#too strong units, make buffing not viable
1 messages · Page 1 of 1 (latest)
to me, that giant seemed like it was doing a lot less damage than it otherwise should have
yeah I wouldn't make a judgment off a single demo video
hell yeah balance posts before we can even play the game
Would be viable if one went with the old route of stacking long-term buffs on units. This made a) T1 units usable throughout the game cause of investments b) A good use for mana
let's perform foresnic analysis on 20 minutes of footage so we can be mad about balance before the game is even in our hands
if you mean like in Shadow Magic not really. enchantments were usually better used on high-tier units
The true spirit of gaming
except maybe ranged units manning the garrison
oh come on... you all think the same.
i do hope they can find a good middle ground between 3 and PF for the unit tier balancing in 4 though
I think that unit stats in an announcement stream hype video aren't going to line up to final release
yeah that make no sens to post here. only haters
They want things to move quickly so they can show more stuff
i think that the "units do less damage as they have less health" will make healing way more valuable
so disagree there to start
"haters" for not wanting to jump to balance conclusions off 10 minutes in a demo build that they said was tweaked for presentation
lmao we're haters because we think the game will be good
truly how the tables have turned
it is us who are the bad posters
Will somebody please think of the children balance!?