#too strong units, make buffing not viable

1 messages · Page 1 of 1 (latest)

shrewd grove
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some values in the build used for that footage were probably tweaked for the sake of the vid, we will ahve to wait and see

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to me, that giant seemed like it was doing a lot less damage than it otherwise should have

primal abyss
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yeah I wouldn't make a judgment off a single demo video

fluid tree
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hell yeah balance posts before we can even play the game

sleek falcon
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Would be viable if one went with the old route of stacking long-term buffs on units. This made a) T1 units usable throughout the game cause of investments b) A good use for mana

fluid tree
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let's perform foresnic analysis on 20 minutes of footage so we can be mad about balance before the game is even in our hands

primal abyss
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if you mean like in Shadow Magic not really. enchantments were usually better used on high-tier units

delicate lotus
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The true spirit of gaming

primal abyss
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except maybe ranged units manning the garrison

weak thistle
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oh come on... you all think the same.

shrewd grove
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i do hope they can find a good middle ground between 3 and PF for the unit tier balancing in 4 though

delicate lotus
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I think that unit stats in an announcement stream hype video aren't going to line up to final release

weak thistle
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yeah that make no sens to post here. only haters

delicate lotus
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They want things to move quickly so they can show more stuff

fluid tree
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i think that the "units do less damage as they have less health" will make healing way more valuable

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so disagree there to start

primal abyss
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"haters" for not wanting to jump to balance conclusions off 10 minutes in a demo build that they said was tweaked for presentation

fluid tree
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lmao we're haters because we think the game will be good

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truly how the tables have turned

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it is us who are the bad posters

pearl basin
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Will somebody please think of the children balance!?

slim pond
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actually some things like that caused age of planetfall clearly not playable in multiplayer

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I don't mean some buffs