#Clothes: Dirtyness and wetness status
5 messages · Page 1 of 1 (latest)
I love this. The triple bar is very nice.. Could go even further!
My reasoning is that All green would mean perfect working order.
Some brown would bring down the usefulness/stats of the jacket, and water would make that even worse.
personally I think we just need 2 bars, 1 specifically for condition, and 1 for both wetness and dirtiness. Typically wetness only really matters for cases where we need to dry, and dirtiness for all other cases.
@dull ice
The goal of the idea was to make it as simple as possible for the player to see how dirty and how wet a piece of clothing is.
Since a piece of clothing can be dirty and wet at the same time, I think a combined bar for two or more values will make it complicated.
Also, the current UI provides the space for three pars, so why not use that available space efficiently.
@tulip slate
I wouldn't take it too far, the goal wasn't changing any game mechanics or physics, just provide better visuals of already available information to the player.