#New way of executing enemies
1 messages · Page 1 of 1 (latest)
imagine that the prince is around the underground stages of a level.
he then finds this kind of thing, but differently shaped maybe and/or colored. Like light brown.
when he launches in the air, depending on what kind of location it is, he can land on a chosen or random enemy
and so when he lands on him, he strikes him down with his weapon automatically
insta kill
but there's another version to this
when it's like this
when it's like this, so there's a longer end and there's no attachment to the wall, you can spin arond 360 with that rope
cause it spins 360, with the rope swing it would knock both guards out
it's hard to animate
but essentially you go all around
in this kind of circle would the prince then move when he comes above ground while still hanging on the trope
he goes in a circle
and so essentially how it gets performed in the entire way is like this:
cause he first needs to launch up,
after he launches up, he does a backflip and then grabs the rope again
so he can perform the 360 spin attack
maybe like this seems more logical
but it is in this kind of animation:
5 seconds · Clipped by borisskyman · Original video "The Rogue Prince of Persia: Reveal Trailer" by Ubisoft
from here you can see what i tried talking about last time:
#┊💬・game-chat message
i'll re-add them here so there's a better oversight,
but this is old stuff so from here you can opt out and not read the next thing unless you want to see what i tried explaining last time
Also check END Note
#1261319221187444827 message
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End of New Stuff
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OLD stuff
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https://www.youtube.com/watch?v=7mxa5lcnJsw
👍
the game is way tougher than it originally looked at the reveal trailer and streams

first impressions:
-Wait how can i block and parry?
-oh, so i can't wallrun up as much as i thought i could
for the rest if they add in these 2 things somewhere down the line in the game it's already better 👍
in about a minute you'll see just how many times i died 😅
The Rogue Prince of Persia is a 2D platformer game developed by Evil Empire and published by Ubisoft.
Story
The Prince tries to save Persia from Hun invasion which was the result of his own actions. The Prince has a magical bola that allows him to try things differently should he fail and die.
Gameplay
The Prince tries to save Persia from H...
Hey Borisskyman!
Thanks for the feedback.
I'm not sure to understand, what are the 2 things you would like to see?
Block and Parry as 2 separate things?
||to be able to block and parry after a while in the game, like say at 55% of the entirety of the game,
and in the last stages like say 75% of the game,
you have the ability to wallrun for a longer time and so essentially the last stages is at a very large tower, and then there's a diving segment where you fall in style of force unleashed 2 having to dodge birds wanting to attack you XD
and this is cause you see a certain someone in trouble from afar and there's a timer to save them||
scenario example
https://youtu.be/ZW_eExHpTZI?si=YLHDOUafqM-DlBUy
The making of the first Prince of Persia game, created by Jordan Mechner and released in 1989.
Jordan Mechner's official channel: https://www.youtube.com/user/JordanMechner/
||and with certain someone i mean prince's daughter i think?||
there is also this 1 thing from forgotten sands where you launch on the bird and then go from that bird to the next
https://youtu.be/pJ9cRBCAazc?si=bEv3EvG82tJWV5cQ&t=502
Prince of Persia: The Forgotten Sands Walkthrough - Ending - The Final Climb
Walkthrough of Prince of Persia: The Forgotten Sands in High Definition on the PlayStation 3.
Follow me on Twitter for the latest updates and walkthroughs: https://twitter.com/#!/Banish21
Release Date: May 18, 2010
Systems: PlayStation 3, Xbox 360, Nintendo DS, Mic...
zipline combat might be overkill so imagine this instead:
if there's a rope nearby, and from point A to B there are 2 enemies standing,
the idea is that if you come from underground, you launch in the air and do a 360 turn with the rope to attack them unconscious
like this
and if there is a third enemy,
after that 360 spin attack you land on the last enemy with a strike the way naoe kind of does it in ac shadows
but like essentially maybe in this kind of style:
sorry i came up with more idea's as i went along XD
Woo thanks!
Gonne be honest, you lost me at some point ahahah.
I'm not sure exactly what you're talking about but I think I'm getting the essence of it anyway. 😉
We have stuff cooking atm. Will see what you think of it. ^^
END Note
u start from bottom and follow the trail
that's how the execution of the animation kind of goes