#Enemy scaling issues

1 messages · Page 1 of 1 (latest)

wheat hornet
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Even with +50% health, I find myself melting through the enemies and bosses as I progress through the run, even with basic attack — to say nothing of the player scaling that comes inherently from medallions, their upgrades, and medallion slot unlocks. Meanwhile, almost all my deaths and the majority of my hits are early on (though it's moreso due to the enemy density rather than the enemy health).

This has been an issue for a little while, but I think enemies could use a health boost in later levels, and a slight decrease in early ones.

visual ferry
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First time I will tell this xd 😂

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BUFF Awakening Runes xd 🤣

wheat hornet
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I don't even think the runes are the issue tbh

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though some runes could use a buff

visual ferry
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I finished +80% HP, +80% Dmg and no fountains with two potions at the end

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Easily few times

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But as I said in thread about elites

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Environmental kills make balancing useless

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You can just kill them with environment

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That's why enemies need more shields or resistances for different things on higher difficulty

wheat hornet
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mhm