, and nature spirits.

tepid rampart
#

I plan to make wood elves at one point but going with spider riders, likely go with a mix of nature and chaos with a heavy focus on archer units

#

Stay out of the forest, yes I know the forest is expanding what of it

weak laurel
#

The web shooting ability to immobilize might work really well with a shooty core like that!

tepid rampart
#

That and it’s very thematic the web covered trees as you enter the forest

#

Likely barbarian culture as well feels like it fits well

weak laurel
#

Esp. if their archers or skirmishers get the bonus mount (I don't remember which barb unit gets it...)

tepid rampart
#

All scouts do but not sure about what other units do

#

Feudal knights would and I suspect that is tier 3 but unsure about all others

weak laurel
#

With the mount body traits I believe it affects your (1) leader, (2) scout, and (3) one other unit from the culture.

lusty cloud
#

I'm pretty sure it is cultural T3 that gets a mount, so berserkers seems like a more likely candidates. Even if cavalry with greataxe is a bit weird.

weak laurel
#

#3 is the most exciting to me.

#

Giving the scouts a damaging and immobilizing web attack seems really good.

#

Wolf and spider both have damaging abilities, so they might be the biggest powerups for the scouts.

tepid rampart
#

Might grab the watchers trait to give scouts universal camo feels very worrying to be wondering where those spider riding elves are

weak laurel
#

Is forest-attuned a mind trait? Being able to spread forests via tome of glades AND being able to move in them for - mp seems fun.

lusty cloud
#

There's no forest attuned trait.

#

Only arctic, desert, swamp and underground.

tepid rampart
#

I suspect it will be tied to a racial transformation

weak laurel
#

ahh, understandable, but too bad too. I guess an equivalent power might be in Nature tomes.

lusty cloud
#

Possibly.

tepid rampart
#

I also think it’s likely that there is a nature themed enchantment/transformation that will give forest concealment

#

Go full guerrilla warfare

lusty cloud
#

And some tome units could have it natively.

tepid rampart
#

Almost certainly

lusty cloud
#

Won't be surprised if Glade Runner would have something like that.

#

They had concealment in AoW 2, at the very least.

tepid rampart
#

I also think that cannibalism is a fun trait idea for these elves but not sure, I think one of the traits buffed archer units tho if so then that is an auto pick

lusty cloud
#

There was a trait that gives archers additional rank.

weak laurel
#

Yeah, in fabled hunters.

tepid rampart
#

So fabled hunters and one other trait then, I think cannibals is the way to go there, helps with the alignment I will take these elves down and is thematic

#

As I said chaos and nature theme

weak laurel
#

Yeah, they fit your chosen affinities perfectly.

tepid rampart
#

More nature than chaos tho (at least in terms of tomes from what we have seen thus far

lusty cloud
#

Yeah, many chaos tomes seem a bit to fiery for wood elves.

tepid rampart
#

Tho it could be amusing to have archers with flaming poisoned arrows

lusty cloud
#

Acid arrows

tepid rampart
#

Oh I like that

#

These wood elves could make a great enemy for my planned high orcs (no idea on tomes or traits for them yet but the idea is firmly planted in my head to make them at some point)

#

Imperial runecrafters with the tome of enchantment could be fun for the high orcs come to think of it

warm quiver
#

We did have frost witches with a half fire attack, justified by being so cold it's hot.

#

"Frostburn" har har har.

lusty cloud
#

And acid darts that dealt fire/blight damage.

wet scarab
#

That always felt weird to me. Like, it kinda makes sense I guess since acid burns

hollow escarp
#

If I’m trying to build an Avatar themed pantheon, which race do you think I should use for which nation? Right now I’m thinking Air Nomads would be elves/hobbits, Water Tribe would be toads, Earth Kingdom would be dwarves/moles, and Fire Nation would be Humans/Orcs (maybe Draconians later on). What do you guys think?

rose saffron
#

I would make them all Humans with different Traits and Cultures

#

But that's just me

languid jungle
#

I'd say Fire is Industrious/whichever name for the new Ashes Culture, Earth is Feudal/Industrious, Water is Feudal/Primal, and Air is Mystic :>

rose saffron
#

Using only the ones we have right now: Earth is Feudal, Water is Barbarian, Fire is Industrious, and Air is Mystic

languid jungle
#

I agree nodderspink

lusty cloud
#

Water could also work as Mystic too.

static tundra
#

after thinking about it FOR WAY TOO LONG, i think i shall go for a High culture, with Ancient wise ones, scions of evil, For race i will do Goblin as a base but make them porcelain white, Body trait i shall go with resistant, and mind trait i shall go with ferocious, and the tome shall be zeal

warm quiver
#

Are you trying to play as marble gargoyles?

static tundra
#

that kind of fits doesn't it for marble gargoules

#

was not my intention but it's a good one lol

pale walrus
#

I'm just going to try and make a race of garden gnomes

static tundra
#

NICE

keen forge
#

ORKS! ORKS! ORKS! ORKS! WAAAAAAAAAAAAAAAAAARRRRRGGGHHHHH!

static tundra
#

you really like your green skins

#

although personally I prefer Orcs

slender seal
#

I think I'm gonna go for pyromantic, industrious orcs. The sons and daughters of earth and flame, children of iron who drink freedom and live life to the hilt.

#

Hateful gods from other realms will try to bind us.
They will fail.

#

Or maybe barbaric elves living deep in the forest. Born from the amber of the all-tree, sharp-bladed and quickfanged. Reminding all who would use their dark magics that all debts to the earth are paid in seed or blood.

#

Or coastal humans, who pray to the gods of the pelagic depths which spawned them. The sea in their blood, salt air in their breath, and the stars above, their teachers. The mother below has food, wealth, and secrets for those brave enough to meet her in the dark corners of the earth.

slender seal
#

Or maybe dark, necromantic goblins.
For a thousand years, they have called us monsters. Desperate to preserve ourselves, we kept to the dungeons and the deeps, fighting, bleeding, and dying.
Oh, how we died.
And died.
And died again.
But death was a lesson. A lesson we learned to return from. And now, we rise from the gloom and the muck. We rise to take the sun which for generations, your kind have hoarded from us.
Can you hear it, sunwalkers? The sound of a thousand-thousand fingers clawing at the very dirt beneath your feet? What will you do, we wonder, when the bones you put in the earth rise and put you in their place.

glad basalt
#

Nice concepts, @slender seal !

slender seal
#

Thank you 😄

#

I'm trying to make it as a game writer %D

glad basalt
#

Best of luck, then 🙂

#

Meanwhile, I think I will call my human barbarians, heirs of nomads and ruined cities, neconers to the Valley of Wonders, the Last in Line. Dio's lyrics fit very well.

keen forge
#

ummmm really? did you really have to go that far out? it is a game we are talking about here not a fantasy novel.

#

Plus fantasy novels like that already exist so you could probably get your reading fix there if you wanted.

#

But like i said this is a game, albeit a good game where you can make custom races, but it is a game not a novel lol

glad basalt
#

Eh, if people want to be creative, let them.

rose saffron
#

Yeah, what's with this pointless criticism?

wide halo
#

If you don't feel like creating something inspired by the game, that's perfectly fine. What's uncalled for is attacking people who enjoy writing, art, and other creative hobbies. They're not hurting anyone, and going after others just for having fun is needlessly cruel.

golden pollen
#

I would not be surprised if people might try to play as Halfings, and having a Wizard King named Gandalf as the leader. XD

late epoch
golden pollen
#

Oh really? XD That makes me more determined to do that one day.

wide halo
#

If someone fights a human wizard/halfling race combo in MP, they should rename their throne city Isengard 😛

slender seal
#

I refuse to feel bad for having an imagination. Overactive as it may be.

#

I enjoy RPGs that let you build custom parties for that exact reason. I have a little handwritten journal meant to be a travel log for my wasteland 3 Party

weak laurel
#

I strongly prefer custom-built parties too and having my own headcanon for them rather than being bound to preset stuff.

slender seal
#

Absolutely. Double points if there's a little window to write their Bio.

#

Double DOUBLE points if it's without a character limit.

slate hollow
#

I think I will go with rat form, and using the masses to conquer everything. The idea is to have the faction leader called "The Mother" a mutant female rar that made the whole race possible, and uses the hunger as its main force. I hope I can make a fat huge rat woman so that it fits the theme. The idea also is to have the horde tome, and grab poison/plague related tomes.

#

Also some kind of Drow Race would be cool, with dark skinned elves that ride spiders and leave underground. I will possible make an Underdark style game, with underground races and the surface is devastated with roaming beasts and hostile things, so the only way to survive is underground

wide halo
lusty cloud
#

There's actually already a realm modifier that implies something like that.

wide halo
#

especially if there are places where you have to risk going above ground, as there's no connecting tunnels

lusty cloud
#

Bottom left.

#

So setting such scenario up seems to be very easy, especially if you add "regenerating infestations".

wide halo
#

this is one of the things I'm excited about the most. Just the sheer amount of variation you can add to realms. It's something I was looking for in PF - I kept having to randomise planets until I could find that voidbringer thrallworld/reign of chaos/consumed by the void hellhole

lusty cloud
#

Yeah, that was a bit of a problem. I glad that Triumph kept that system and allowed players more control over it.

slender seal
#

As much as I wanna do some weird combos, I can't wait to do some earth shaping dwarves

late epoch
#

Hovering sky-shaping dwarves!

#

Rocks are... beneath them

slate hollow
#

What about tree loving dwarves

brazen pond
#

semi-random funny idea: Frostling Toads/Frogs led by an uppity Wizard Queen (elf form since I can't make a fairy leader) who proclaims herself to be "the strongest"

opal rover
#

I understood that reference 🧊 9️⃣

slender seal
#

Oh man

#

Industrial halflings.

#

Kinda inspired by the ending of Lord of the Rings where frodo comes back to The Shire to find it's been decimated

slate hollow
#

A halfling wizars that somehow got in charge of barbaric orcs, cause he taught them how to make fire.

slender seal
#

....Okay that but instead of fire, baked goods.

#

Winning over a clan of vicious orcish warriors with the power of pastry.

#

Oh

#

Oh man

#

Human ice-maiden ruling over a nation of dwarves: Snow White's Ascention

#

All hail the Queen of the Mountain! Fairest of them all! Poison-drinker! Witchbane! Sleeper-in-glass!

opal rover
#

Sounds like a great concept!

golden pollen
dry sluice
#

just realised - I want to make the Burmecians from Final Fantasy 9 - Feudal rats with Wonder Architects (in case I start next to giant tree) and a trait that makes polearms start with higher rank.

lost rover
#

Just a friendly reminder: "[Rule 6 - Memes]
Whilst memes, in general, are allowed, certain memes are fully prohibited in this server: Pepe The Frog and Deus Vult. Offensive memes in general are not allowed."

Politics are also not allowed, so even memes that are political such as kekistan are prohibited.

Since this is the first offense this is an unofficial warning, but you may want to glance over the server rules again.

brittle drift
#

I'll go with Barbarian Elves riding spiders with Swarmers and Fabled Hunters.

blazing pawn
#

What would be the closest thing to Tomb Kings I could make?

brittle drift
#

Desert Adaption for sure. Dark for the Necromancy.

blazing pawn
#

good, Settra shall rise once more in this new world and RULE

#

btw where is a list of all these tomes?

slender seal
#

We have a somewhat comprehensive list of t1 tomes somewhere

#

but there are five tiers total

grizzled pasture
#

There's a stickied thread on the forums, at least

wet scarab
# blazing pawn good, Settra shall rise once more in this new world and RULE
keen ivy
#

I've switched again today, writing scenarios. 😅 Going to play the character from my first Age of Wonders game, possibly dressed as the poster lady.

Julia of Halléphèbe,
Wizard Queen with the Tome of Zeal,
leading the Militant Panthers,
with Dark Culture,
Imperialists and Chosen Uniters.

#

I might get forced to pick an alignment rather early because of the circle of Zealotry

faint cloak
#

I personally was going to go a dark elf theme. So elf, dark, but sadly there is no evil tome that seem to be for shadow magic. Seems like it mostly necromancy and frost. 😦

keen ivy
#

The plot is that the empire is finishing their conquest of Sehind province, home of the tigrans. The tigran Inspector of Rituals Yuri Goldthread is almost done pushing Aldo's Gilded Maw clan out, but the latter has called for reinforcements from Malix the Great's mole warriors and animal hordes.

Seeing that things might be more complicated than they should have been, the Emperor sends Metal General Isilmonde Thule, a monster of magical power and ambition. She's got orcs and automatons walking in unison, but she can't coordinate with the sanctimonious Yuri, nor can he suffer her highborne arrogance. The two may still clash even as the campaign should be drawing to a close.

Caught in the middle is Tulsimer Ouemonfis, leading the Faithful Blind. They've got all good traits and Mystic culture, but the tricky minister only has a Tome of Souls to play and we'll see what he does with it.

keen ivy
faint cloak
#

i me is there like a shadow theme tome though?

#

or lets see illusion theme one?

keen ivy
#

I think Tome of the Doomherald is going to be classic shadow magic and Tome of Oblivion should qualify as well

faint cloak
#

im mostly thinking FFH elfs lol

#

oh ok that is good then

#

do we have a list of all the tomes yet?

#

or is it too early for that still?

keen ivy
#

Some shadow magic is going to be more under chaos, like tome of Pandemonium

faint cloak
#

like i saw the tier 1s

keen ivy
faint cloak
#

also i thought to get the dark affinity (that is what it's called right?) you needed to invest in dark tomes?

keen ivy
#

Can I recommend Tome of Rock? that's what I'm going for with my Dark Elves.

faint cloak
#

hmm

#

i think dwarf for rock

#

or some other themes

#

but that my personal preference

keen ivy
#

If balance doesn't change that much, the investment required is actually pretty low

faint cloak
#

thankfully this game lets anyone do whatever

keen ivy
#

Rock gives you Gargoyles and Bleeding

#

And camouflage in rocks, and passage through rocks

#

I get that it's not a straight shot to shadow but it fits

faint cloak
#

yeah but the good news is

#

people can add more tomes with mods maybe

#

and if it anything like all the other paradox products

#

the moddding should be amazing

gritty hill
#

FROG

keen ivy
hasty oriole
#

dark with tome of zeal and unicorns "There weakness comes from rejection of the Light, and we WILL beat it in to them."

drowsy willow
#

Evil shadow elves with lightning spells or one of the animal forms + shadow tome and go full necro

glad basalt
#

Honestly for my version of the Dark elves I am mostly going nature.

#

Unlike the other version of Evil Elves, which will be High and a mix of Chaos and Order.

grizzled pasture
#

Nightmare steeds, tyrant knights, all that jazz

glad basalt
#

Oh, the Nightmare steeds might go to Dark Elves. I loved the Executioners the moment I saw them ^^

uncut helm
#

Personally : Magic mole with arcane/nature alignment with possibly wolf or nightmare mount

heady plover
#

Resistant + Defensive Tactics Humans. Industrious + Tome of Warding. Runesmiths and Ritual Cannibals. Ultimate tank wave.

native garnet
#

I like dark elves with wolf mounts and lightning magic I think might be my first race.

heady plover
#

I respect the wolf game, prob gunna be incorporated into my second or third

ornate needle
#

First faction will certainly be a strong, ferocious barbarian orcs with a champion leader, starting with tome of the horde and probably tone of rock after. Not tropey at all.

vapid heron
#

Dark Culture, Necromancer tomes, race i am a bit unsure. Humans, Dark Elves or maybe felines.

the deep dive video of the tomes was nice, together with the last dev video of necro toads made me want to live out the necromancers dream. maybe summoning some astral monsters myself. so maybe mixing necro tomes with astral summoning tomes.

heady plover
#

Lotta evil dark bois in this chat

native garnet
#

never said I was evil. I could be good aligned dark elves lol

torn shadow
#

the dark culture has -10 evil alignment 😛 Although, I do suppose there are some options for dark but not evil.

keen ivy
#

With Chosen Uniters, I'm pretty sure I'm going to be nudged into a Good playstyle 😅

warm quiver
#

I think it's peculiar that high has alignment mechanics but dark does not, when they both begin the game with an alignment modifier.

#

I'm okay with peculiar. But I can't help but wonder what would change if they had similar incentives to maintain an alignment.

grizzled pasture
#

I don't think it's peculiar, that's just High's gimmick, so if anything I just have no idea why Dark would also have it

warm quiver
#

I guess that's from the perspective that they are opposites. But when I think about it, that's not really the case.

#

A flawed assumption just based on the fact that they have seemingly opposing affinities and starting alignments.

#

But then again, if they did have an alignment gimmick, it would be hard to say they are not opposites.

static ether
#

their affinities aren't really opposing though. the opposite of high's 2 Order would be 2 Chaos

stark light
dreamy steppe
#

Chaotic Order is just life lol

late epoch
#

We also saw it from the stream. The angel free city had an opinion malus for chaos vs order, but not from shadow vs order

lusty cloud
#

Angel city itself even had 2 shadow affinity.

weak niche
keen ivy
#

37 entries so far but there's 11 of those I'm not really interested in putting into the game

weak niche
#

I have 56 now. But I'am a little worried to play each at least once to make them appear as heroes

drowsy willow
keen ivy
#

Any more I add just pushes the bottom further down

drowsy willow
weak niche
warm quiver
#

That's part of the point I was making. They start with 10 nice, but get interesting things in any alignment. Dark starts with 10 naughty but it's irrelevant, yet their inherent abilities lean towards being a bastard.

drowsy willow
#

Ye, I think going high elves and making them evil could be cool

keen ivy
#

And I have the same concern, that I won't be able to give them the spotlight they deserve in the pantheon given how difficult it is to enter anybody in there

#

Unless I cheat somehow

drowsy willow
#

Go cannibal and eat everyone. Then you will surely be able to enter the pantheon ^^

weak niche
#

Everything would be easier, if they just would release this game now. So we could finally start playing

drowsy willow
#

Nice

keen ivy
#

But maybe they should be barbarians, i don't know

drowsy willow
#

Cannibal halflings sound scarier tho. Imagine a group of short people with sharp teeth running towards you 😂

#

It’s like. What do I do now 😂

keen ivy
#

This guy was an Archdruid in AoW3 and Halfling Hunters looked pretty scary with their masks. I don't know that I'll be able to find that aesthetic again in 4.

drowsy willow
#

You can always change your mind untill/when the game comes out

keen ivy
#

yup, I do this because it's fun to toy around with in the present :)

vapid heron
# heady plover Lotta evil dark bois in this chat

i am also this one guy who creates all the evil empires in stellaris, just so that they all spawn in an multiplayer game with your friends and when they meet them with their optimized evil traits they know which motherf*cker create those monstrosities x'D.

flat smelt
#

Goblin Slayer Isekaied into Age of Wonders, forced to lead Goblins.
Hilarity Ensues.

native garnet
#

lol

static tundra
#

you should make a few types of goblins to kill then

chrome timber
#

I'm new here (though not new to AoW), and barely past forum 101. Excited to try a few different faction ideas:

#
  • Culture_Mystic Mystic Order Devotees of Good, following a Wizard King with Astral Tome of Warding.
    Motivated by the question "how do I explain that my mild-mannered magic hermit, facing understandable mortal prejudice due to the whole sealed-evil-in-a-can situation, finds a community of loyal followers?" Answer: they're scholars who knew to call for him specifically, because the ancient texts suggest he's sympathetic to their noble cause.
    Haven't decided on form and second trait. Considering Astral Mana Channelers because I love summoning magic constructs to fight for me, or Materium Runesmiths because I've always liked the idea of imbuing arms and armor with magic. (Plus it'd be nice to have some Materium affinity.)
#
  • Culture_Industrious Industrious ❄️ arctic humans who are Nature Adept Settlers and Materium Wonder Architects, following their Champion (undecided about initial tome).
    Modeled after the Haslanti League of White Wolf's Exalted setting. In the source material, they're a loose alliance of (arguably) free peoples who build flying machines and plunder the ruins of an ancient sorcerous empire. I'm not completely sure whether Industrious fits the concept; I'm considering Culture_Feudal Feudal too.
#
  • Dedicated battle mages. Arcane Focus for their Mind trait; Culture_Mystic Mystic culture; Shadow Powerful Evokers and possibly also Astral Gifted Casters; any Tome that includes its own type of battle mage. Probably a Champion, since the faction's traits will offer plenty of casting points.
    Magic as the central aspect of warfare appeals to me deeply.
  • A variant on the dedicated battle mages, that has Order High culture instead of Mystic.
    They fight by shooting abstract virtue-energy at their foes. As above, this appeals to me deeply.
chrome timber
chrome timber
# warm quiver I think it's peculiar that high has alignment mechanics but dark does not, when ...

The broken symmetry makes sense to me. High culture gets Alignment Agenda because (the way I see it) they're especially invested in their ideas about How Things Should Be. Those ideas can be kind, or stern, or outright cruel, but whatever they are, High culture makes them central to how they live their lives and frame their choices.

Dark culture, to me, doesn't imply explicit immorality so much as amorality: the idea that an ordinary citizen doesn't care how their actions impact others, so they'll commit whatever sins benefit them. Contrast an evil High culture, where you can expect schools to teach their students that it's actually important to inflict suffering and obstruct others' happiness.

weak laurel
#

People who're trying to survive and don't want to get their hands dirty, doing as little harm as possible and putting their faith in constructs and magical creatures to help bring order and peace to the world. Scholarly but perhaps a bit naive.

chrome timber
#

But I don't see this faction as necessarily meek overall; they're certainly accepting and welcoming of those who are meek, but collectively they also have an agenda and a fair degree of initiative.

#

Think, like, IRL computer nerds who see a social problem and think "I'm going to solve this with a website!"

#

Often a weird impulse, but sometimes genuinely useful.

weak laurel
#

It'd be interesting if the summoning/awakening of their wizard king was itself their breaking point where they're like "Ok, time to cash in some of our long-suffering peacenicking for a bit of coercive power..."

chrome timber
#

If the question at hand is "how do we oppose the chaos and injustice caused by a bunch of absurdly powerful wizards suddenly wreaking their ambitions across the entire cosmos?", these are the people whose answer is "find our own absurdly powerful wizard, of course!"

#

"But, you know, like ... a nice one. With no atrocities. Do they make those?"

#

(I might be a little weak on the lore; my entry point to the franchise was AoW3 and I never finished the story)

weak laurel
chrome timber
#

(But also, yeah, I have a defensive-reactive approach to conflict that is pretty strongly expressed in this faction.)

keen ivy
#

Will Mystic leaders be able to get a bow? 🤔

chrome timber
# keen ivy Will Mystic leaders be able to get a bow? 🤔

Good question. My guess is that Wizard Kings' loadout is independent of their culture, but I dunno about Champions. Notably, an Industrious champion can start with a fire orb, even though their units don't have access to that weapon. So, maybe?

chrome timber
# chrome timber Good question. My guess is that Wizard Kings' loadout is independent of their cu...

An early look at the realm and faction creator in Age of Wonders 4. This video is sponsored by Paradox Interactive. #ageofwonders4 #sponsored #preview #earlylook #burkeblack #paradoxinteractive

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static ether
#

they might. industrious champions can get a hammer for shock, so mystic might get bows

warm quiver
#

The orbs are pretty badass.

static ether
#

i'm gonna have a hard time not making mage heroes, yea

chrome timber
#

Gotta love a shiny floaty ball of magic.

warm quiver
#

I hope there's a move where your guy uses the orb to bowl.

keen ivy
chrome timber
warm quiver
#

Game needs boomerang axes too.

chrome timber
keen ivy
keen ivy
#

But then again, this orb wielding wizard king did start with a horse

lusty cloud
#

We would've seen that if cultural gear/mounts were purchasable.

#

And mount specific body traits ensure that your hero start with one, which also may imply that you can't just buy one.

grizzled pasture
#

Oh, oh! Mystic somethings with a focus on fire, called the Efreet (or some variation of the word)? 🤔

#

Not sure about form, thinking red-skinned orcs right now

#

Hmm, I need to read on on Arabian spirit-stuff

glad basalt
#

Well, we've already had Efreet in AoW, so it won;t be out of nowhere...

lusty cloud
#

Yup, summon from fire sphere of magic. And 1-2 had rather similar Djinn as part of the azrac/nomad roster.

grizzled pasture
#

Oh, neat, even better than I thought, then!

#

Well, assuming there isn't a Tome unit for it

glad basalt
#

Even if they are, you can treat them as a specific Efreet people.

glad basalt
#

Perhaps. But not even the Efreet have to be a monoculture.

#

Meanwhile, sibce horse archery seems to be a thing for barbarians, I have been considering investing in Materium after starting with the Tome of Beasts.

glass spindle
#

They've been getting a lot of hate, but the race mounts have me interested. The fact they change one of the faction units into a mounted option has me curious if they will have a similar effect on any tome units that can be unlocked.

Assuming they do or there are enough mounted units in tomes available, my plan is Dark Culture wolf riders with goblins or whatever culture has the evilist looking beast man face. Figure I'll do tome of beasts to start and will need to see how other tomes boost the debuff, overwhelm, and flank combo I'm going for.

grizzled pasture
#

The fact they change one of the faction units into a mounted option

Wait, what?

grizzled pasture
glad basalt
#

Oh, sorry. I was going for Nightmare Mounts for that one.

#

Fabled Hunters for archery, then Tome of Beasts for extra cavalry power and then...Enchantment, maybe?

remote gulch
glass spindle
#

Looks like it might not for dark though ironically. Still feels like wolf mount is a great home for the Dark Culture.

lusty cloud
dreamy steppe
#

trying to figure out how to make Cluny the Scourge from Redwall

#

...not sure if Ritual Cannibal is too Ritual

#

maybe go Ruthless Raiders instead

grizzled pasture
wide halo
#

I would guess that they favour damage output over healing and buffs

grizzled pasture
#

Ohhhhh, right, somehow I forgot that in AW3 mages were all filed under 'Support', that would make sense then, yeah

dreamy steppe
#

Every support we've seen has a single action attack and at least one single action buff

#

the only Battle Mage we've seen to my knowledge had a repeating attack and a full action, longer range, higher single hit damage, debuff

#

but we also saw the toad leader with the Orb

#

get a repeating action attack

#

where the WK leader in the reveal stream, had a single action attack

grizzled pasture
#

Yeah, I figure the hammer was like the Dvar one in PF

brazen pond
#

battle mage is basically archer, but non-physical

teal kraken
#

Probably Wizard, Human, Dark. The usual. xD

lusty cloud
#

Lost Wizard and Banshee were also classified as battlemages, IIRC.

brazen pond
#

Lost Mages are T5, wouldn't that make them Mythic

#

I know some T4s are not Mythic, but I would be surprised if the same applies to T5s

#

looking at the stream again, Lost Mages have the Mythic icon, it is consistent with the Mage Bane, which is also Mythic.

lusty cloud
#

Ah, I see.

#

What about banshee?

oblique bramble
#

Makes me wonder if these units are somehow producible. Conceptually, something like a Lost Wizard doesn't appear too spamable.

dreamy steppe
#

...does anyone have that statblock handy?

lusty cloud
dreamy steppe
#

huh

#

did not remember the aoe dispell doing damage but that has to be Star Purge right?

#

interesting

lusty cloud
#

Yup.

dreamy steppe
#

I do wonder what "attuned cast" does

#

the Soother(Mystic Supp) we saw in Dark Toad Stream had a non stacking discount for each one in the stack

chrome timber
dreamy steppe
#

nah that's Attunement:Star Blades

#

it's on all the Mystic stuff according to the streams we've seen

chrome timber
#

oh, so we've seen that "attuned cast" isn't on other Mystic units?

dreamy steppe
#

yes

#

we've seen Soother

#

and also, Attuned Cast is A. Diamond Icon, and B. above Defense Mode

#

both things that say it's an active ability

smoky fulcrum
#

Wonder if it has access to a limited spell book

#

though spells are shown differently in 4 then they were in 3

dreamy steppe
#

it can't have it like Lost Mage

#

because if it did it almost certainly would have used it

#

and from Lost Mage we also saw that units casting "spells" from abilities don't count as a spell cast

smoky fulcrum
#

Could it be an ability to trigger starblades like doesnt really do anything on its own but counts as a spell cast for the sake of triggering Starblades for your army

dreamy steppe
#

maybe

#

Bastion did have an ability to stack Bolstered Defence on allies

#

though that was an adjacency thing and Star Blades is a fightwide thing

smoky fulcrum
#

any were that shows the tool tip?

dreamy steppe
#

pretty sure Party Elite did

smoky fulcrum
#

Could be something like triggers starblades for adjacent units

dreamy steppe
#

IIRC it was "on spell cast this unit gets +1 for frost, fire, or shock damage" or something like that

#

had +1 for one of three random spell channels

smoky fulcrum
#

yea

dreamy steppe
#

stacks 3 times, lasts 3 turns

warm quiver
chrome timber
chrome timber
warm quiver
#

Resistance debuffs are fine by me.

smoky fulcrum
#

What i'm hoping for is less CC

#

been playing planetfall recently and most of the unit losses i suffer are due to pretty much my entire army just being mass cc'd all the time

#

i think they went a little to rampant with the amount of CC in planetfall

lusty cloud
#

Given that you can get all of your cavalry an AOE immobilize, I don't think AoW 4 would have less CC than 3 or PF.

chrome timber
smoky fulcrum
#

Planetfall had alot of CC

#

and displacement

lusty cloud
#

There's spider mounts body trait, that gives your cavalry spider mounts with Web active ability.

#

That ability is ranged AOE immobilize.

chrome timber
#

On topic, I just realized I need to make Hylians, because it's trivial

#

all you have to do is pick elfkin and Culture_Feudal Feudal, and you're pretty much done

glad basalt
#

I'd just change their height a little.

chrome timber
#

yeah, the source material portrays them as pretty much "humans with pointy ears"

#

it'd be nice to have diversity sliders for some visual traits, like not only "how tall are they" and "how bulky are they", but "how much do their height and width vary?"

#

skin colors, too

#

'cause in some games, the only thing Hylians have in common with each other is the pointy ears

uncut helm
chrome timber
uncut helm
warm quiver
#

It's not flawless but there's a million fun ways to play it.

#

It wasn't a very straightforward learning experience for me, some things didn't click for a while.

#

Maybe that was just due to being changed in patches.

shadow tapir
chrome timber
# chrome timber I'm curious what I should expect <:Shadow:1061934305087082537> Shadow affinity t...

Found an answer to my question in a stream. The empire skill tree looks pretty friendly to picky choosers like me: you don't have to buy any of the skills you unlock, and skills don't seem to have prerequisites--their position on their Affinity branch only determines when they become available for purchase.

In the evil toads stream, at 1:01:58, Jordi skips over the second empire skill in the Shadow branch, and buys the third one: https://youtu.be/RwZuTB3Zocw?t=3716

Join Bas and Jordi from Triumph Studios and learn more about the faction creation process: they will create our own faction — Evil Toads as voted by the community on Discord.

Read full Dev Diary here: https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-9-ancient-wonders.1574196/

Explore new magical realms in Age of Wonders’ signatu...

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chrome timber
# chrome timber - <:Culture_Mystic:1061934324322160690> Mystic <:Order:1061936828518776842> Devo...

so here's a bit of lore that I overlooked the first time I read dev diary 3:

Through their connection to the Astral Sea, ascended Mortal Champions and powerful Wizards alike find themselves blessed (or cursed) with unforetold powers. They are Godir, god-like beings, who can travel the worlds and can even use the forces of Creation to create their own followers.
I don't actually need an excuse for my wizard king to have friends, because wizard kings can quite literally make friends!

drowsy willow
#

Ohh yeh, the faction creation stuff in the mage heaven is lore wise, you creating your followers. I think they said that in the first stream show off. Not sure

#

When they did the ice orcs

summer sluice
glass spindle
# summer sluice How much Cavalary do you get when using this? I.e. how many units, how spammable...

I'd hope for quite a few. There are 52 tomes and so far there has been 1 t3 that has been shown to be cav without the body trait.

It would be unfortunate imo if you couldn't get a conacopia of cav options with that body trait considering it does nothing but buff your scout and t3 at the start of the game while doing nothing for the rest of your army.

Since spears already have the giantkiller trait that makes cav and large units take more damage against them, I'd expect cav spam to have counters readily available as well.

keen ivy
#

If cavalry is decently common in the tomes, the bonuses should be fine I expect

lusty cloud
# summer sluice How much Cavalary do you get when using this? I.e. how many units, how spammable...

We don't know how many cavalry units there are in tomes (or if that trait turns some of them into cavalry, like it does with some cultural units), as we have only seen one and it was T4. We also know that two cultures have T3 cavalry units as part of their respective rosters. But that trait, as I've already mentioned, may turn one of your cultural units into cavalry (unless you already have two cavalry units in your roster) and gives your ruler mount regardless of their loadout. Provided that most scouts (mystic one is sole exception) are cavalry and you can pick trait that gives you additional scout at the start of the game, you could have as much as three web slinging units at the start of the game.

summer sluice
#

And there's a trait, iirc, that starts all your scouts faster.

It could be fun indeed.

Anyone seen how useful scouts are?

keen ivy
#

Scouts look really good at their job and not terribly good at combat, although they are mounted archers.

That being said.. you can give them a Direwolf with Enfeebling Howl and I think that might be quite good if you can get them to survive despite having 0 armour and minimal health.

thin yarrow
#

I want to make the Warcraft Horde except its halflings.

Honorable yet militaristic freed slave midgets lead by High Overlord Squee the Kneecapper

full dove
#

My first will probably be whichever species can make the coolest looking Undead-like Leader, because I'm definitely starting with Necromancy.
My favorite will almost certainly be the Dragons/Lizardmen when they become available.
(Though I may be slightly biased, being a Dragon VTuber, lol)

chrome timber
#

you can be a gross lich, ruling over a people of total normies

pale walrus
#

I also can't wait to be a dragon

#

because dragon

chrome timber
pale walrus
#

ikr

full dove
grizzled pasture
keen ivy
#

This is my thoughts for Warcraft factions in post-3rd war Kalimdor.
Darnassus isn't in because I think its mess of politics is best represented as a city state - your goal as Shandris Feathermoon might be to unite the Sentinels under a new direction. If Velen doesn't beat you to it.
The tauren are marked as secondary factions because I'm not sure how to model their Horde affiliation. Maybe Magatha would be a player, and Thunder Bluff a city-state for her and Thrall to compete over?
The Quiraji are unfortunately missing, but I think they would be a Desert-Adapted people with Prolific Swarmers, Great Builders starting with Tome of Rock.

#

Oh yeah and I made up Twinbraid's first name. Bael Modan always got the short end of the stick.

lusty cloud
#

Won't blue orcs (or maybe even blue humans with buff slider set to the max) with glowing eyes be a better fit for draenei?

keen ivy
#

I don't think orcs are a fit because of their tusks. I'm also already stretching the orc frame to represent trolls.

#

If there are blue-skinned humans in the game, then maybe? But I think toads are okay stand-ins given how out of place the Draenei can feel to some.

warm quiver
#

Toads are very vaguely like the classic draenei from warcraft 3.

keen ivy
#

Now if I were to do Outlands instead, I would have the naga as toads and the draenei as something else

#

but that'll wait for the first DLC, because A'dal is most certainly a dragon (:

warm quiver
#

There will probably be lizards to play with which might make better draenei because of tails and horns.

#

Assuming they have can wear horns.

iron wind
static tundra
#

I personally will try to recreate some of my favorite factions, From other game franchises, some of them will be from heroes of might and magic 4, Asylum will be the first i will try to make, next, i will try to make Academy, and also want to try to make Preserve

lusty cloud
#

Preserve should be a fairly easy one.

#

Academy too, for that matter. You only need to pick between humans, halflings and dwarves.

#

Asylum sounds like by far hardest one to pin down. At least if one restricts himself to the base roster, from which AoW seemingly has only Nightmares and dragons. Things get a little bit better if one considers dwelling creatures, like goblin knights, trolls and beholder.

glad basalt
#

Warlock and Dungeon are very easy, too. Same for Castle/Haven/Life.

#

Barbarians for the bandits? And maybe Seafarers to reference Tawni Balfour.

brazen pond
#

decided to also put together my own faction chart too

lusty cloud
#

I think dungeon may work if you use toads as troglodyte stand in, but it probably still will lack half of its roster.

#

Same with Warlock, but at least you could get some gargoyles.

glad basalt
#

I suspect Griffon will be somewhere again.

lusty cloud
#

Most likely.

glad basalt
#

Warlock is a Dark summoning culture in its essence.

lusty cloud
#

Well, Dark battlemage is even named Warlock 😁

drowsy willow
brazen pond
#

cheers

drowsy willow
#

Only seen small parts of your chart tho @keen ivy

keen ivy
#

I've posted a couple of versions if you search for my messages that have attachments

drowsy willow
#

Did you guys check PartyElite’s stream on the faction creator and write it all down? I feel like the kind of work you guys did would take loads of time

keen ivy
brazen pond
#

haha, you're welcome

keen ivy
drowsy willow
#

Ohh I’ve missed out. I totally missed there was a wiki

keen ivy
#

I don't really go off the tooltips because balancing is still ongoing. Mostly off what the names sound like and whether that fits with my idea.

#

When I play these characters, if I play them, I'll probably change some of the traits to fit more gameplay-founded ideas as of the balance.

drowsy willow
#

I’ll check out the wiki right now and see if I find something interesting. I have a few ideas on my mind but I haven’t tried anything out really

keen ivy
#

Anyway, have some more Warcraft characters from the post-3rd war setting, this time Lordaeron :)

lusty cloud
#

Kel'Thuzad faction could simply be called "Cult of the Damned" 😄

keen ivy
#

I definitely want to do that, but it's a culture name 😅

#

Same thing with the "Immaculate", I just had to make up a name that fits how the Scarlet Crusade views itself

lusty cloud
#

I see.

#

What about Dark Horde faction? Any plans?

keen ivy
#

No, I'd given prior thought to these two settings so it was pretty quick

#

But the Dark Horde lives in a very complicated space, and it's hard to know what they would have done had they gotten a chance. Maybe it's best to wait for Dragon Dawn?

lusty cloud
#

Fair enough.

keen ivy
#

Maybe Ruthless Raiders, Scions of Evil, Tome of the Horde, Dark Culture, regular Orcs? they are very orcy orcs

lusty cloud
#

Sounds about right. After all, they were the Old Horde remnant.

#

Speaking of factions in that region, there may be a place for Dar'Khan, as third undead faction. Unless you have plans for him to be a hero under Kel'Thuzad.

#

And Syndicate as another independent force.

keen ivy
#

Oh that's what I forgot!

#

Zul'Aman!

lusty cloud
#

Oh, they too.

keen ivy
#

But yeah I imagine Dar'khan, Baron Rivendare and all the others would be city-state leaders actually. Start every one of these players on equal footing, say that everyone is very weakened by the Scourge and that the Lich King's control has slipped following the events of The Frozen Throne.

keen ivy
# lusty cloud And Syndicate as another independent force.

I don't think the Syndicate is a terribly significant force. Honestly I'd rather put the Alterac ogres, they're the ones with the tiara after all. 👀 They're all fine as marauders. The other faction that would fit are the Wildhammer Dwarves of Aerie's Peak.

lusty cloud
keen ivy
#

Dalaran would be a fine city-state also.

static tundra
golden pollen
#

Well, I do got an idea for another custom faction. ^^ So, here are the details.

Form: Ratkin.
Body Trait: Fast Recuperation.
Mind Trait: Tenacious.
Culture: Feudal. Order Nature
Society Traits: Chosen Uniters and Adept Settlers. Order Nature
Starting Tome: Tome of Beasts. Nature Nature
Ruler Origin: Wizard King.
Wizard King Race: Toadkin.
Starting weapon: Either a sceptar, or sword and shield.
Name Leader: King Bahm of the Hidden Animal Kingdom.
Finally, Faction Name: Followers of Bahm.

This leader is actually based on a character from a Dutch comic book series. ^^ Maybe some Dutchies will know it.

static tundra
#

it's odd that at the moment we don't have Full Chaos or Nature Culture, as the rest have ones that are pure whatever

chrome timber
#

Chaos Chaos is infestations

static tundra
#

however, a pirate Culture can be Chaos hypothetically

#

but I think this would have to have its own discussion

tardy saddle
native garnet
#

im sure as we get more cultures we will get more combinations of affinities

drowsy willow
#

True, who knows. We might even get more cultures down the line 🤷🏼‍♂️

tepid stag
#

Race Name:The Pidgeons
Race: Rats
Culture: High or Dark (but will try all of them to see what feels the best)
Tomes: The animal one (for swarming), cant rememeber the name and whichever path in the holy books you need for the angel wings (could go for demon wings as well)
I want flying rats ^.^

glad basalt
#

Nice :).

flat smelt
native garnet
golden pollen
#

I made this up as well from a previous idea I mentioned here as well. ^^

Form: Dwarfkin
Body Trait: Bulwark
Mind Trait: Fast Initiative
Culture: Feudal Order Nature
Society Traits: Devotees of Good and Adept SettlersOrder Nature
Starting Tome: Tome of RockMaterium Materium
Ruler Origin: Wizard King
Wizard King Race: Human
Starting weapon: Orb, or greatsword.
Name Leader: Snow White
Finally, Faction Name: Dwarven Subjects of Snow White.

I am having fun in making up factions I want to play, so when I have another idea, I will place that here too. ^^

brazen pond
#

the T3 elemental Tome in Materium better be Tome of Stone

#

for the sake of completeness

tepid stag
glad basalt
#

Definitely Dark, unless it's WIcked.

keen ivy
tardy saddle
golden pollen
golden pollen
#

Another one. XD

Form: Goblinoid
Body Trait: Quick Reflexes
Mind Trait: Overwhelm Tactics
Culture: Barbarian Chaos Nature
Society Traits: Prolithic Swarmers and Ruthless RaidersChaos Chaos
Starting Tome: Tome of the HordeChaos Chaos
Ruler Origin: Champion
Starting weapon: Great Axe
Name Leader: Warlord Gnerk Nielk
Finally, Faction Name: Horde Goblins

steady delta
#

Form: Elven
Body Trait: Keen Sighted
Mind Trait: Arcane Focus
Culture: High Order Order
Society Traits: Devotees of Good Order Mana Channelers Astral
Starting Tome: Tome of the Pyromancy Chaos
Ruler Origin: Champion
Starting weapon: Staff / Orb
Name Leader: Light of Dawn Mylesia Sunsworn
Faction Name: Phoenix Elves

warm quiver
#

I think the green is just the glow of the control panels but It's funny to think about it like that.

tardy saddle
#

lol

languid jungle
#

Here's a visualization of my first faction I'll most likely play :)

languid jungle
shadow tapir
#

I'm frustrated by the fact that not picking the tome of souls as your first tome seems to be (a priori) always a mistake, whatever is your strategy or your roleplay idea for your playthrough. Since it gives you access to a new ("free") resource that you should try to amass as soon as possible, which allows you to cast spells for free, it seems to be the only optimal choice there could exist.

keen ivy
#

And of course, outside that line of Tomes, I suspect Souls are a useless currency.

chrome timber
# shadow tapir I'm frustrated by the fact that not picking the tome of souls as your first tome...

It's not free; it has an opportunity cost, in that you didn't choose a different tome. What if you'd chosen Tome of the Horde or Tome of Warding, and been able to apply a race transformation early? Those are powerful effects and (my impression is) they don't cost upkeep. Maybe your increased damage or resistance enables you to clear out marauders at a faster pace, or without fielding as many units.

#

It's not hard to imagine the "free" souls resource balancing evenly against "free" bonuses found in race transformations.

shadow tapir
shadow tapir
chrome timber
shadow tapir
# chrome timber Then you also can't get a race transformation "as soon as possible" with Tome of...

But it doesn't matter: early game is a stomp anyway. However, not having started your soul economy as soon as possible has an impact not just during your early turns, but also later on.

Don't get me wrong though: the tome of souls might end up the worst first tome possible because souls end up being not valuable at all in the long run (which I'm a bit doubtful about, but still). But still, it gives this (potentially wrong) feeling that by not choosing that tome as your first, you're potentially missing a lot in the long run (even if it's not true).

chrome timber
#

Here's the way I think about it: until you either win or lose, every choice you make is meant to yield some kind of value, whether it's instantaneous (like picking up a pile of gold) or steady and lasting (like building a Vendor to get a steady gold income for as long as you own the city).

Tome of Souls adds value by giving you access to a whole distinct economy that's otherwise unavailable. Other tomes add value by making your units more useful in combat, or giving you cheap, powerful combat spells, or giving you more income in the game's core economy. Tome of Souls is qualitatively distinct, and that makes it tricky to balance its value yield against other tomes. Tricky, but not impossible. If we discover empirically that the tomes at a given tier aren't balanced, we should ask the devs for changes.

#

If you get fixated on "fear of missing out" analyses, you might also conclude that not picking Culture_Mystic Mystic is "always a mistake", because they're the only culture that can pick up astral echoes. But that opportunity comes at the cost of tending to build City Structures a bit more slowly, and other cultures have their own special value streams.

summer sluice
chrome timber
#

I don't really expect the souls economy to amplify the challenge, myself; it certainly gives you another number to think about, but it's handy to be able to apply your Resource_TML_UnitProduction without spending Resource_TML_Gold, or be able to cast combat spells without spending Resource_TML_Mana (especially if you've got Attunement). It doesn't look to me like it brings any real drawbacks; I think it's just a question of opportunity cost.

keen ivy
#

Well the opportunity cost of not having, for instance Astral Fulmination, that you can fund with easily produced mana rather than Souls you have to acquire in a very specific way, seems quite high.

chrome timber
chrome timber
chrome timber
#

#aow4-general message
#share-your-faction

green gust
#

Elves, Keen Sighted. Adaptable. Feudal or High, Chosen Uniters, Fabled Hunters and finally either Tome of Roots or Tome of Faith.

queen prawn
#

I am thinking I'll make some desert ratkin. The Tigrans dominated deserts in aow3, so the rats had to be cunning. Keen sighted, desert adaptation. Industrious. Wonder architect to get bonuses from cities next to wonders, & fabled hunter to get bonus from clearing them--strategy is to have a capital in the desert, from which to seek out and settle the world's wonders. Tome of cryomancy start for frozen arrows, then mix of materium (+1 range + defensive summons/units) and shadow/nature tomes. Ranged and strong defense. We'd be constantly on the move though--after all, we're rats, not turtles
I'm not sure what the hero load out would be like yet though - any ideas?

chrome timber
# queen prawn I am thinking I'll make some desert ratkin. The Tigrans dominated deserts in aow...

if you want a recommendation based on mechanics, I think your Culture_Industrious leader can start with Fire Orb, which would help you deal with early fights against enemies with high Defense, and the initial skills will put you in a role your army otherwise has a hard time filling. Devs pointed out in their industrious dwarves stream that Culture_Industrious has a hard time in some encounters, due to their strict focus on physical attacks and physical defense.

You mentioned Tome of Cryomancy, though, so you'll quickly gain access to other non-physical approaches to combat. Are you planning to lean heavily on that tome's freeze-and-shatter gameplay? Do you think you'll recruit many White Witches? Those expectations might influence what roles your leader might want to fill.

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Alternately, you can shrug at the gritty mechanics of it and pick a loadout that befits your leader's personality. Me, I'm definitely going to be playing some factions that have an awkward starting army, purely for RP motives.

queen prawn
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also not sure if I'd go champion or wizard queen. If wizard, hero could have the heavy elemental output (incl. fire orb)

chrome timber
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I do get the impression that each early tome has at least loose synergy with later ones, but I'm not sure of specifics. I'd hope that Tome of the Cold Dark sprinkles a bit more of the Frozen status to synergize with Tome of Cryomancy, but I don't actually know.

chrome timber
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If you do focus on freeze-and-shatter, you might consider the Culture_Industrious Champion's great hammer option; I expect it'd be really satisfying to freeze a unit, take a running start, and one-shot it with a giant hammer whomp. Potentially each turn.

queen prawn
chrome timber
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(I assume, but haven't confirmed, that Tome of Cryomancy gives you access to a ruler skill to exploit Frozen)

queen prawn
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Do we get unlock ruler skills from tomes?

chrome timber
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what we've seen in the streams is that the hero skills listed with a Tome's starting bonus become available for purchase when you acquire the tome, but you still have to choose to allocate a skill point.

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(Maybe you decided your leader is going to act like a battle mage or support, and therefore doesn't have any use for Frost Weapons)

queen prawn
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to your point earlier though, doing 20% more damage to a frozen unit after a charge with a giant hammer would be... satisfying

chrome timber
chrome timber
queen prawn
chrome timber
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If you're a wizard queen and very Resource_TML_StructureProduction-focused, that might mean leaving your Resource_TML_UnitProduction on Resource_TML_Food generation instead of recruiting units, and using Resource_TML_Mana to summon a lot of snow spirits.

chrome timber
queen prawn
chrome timber
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I suppose there are a lot of fiddly optimizations you can choose from. And, of course, if you can't afford the Resource_TML_Gold to put your Resource_TML_StructureProduction to use, your Resource_TML_StructureProduction makes Resource_TML_Gold, just ... probably not as much as you spent to get the Resource_TML_StructureProduction in the first place.

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Personally, my philosophy is that if I end up with idle Resource_TML_StructureProduction or Resource_TML_UnitProduction, I overinvested in Resource_TML_StructureProduction or Resource_TML_UnitProduction. You can probably find other players with contrasting ideas--maybe having a bunch of things built one or two turns sooner is still worth the extra gold investment.

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(And, obviously, none of us outside of Triumph has actually played the game, so maybe the ideas I developed in past AoWs aren't suitable to AoW4. Take my advice with a grain of salt, or perhaps an entire mine of it.)

chrome timber
chrome timber
lusty cloud
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There's also Runecarver Camp from the Tome of Enchantment, a special quarry that gives you +3 Resource_TML_Mana income per each adjacent quarry.

chrome timber
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immediately runs out of Resource_TML_Gold

lusty cloud
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Well, you could always take Great Builders for that extra Resource_TML_Gold income from special improvements 😄

chrome timber
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I'm really eager to find slick optimizations in city development, particularly in province placement and build order

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each special province improvement wipes out an existing province improvement, so I'll be looking for opportunities to, like, get 3 Province_TML_LumberCamp Foresters right away, rush to Resource_TML_Food Estate Hall, and then replace one of the Province_TML_LumberCamp Foresters (of which 3 are no longer needed) with a Province_TML_Conduit Mystic Abbey or something

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or get 3 Province_TML_Farm Farms right away, rush to Resource_TML_StructureProduction Masonic Hall and Resource_TML_Gold Mint, and then do the same kind of swap

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if you want a city that enables and boosts all structure production (excluding the mutually-exclusive Guilds), you'd need 3 Province_TML_LumberCamp Foresters, 3 Province_TML_Farm Farms, 3 Province_TML_Quarry Quarries, a Province_TML_Mine Mine, a Province_TML_Conduit Conduit, and a Province_TML_Research Research Post, implying a city size of at least 12--but the way boosts work, it's not necessary to have all of those at the same time

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and when it comes to Guilds, those incentivize specializing province improvements toward one specific purpose, rather than keeping that even spread

brazen pond
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updated my faction chart a bit

brazen pond
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cheers

opal rover
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I think I might start colour- coordinating my faction chart as well. And that's a lot of factions to try or play against tapmole2

heady plover
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Jumpin on that faction creation train