┊🧠・suggestions
Disappointed with the franchise
Level Design
Achievement requiring cleaer description
Progression
Medallion Category Altars
Balancing
Medallions
About skills, RNG manipulation and Soul Cinders
Combat System
Progression
Unlocking awakening stones
Progression
Awakening
Sandwraith + Dahaka outfit plz
Level Design
Critical Resin should crit tool damage
Combat System
Medallions
MAIN THING I WANT OF ENTIRE ROGUE
Story
Glove
Combat System
Movement System
Partner bonus
Combat System
Story suggestion for free content
Story
Any idea when Ubiconnect for Steam Deck will be available?
Progression
Story
User Interface
All my suggestions for the free post launch content
Localization
cheat code to unlock all outfits
Balancing
Elemental Medallions to Be More Frequent
Medallions
use for ashes after you already purchased everything
Progression
Combat System
Weapons
Medallions
sands of time talisman
Medallions
Couple of suggestions after 40hours
Combat System
User Interface
Medallions
Weapons
Balancing
Weapons: no affixes make choice stale
Progression
Progression (skills) vs game difficulty is stale
Progression
Balancing suggestions: Baatar vs other bosses
Mobs
Seed picker, PLEASE
Level Design
User Interface
Allow button long press to skip entire dialogues
User Interface
DLC basis pitch: Kaali's rebellion
Story
Weapon suggestion: Soiled Handwraps
Weapons
Allow using the dash off poles/ropes
Movement System
Swap public bath/outer ramparts entrances, port/temple/tower entrances position
Level Design
Kicking In The Game
Movement System
Quick fix for bosses – faster attacks
Balancing
Mobs
Weapon idea: Ignited Akinakes
Weapons
Combat System
Showing durability of weapon in the main UI
User Interface
Add some draw to explore the top floor of Palace
Level Design
New Awakening: Awakening of the Hunt
Awakening
I do not like the Awakening of the Swarm.
Awakening
The current Farsi localization is very poor and needs to be reworked entirely.
Localization
A way to open the Book of Heads midrun
User Interface
The achievement for finishing Temple without taking trap damage shouldn't be hidden
Progression
Tracking Quests
Progression
User Interface
Mobs
Speedrun Timer
User Interface
Prevent the Vayu's Breath meter from decreasing for ~0.5s after hitting an enemy
Combat System
Change to the Palace
Level Design
Nerf the explosions from poison clouds
Combat System
Balancing
Some Awakening stone ideas
Awakening
Weapon idea: Scimitar
Weapons
Combat System
Get two Awakening stones out of a choice of four when you finish a run instead of one out of two
Progression
Awakening
Make the Durability Stone a permanent modifier
Weapons
Awakening
Balancing
Remove Version Number
User Interface
Add "softlock" as a tag in bug report threads
User Interface
Weapon upgrade system needs better explaining
Weapons
Progression
Explorers rune equivalent
Level Design
Balancing