I find it quite interesting that there are multiple threads between here and Steam offering, suggesting and requesting these same features, some of which will do more harm than good to the game in it's current abysmal state and yet there continues to be almost zero impact and retroactive results from the aforementioned solicited 🤔.
With that being said:
1・The core foundation for every Island in the game and how the player interacts with said islands need considerable redesigns. The puzzles systems across the board are quite generic, repetitive and bring zero impact to the gameplay. Solving puzzles, both major and minor, does nothing for the player and provides zero reasons to continue playing or going to the next island unless all you want out of this game is a loot hoarding experience and nothing more.
2・Where is the intended survival element that supposedly being advertised? Eating food to gain health and stamina buffs changes very little for the player, if the only hazards to the environment are Mantas, Deers, Cave Bugs and Birds. Adding actual Weather, like Rain, Sleet and Snow, options to craft Region-Dependent gear and other utilities would go a long way in adding variety to this missing element. In addition the abovementioned, adding better creatures per-region would also go a far way in enticing exploration among player[s]. Surely you guys can come up with something far more exciting that the abovementioned critters.
3・The boss fights, from Arbiters to Harbingers, are all generic, underwhelming and very much repetitive. There are zero variants in their attacks and when being engaged, you as the player expect the same thing every time. Adding new abilities like destroying small parts of negligible Islands or summoning weather-based hazards in the skies of different kinds from each boss, would test the maneuverability and general capabilities of your ship and incentivize having certain addons of new utilities aboard your ship per engagement, drastically improving the aerial combat experience.
4 ・Change the way the story itself is being delivered to the player. The current method of being spoon-fed via the Ark Computer is doing a considerable disservice to the experience you are trying to bring across. By the 5th hour, you don't even care about the story anymore, may have progressed further than where the story currently thinks you are progress-wise, or you're just wanting to only kill bosses and end up being in regions your character just isn't ready for by that point. You're not rewarded with information or any other cool thing aside from Loot, based on exploration, which defeats the purpose of exploration.